ActionScript 3.0 :: Flash DisplayObject Container Matching All Elements With AddChild() On Criteria?
Mar 1, 2012
I'm coding this minigame implementation where a sprite traverses tiles on a screen, and when he's done traversing a tile, the tile "disappears" (its alpha decreases and it becomes a "wall" the player can not move onto). Now, simple enough. Make use of a traversing and traversed boolean arrays to store if a tile is currently being traversed, or if it isn't, but it has been traversed. So, if traversing == 0 and traversed == 1, make the tile "disappear". However, and here's the weird part, if I just set the alpha to, say, 0.5 in this if statement, it sets the alpha on just the tile I traversed, whereas if I try to make it part of the wall as well (in the same if), every tile except the one I've traversed to becomes a wall.
Here's part of the code (it happens in the enterFrame game loop):
Code:
const NUM_TILES = 15;
//Add MC for all the tiles
var tiles = new MovieClip();
addChildAt(tiles,5);
[code]....
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See this example:
Code:
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
[Code].....
So we have a simple green button, and when it is clicked, there's a red Sprite constructed and added to the stage. But actually the red Sprite isn't visible until the onClick() function has been fully executed.
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Code:
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Code:
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[Code]....
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First, here's the movie in question: [URL]
the fla is here: [URL]
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so on...
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[Code]...
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[Code]...
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[Code]....
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[URL]
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[Code]....
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[code].....
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Code:
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[Code]....
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[Code]...
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