ActionScript 3.0 :: Random Character Instead Of Bullet With Embedded Font?
Jul 10, 2011
I have a text field (old-style, non-TLF) with the following HTML text:[code].....
The font Optima is embedded, and I've selected embed all glyphs.What I'm getting rendered to the screen is as the image below, with a random i + umlaut character in place of the bullet.Is this a problem with Flash or is the font file somehow missing the bullet character, and does anyone know how I can fix this issue, preferably without having to move across to TLF text.?
I have an embedded font in my AIR/AS3 app that lacks support for most internationalcharacters. Using TextField and StyleSheet with the font-family property, I assumed I would simply need to do this:font-family: Interstate-Regular, _sans;This works if TextField.embedFonts = false; but then Interstate-Regular isn't embedded for users that don't have it on their system. With TextField.embedFonts = true; the text doesn't even show up. Is there a way to embed Interstate-Regular and still use _sans as a fallback system font without embedding it as well?
I am trying to program a game and I want the enemy character to fire a bullet every second, but instead he is firing an infinite amount of bullets right after the other. Here's the code with the timer:
if (k == 0){ var shootRight1 = new Timer(1000,1); shootRight1.addEventListener(TimerEvent.TIMER_COMPLETE, enemy1shoot); shootRight1.start();
I'm working on a side scroller that has a character that fires a bullet every time you hit spacebar, the problem I'm having is moving the bullet in the direction the character is facing (left or right).
I have a few of boolean variables to tell me which direction my character is facing: walkingRight | walkingLeft, so if my walkingRight == true, I want the bullet to travel +=10, and walkingLeft == true, bullet -= 10.
The problem is, when I fire facing left, the bullet moves left, but as soon as I turn right, that same bullets starts moving right.
Here is a snippet of AS3 code (Every Frame):
if(gamepad.fire2.isPressed){ // initiate bullet var bullet = new Bullet();
I'm making a shooter. Whenever my bullet starts flying and I move my character the bullet keeps moving with it. The rotating gun is in the body movieclip layer so it follows the body around and I can move the gun is there anyway to disconnect the bullet from also moving around with the body ?
Code: stage.frameRate = 30; var angle:Number = 0; var radiansToDegrees:Number = 180/Math.PI; var degreesToRadians:Number = Math.PI/180; var currentGeweer_mcRotation:Number; var Bullet_mcHolder:MovieClip = new MovieClip(); addChild(Bullet_mcHolder); [Code] .....
In my application I'm using a custom embedded font for English (Helvetica New) which does not contain characters (glyphs) for chinese unicode range. In the application, wherver chinese characters are avaiable they are not displayed (suppressed) since they are missing in the custom embedded font. How can I make the flash player to use a fallback system font for the missing characters? And the fallback should be for the missing characters alone. For the Engligh characters it should use the embedded font.
I'm using Flex 4. I'm trying to apply a embedded font in all Alert components of the application, to get the same style that all the app, of course. I code in my CSS file:
[Code]...
The font-family worked to all componentes, but not to the Alert component. In alert the text message and title got unvisible. If I change to other font-family it works correctly, just the embedded font doesn't work on Alert component. Anyone got this problem? Obs: The embedded font worked in all the app, just the Alert no.
I have generated an swf file that contains my embedded font of specified Unicode range, then I am loading this swf into my application. The code in the generated file for the font, automatically registers the font using the Font.registerFont method. I then load this swf file into my application, I never add it to the display list, I just created an instance of the file so that the code is executed to register the font.
Then I use the font name when I create embedded text fields and there you go it works... well it used to, I am not having any luck at the moment though. Sometimes it displays fine, other times it all appears cut off and I see a few pixels of the text I am trying to display.... Anyone else had a similar issue? Know what it might be? I have created a class below that I am using for the embedded font text, any issues people see with this?
I'm currently making my own shoot'em up game where the player can switch between two player types which will fire their own bullet type in this case, squares and circles. I've setup the player switch function via pressing "space" button (switching between the two player types) and the default bullet type is "squares" and I'm not sure to approach the coding with changing the bullet type to "circles".I've written 2 classes for the bullet and player setup:Player Class: Creates instance of bullet on screen and enables the switch player type function
Bullet Class: Enables bullet properies and bullet types Player Class: Code:function onKeyDown(event:KeyboardEvent):void {if (event.keyCode == 32) //// pressing/holding "space bar" to function
I'm trying to make my platform game character shoot a gun, my character and gun are one movieclip and the bullet is another. The bullet mc starts on a blank frame with a stop() function, when I press the space bar the bullet mc plays from frame 2 which is a motion tween of the bullet quickly moving across the page. I've set the bullet's y and x values relative to the character mc so that the bullet always comes from the gun.
My issue is that if I press the space bar a bullet will fly out of the gun (great!) but if I press the space bar again, the first bullet disappears and the bullet animation starts again. I want to be able to shoot a new bullet every time I press the space bar without effecting the bullets that have already been shot.
i have 2 classes, one for ship one for bullet.i was trying to set the bullet.x to ship.x in the bullet class but it keeps telling me undefined. but clearly it is in my ship class.
I have created a class which will use an embedded font to dynamically generate a bitmap font at run-time. So far it works well except that I have a minor issue with character spacing.
In the image below the first line is an actual TextField and the second has been rendered using the generated bitmap font.
If you look at the word 'fox' or the 'ed' of the word 'jumped' you can see that the letter spacing looks a little bit odd.
Are there any alternatives to the TextLineMetrics class which will give me more accurate character metrics?
