Is there a way to do this with RegExp maybe? I know that I could just add each variation of each pattern to the array, and just search it, but I want to do it more intelligently.
i'm trying to search a string for a particular pattern, and replace it with elements from within the pattern... for example..here's the given string...if you want to learn how to use regexp, {url===http://somesite.com, text===click here}.
the pattern... {url===http://somesite.com, text===replacement text}
and the intended result... if you want to learn how to use regexp, click here.
of course, i'll extract the url and do something else with it... i'm just wondering what the regexp is for that pattern, and how i can extract things from the results returned.
%option noyywrap %{ int chars = 0; int words = 0;[code]....
Since there is no newline character in the input file, why the " in lex.l is pattern matched? (The "lines" is supposed to be 0, and the "chars" is supposed to be 9)(I am using OS X.)
Is there any algorithm to perform erase operation in a bitmap? I would like to create functionality similar to how photoshop or other graphic application performs erase. Is erase operation so difficult that there isn't much help (for bitmaps) available? I am OK even with name of an algorithm, I can proceed from there.
I've searched and racked to no avail.. so, does anyone have an algorithm to create a concertina type rectangle, ideally horizontally. The desired effect is exactly like that of normal horizontal Window Blinds (assume they're closed- doesn't matter) of say 30 parts (or slats) of equal height and uniform width.
When such a blind is raised half-way up notice how the parts at the bottom go from dead flat to an increasing value in height, with perhaps the top-most part hanging normally.
Similarly, when the whole Blind is all the way up, all parts are flat. Conversely, when the whole Blind is fully extended, all parts hang at their own, uniform height. It's this "slightly differing but related to my neighbors height" I'm stuck on.
my program calculates ax,ay -> using this variables -> vx,vy -> after that I calculate the little step that my mc will make, in other words I calc x,y position [code]as you can see all depend on each other...but the problem is that after getting new x,y I want this x,y to be used to calculate next step!fo every new coordinate I want new vx,vy ax ay!
I want to put shortest int in shortest: shortest = 500; for(i = 1; i <= _global.var_process_count; i++) { if(_root["process" + i].process_time_original.text < shortest) shortest = _root["process" + i].process_time_original.text ; } What's wrong with above lines of code?
I was given a task to make a match making game in actionscript 2, problem is, i have very little knowledge about the language (well, and how matching works in as2, what are the important codes, code emplacements, and all I am new in AS2, and i really need a lot of help with our project. :)
I plan to match images. But.. I was planning to have a sort of "Compatibility" match-up game, like,..let's say we have two batteries, one has a 50v capacity(how do u measure batteries?) then the other has a 100v capacity, then there's this battery slot that only accepts a 50v battery, then you will have to match this 50v battery to that battery slot, that's my concept for the game, sir. I hope you got what i said, sir. :D
I'm trying to label an animated pie chart, and I've been having a great deal of trouble getting rotated objects to line up with trigonometrically-positioned objects. So, for example, if I have a pie piece that's middle is angle theta and has been rotated n degrees in a tween, and then I try to position a label with code like this:
the label is often not aligned with the center of the pie slice. Since I am also zooming in to the pie chart a great deal, the error becomes significant enough that it occasionally causes the label to miss the pie slice altogether. The error seems relatively unpredictable, and it looks a great deal like a rounding error, but I don't see any obvious rounding going on (the trig functions evaluate to ten or so decimal places, which should be more than enough here).
I'm working in an educational software, mostly developed using Flash AS3, and we have a chronometer which shows different values through different users. Example: Two users starting the chronometer at same time, but along some minutes of usage, they have different values.
The current implementation uses Timer class, causing this to happen, obviously due the different average speed of each computer.
I'm looking to get some good books on design patterns and I'm wondering what particular pattern you'd recommend for a Realtime Strategy Game (like Starcraft), MVC?. I'd like to make a basic RTS in Flash at some point and I want to start studying the best pattern for this.
Just curious. TweenLite/TweenMax is a very common animation library, and I was wondering how someone would classify the design pattern used in TweenLite.For those of you unfamiliar, here's some example code from their website:[code]
Using Actionscript 3 is there a way to search one bitmap for the coordinates matching pixels of another bitmap?
[URL]
Somehow you would have to loop through the bigger bitmap to find and the the pixel range that matches and return those coordinates. For example the Bitmap with the "E" is 250 pixels over and 14 pixels down in the bigger bitmap.
