ActionScript 3.0 :: Flash DisplayObject Container Matching All Elements With AddChild() On Criteria?

Mar 1, 2012

I'm coding this minigame implementation where a sprite traverses tiles on a screen, and when he's done traversing a tile, the tile "disappears" (its alpha decreases and it becomes a "wall" the player can not move onto). Now, simple enough. Make use of a traversing and traversed boolean arrays to store if a tile is currently being traversed, or if it isn't, but it has been traversed. So, if traversing == 0 and traversed == 1, make the tile "disappear". However, and here's the weird part, if I just set the alpha to, say, 0.5 in this if statement, it sets the alpha on just the tile I traversed, whereas if I try to make it part of the wall as well (in the same if), every tile except the one I've traversed to becomes a wall.

Here's part of the code (it happens in the enterFrame game loop):

Code:
const NUM_TILES = 15;
//Add MC for all the tiles
var tiles = new MovieClip();
addChildAt(tiles,5);

[code]....

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