Actionscript 3 :: Get Per-character Advance From Flash's Font Engine

Jan 6, 2010

I have a project coming up where I'll be rendering text paths on a circle; the text has to be dynamic, so I can't just bring in a precomputed set from illustrator. Now, laying text on a circle ought not be too hard, I'll do it per character with per character rotation. The trouble is, I can't seem to figure out how to get per-character advance from flash's font engine. It's 99% probable that I'm just overlooking something obvious. But as far as I can tell, the only way to get flash font metrics is via flash.text.engine.FontMetrics which ostensibly is per-font, not per-character.

A fallback that I'm not looking forward to implementing is pre-computing per-char advance on my own ( since this project will be using embedded fonts known in advance ). I've got ObjC code lying around for generating glyph maps for opengl, so I could generate that data offline and make it available to my flash code ( probably as static constants or some malarkey ).

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