A quick review of the project, I am importing information from an xml file into an array. From there I have passed the information from the array to a variable.I find it that when I try to match the variable to a string letter, that it is not running through the case switch properly and going straight to the default bit. I have tried numerous solution to check where the problem lies;I have trace the actual position of the array to check if it is the correct letter I am trying to match.Did a length check on the variable that it is only 1, and not containing any spacesWhen I hardcode the letter into the variable, the case works perfectly.Any idea on why this is happening would greatly be apreciated. I have pasted a sample of the code below;
var switchTest = initialSlide_array[1]; switch (switchTest) { //switch case used to check template type case "A":
I have an array that holds a list of items. In a movie clip, I have that same list as the frame labels. I'm using a for loop to iterate through the array and then assigning event listeners so that when you roll over an icon, it sends the movie clip to the right frame label (matching the item in the array).
However, the code I have now only returns the first match and not any of the others. Here's my code:
See the showCallout function. I'm using the interiorCallouts array to match the frame label in the callouts_mc, but I'm only getting the first match. None of the others.
I'm coding this minigame implementation where a sprite traverses tiles on a screen, and when he's done traversing a tile, the tile "disappears" (its alpha decreases and it becomes a "wall" the player can not move onto). Now, simple enough. Make use of a traversing and traversed boolean arrays to store if a tile is currently being traversed, or if it isn't, but it has been traversed. So, if traversing == 0 and traversed == 1, make the tile "disappear". However, and here's the weird part, if I just set the alpha to, say, 0.5 in this if statement, it sets the alpha on just the tile I traversed, whereas if I try to make it part of the wall as well (in the same if), every tile except the one I've traversed to becomes a wall.
Here's part of the code (it happens in the enterFrame game loop):
Code: const NUM_TILES = 15; //Add MC for all the tiles var tiles = new MovieClip(); addChildAt(tiles,5);
So i have a flash site i am doing in as2, even if the solution can only be done in as3, I still want it. I am trying to accomplish lines through the background image like on this site [URL] I tried just putting the patten on the image itself, but when i scale my site, its all distorted and the lines does not look as crisp anymore, like theirs do, so I am assuming they did the lines themself in flash...
I've been busting my hump the last week or so on this project for my OOP/AS3 course and this past Sunday I realized that my approach wasn't going to work so I scrapped the better part of it and started over.
Our assignment is to create an XML based flash menu that demonstrates an understanding of the OOP patterns we've just learned. It was kind of a 'test the waters' project where he gave us a ton of tutorials and information and told us to make our best attempt at making sense of it so I'm certain there are more efficient ways to do what I'm doing, but that's a moot point.
We need to employ at least two patterns in our menu, though at the moment I'm just focusing on MVC so that I can get the mainUI working before I finalize the second part of the UI. It essentially flows like so:
I have a question I wanted to ask you guys, it's pretty complex because it involved classes and interfaces and can get confusing. I'll try my best to explain it below. The gist of the story is, when I click the duck, I want it to give birth and also increment the number of ducks in my farm. Here goes:
I'm still studying OOP designs, so what's the best way to achieve an inventory for a simple flash game? It seems that more than one design pattern could deliver some kind of an inventory but I would lose the flexibility if I try to adapt it somehow without a good knowledge about the subject. For money to buy what is available in an inventory I thought of Singleton. If there's enough cash earned while playing the game, then one can buy new skills. Maybe decorator pattern could list many thumbnails as buttons, and clicking on it applies new features and skills to the character.
I've read some documentation about regular expressions in AS3. I was wondering if it is possible to check every word of a string for a pattern. If all the words satisfy the pattern, the test is passed, otherwise is failed. Here is an example of what I mean:
Code: var reg:RegExp = /[a-z]/i; var str1:String = "a b"; var str2:String = "a 1";
I LOVE this actionscript, it will be so useful to me. [URL] However I one question; Is there anyway to have a pattern(image) show with the mouse over rather than a color?
how to perform a search in XML, so I use the above method, kinda hard code I know...for example, I try to search " keyIn:String = "BR1014"; " means I wanna search BR1014 in 4 XML files, so I load the XML info into an array, and using for loop to loop the XML array (in this case TitleArray1[i], TitleArray2[i]...) and compare it with keyIn (which store the value BR1014), some how the value is located in TitleArray4[i] which have the length of 12 (trace(TitleArray4[i].length) = 12)
so everytime I run it, I will overwrite abc 12 times... and out put 12 time the abc value, in this case BR1014 was located in TitleArray4[3], so the 4th output of "abc" is BR1014 but others is all 999...