UPDATE :
Text rendering quality using the new Flash Text Engine :
UPDATE 2 :
By chance I have eventually found the solution :
The first problem was the antiAliasType property which was set to AntiAliasType.ADVANCED. Although it produces higher quality text it also causes TextLineMetrics to return incorrect widths for characters.
The second was that it had to also be rounded up (using Math.ceil) to the nearest pixel and not down.
When the files are downloaded to your computer there are several file folders included. Some are for pictures and there is HTML as well as the SWF files and the INDEX. In very short order I determined that you could simply replace there pictures with your pictures and even change the text on the buttons as well as the body of the site. It seemed very painless. We are now down to just one issue that I cannot figure out. On the main page there is a place on the page for the company name. I went into the HTML and changed that which worked fine.
My issue is that she already has a predefined font for her company. It is Trajan Pro. I cannot find anything in the HTML that has to do with the font.However there is a folder included in the download which is entitled "fonts". Within that folder is the various fonts used in the website. how I can change the font that is being used?
PS -- There is a folder full of Photoshop images which are basically the pages of the site. They have many layers. I tried to change the company name and font in Photoshop but it had no affect.
I have a project coming up where I'll be rendering text paths on a circle; the text has to be dynamic, so I can't just bring in a precomputed set from illustrator. Now, laying text on a circle ought not be too hard, I'll do it per character with per character rotation. The trouble is, I can't seem to figure out how to get per-character advance from flash's font engine. It's 99% probable that I'm just overlooking something obvious. But as far as I can tell, the only way to get flash font metrics is via flash.text.engine.FontMetrics which ostensibly is per-font, not per-character.
A fallback that I'm not looking forward to implementing is pre-computing per-char advance on my own ( since this project will be using embedded fonts known in advance ). I've got ObjC code lying around for generating glyph maps for opengl, so I could generate that data offline and make it available to my flash code ( probably as static constants or some malarkey ).
This is a rather advanced problem but apparently I'm not the only one having it.So far I've been using external font loading in all my projects. A Tahoma.swf with a Tahoma Font library item and basically two lines of code:ActionScript Code:import flash.text.Font;Font.registerFont(TahomaSmooth);As soon as I load the font in my application it's ready for use. This is Jesse Freeman's method, in case it looks familiar.The problem is Flash CS4 doesn't embed polish fonts. And clients dnt lke t read tet that hs mssng chrcters. Unfortunately for anyone who isn't english Adobe didn't forsee that people might actually want to specify the character set when embeding Fonts. This strikes me as odd, as supposedly the whole font was supposed to be imported, at least that's how it originally worked, AFAIK.
I have this movie wich loads a serie of external files. On this files i have a character ( an �) that displais when you open the SWF directly, but that does NOT display when the SWF is loaded through another SWF,
My question is simple: Does a externally loaded swf inhert the embedded font of the main swf that loads it? so the do I have embedded the same font in both the main and externally loaded swf?
I have a .Swf, which has 3 fonts embedded in it, they are all exported in frame 1 for AS. This swf loads any number of external .swfs which have dynamically generated textfields inside of them. This text must be embedded text because effects may be applied to them. I do not want to embed the three fonts into every external swf, and do not think I should have to. The font exists in the Loading swf and I have registered the fonts to the global font list. If I print this list from the loaded swf, all three fonts are present, but when I try to use any of them, my textfiels are empty.
how do I utilize a font which is embedded in a swf, from a swf which has been loaded into that swf?
From my external swf, this code:
PHP Code:
var embeddedFonts:Array = Font.enumerateFonts(false);embeddedFonts.sortOn("fontName", Array.CASEINSENSITIVE);trace(embeddedFonts);
[Code]....
which is exactly what I would expect. Yet, my text box is still blank. I have embedText = true on the text box, and have applied a string to the "text" property, so it's nothing silly liek that.
I have an English based flash set that I'm localizing in Japanese. The client has written to embed the fonts in a font.swf. So I figured I can just add 'New Font' for Japanese fonts, add the class ID to the script file:
var font:LoadFont = new LoadFont('fonts.swf',['ArialRegular','ArialMedium', 'MSUIGothicReg', 'MSUIGothicBold']);
then export the fonts,swf, and launch the main.swf, JPN fonts should show up correctly. But instead, I get blanks for Japanese characters. Does anyone know what I missed? I've tried other methods: 1) add a layer in main file, 'Character Embedding' in Properties; 2) 'Character Embedding' each text boxes in main; none has worked.
I'm using some fonts embedded in SWF in a program I'm developing. I need to use some specific font style like '37 Thin Condensed' and '26 Ultra Light Italic' etc... how can I specify these style when using fonts? I want to set style using AS3 code...
I have a situation in AS3 where I am required to embed a font but the .tff font file to be distributed with the software can't be seen by the user for copyright reasons. At the moment I embed the font using metadata in a sub folder of the application and it all works nicely, but I am not sure as how to hide the .tff?
Using FlashDevelop with the Flex SDK, I'm trying to embed a font in the swf file, using the following [code]...
But for some reason, the text won't show up in the embedded font. When 'embedFonts' is set to false, the text will be visible, but in the default font.
I have an html text field that I want to use as an ongoing chat field (dynamic) and since flash has alignment issues with images inside text, I thought I'd embed a nice picturesque font and then just code them apart
The embedded font is the default font for the textbox, so only the non graphical text needs to have a font face. So in that example "Hello" would be in text and "there" would be the graphical font.
Problem is, after much trouble even getting the font to embed and appear, that the sans text never appears.Also, Iam constranied in that I have to publish as flash 6.