Character ANiamtion In Multiple Frames Not Playing In The Game?
Mar 28, 2009
So I have a MC character and have him moving with the arrows. Now there are multiple(5) frames inside of this MC. Walk Animation(which is the first frame in the MC), Standing Animation, etc. So when I hit left arrow he walks and the walk animation cycles. BUT!!! When I crouch, etc. It doesn't loop the animation it just sits on a still image (as if I did not have an animation on that frame). What am I doing wrong?The code i'm using after my if statement is gotoAndStop(frame)Within each MC there are more MC's and so on, I don't know if this screws with it.Here is an FLA, the code is partly me but ultimately from disastamaans tutorial(on the kongregate website) for basic platforming. I'm just trying to learn right now.Forgot to add that currently I have a total of five frames.1 Animated-walk2 Animated-stand3 Animated-jump4 Animated-crouch5 Animated-crouch walkThose are my five frames, and 1,2, and 3 work fine, only 4 and 5 won't animate?
I'm currently making a flash game and to insert sound. The sound effect has to play everytime the character touches the coin yet the coin still has to be able to unload. I never used sound before in flash.
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
I'm relatively new to AS3. There's one thing that I don't quite understand about Sprites. I'm making a tile based game, and all the tile graphics for a level are inside one movie clip in each frame. Would I be able to go about creating multiple sprites based on the frames in said movieclip's timeline I would I have to go through and make a separate library graphic for each.
It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.
Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
I have a Flash Animation which i am running in a Browser Window .. Suppose a Man moving from Left to Right and also a BackGround MusicNow when I change the browser Tab to suppose check my gmail account while the man completes his walk from Left to Right .. The problem is the music is running but the man freezes at his place and continues his animation only after i return to the Flash animation containing browser Tab.
there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.
What is the best way to set up a game where I can customize my character? I want to be able to let the user select the clothes, skin color, hair style, etc, and then run a preset animation with that character in it, but am unsure how to set this up in Flash other than building a bunch of buttons with all of the possible options (too time consuming and I bet there's a better way).
What is the best way to set up a game where I can customize my character? I want to be able to let the user select the clothes, skin color, hair style, etc, and then run a preset animation with that character in it, but am unsure how to set this up in Flash other than building a bunch of buttons with all of the possible options (too time consuming and I bet there's a better way).
I seem to be going round in circles. I am making a little game with a character, I want it so when you pressed left and up it goes left and up at the same time. Does any one know how to do this?
I'm sorry if this is the wrong section. But I'm looking for help with my actionscript coding. I'm fairly new to Flash. I've only scripted some simple websites so far and this is the first time I try to make a flash game. I started yesterday but I'm already having problems with my script.
I have a scene with 2 layers: one with my character and one with the bounds (ground, ceiling and walls).
Inside my character movie clip, I have this: Which is basically a bunch of frames labeled and with the action to stop();. Each one containing another movie clip with the respective animations. So the idea was, when I press "A", jump to "walk left". And it kinda worked, but I have some problems and I'm not really sure how to solve them.
I want to know how to make a character attack in a game. I've made a platformer game in which a character moves and jumps and collects the score balls, but the only thing I can't do is make him hit enemies.
I want to make a fighting game with my own character skins and those of my friends as a fun thing.I'd like it to have an intro, menu, character select, level select. I'd like the levels to be able to scroll and for the characters to have health metres. So what I am looking for is either a tutorial to build this up, or be able to look at a completed one and take it apart. I'll be able to handle the art on my own.
Is it possible to make 3D character customization for game in flash? Any ideas, tips about that?. In 2D it's very simple but i don't know where i should begin in 3D. First of all - how character customization works in rpg games? Is character body and all cusomizable parts like hair face, solid model? Or it's just different objects in one container?
1. How do I prevent my scuba diver from leaving the screen? As when i hold either up, down, left or right long enough he will leave the stage entirely.2. How can I make my sharks enter the screen at random rather than having them enter from the same position each time? Here is my code:
I've been struggling with making boundaries with my game. I've managed to make boundaries, but in stead of my game character not moving across that border it just bounces back. Which is not the effect I want.
Here's my code onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { xspeed -= power; } if (Key.isDown(Key.RIGHT)) { xspeed += power; [Code] .....
I am currently making a platformer game but I can't seem to get a walking animation for my character. So far I have made a character which can move fine. Inside the characters movie clip are 2 frames (one standing and one walking) Now my problem is that I can get my character to move right and play the walking animation but when I walk left the walking animation doesn't play but the character still moves. I am using action script 2 and flash pro 8
onClipEvent (load) { var ground:MovieClip = _root.ground; var grav:Number = 0; var gravity:Number = 2; var speed:Number = 7; [Code] .....
I am developing an isometric game but I want the user to be able to see all sides of their character. Is it possible to import a 3d model into an actionscript (flash)? Also is this a good idea? Or should I stick with the basic 2d sprite idea?
I am really new with flash and yet I needed to construct a simple one level game. What I have now is kinda similar to pacman but a bit different. 1) Lets say, like pacman, the user's character need to pick up things in the maze. but instead of the items are already there, i would like to have some already there and then when the user pass the path, some will randomly appear in the maze. e.g : like the fruits that will randomly appear in pacman. 2) How to make the bad character constantly chase the user's character throughout the game. only one bad character in this game chasing.
just wondering if anyone can help me with this I'm making a platform game and wanted to make my game character run when user press the keyboard left or right. But I want my character to run like an actual person instead of just sliding across the screen. I have no idea where to start and I can only find tutorial that teach how to make a character move by just using - or + number of pixels but that's not what I'm actually looking for. I prefer that my game character to be more lively. Does anyone know how??
i'm trying to make a character select screen for my game. now i've got a character with an instance name of "Character" and its just one. but i want to make like another scene or something where i can choose the character and the choosen character is used in the game.
I have a problem when making flash applications with more than one frame that has symbols placed on it in that I can't declare all of the event listeners for the objects at the same time and I have found that even if I put them all on the first frame, add the event listeners, then click through to the next frame then the buttons won't work on that frame.
Does anyone have any idea how I could solve this? I did consider myself a fairly competent AS3 programmer until I realised I had no idea how to handle this sort of thing. Solved: I initialised the clips from my external class and then addChild'd and removeChild'd them as I needed to and placed their x and y on addChilding.
how to make a fighting game in flash and i love it.but i was thinking about making my fighting game a game where you can select a character to play as. so i wanted to know if anyone knew a tutorial on how to make a character selection screen for a fighting game.
I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt.
I have 260 images that I need to place on different frame. Instead of dragging them one by one the image on the stage, is there a way to drop all of them in one shot but each images is on a different frame?
I have a game where the character walks around the screen and stops if she hits a wall or a hole etc... - typical. HOWEVER - I coudn't get her to stop walking. Is there any standard code for this. If you tell to stop walking then she can't walk back out either etc... Also, she walked into the hole a little so being in the hole she definately couldn't walk any more not even back out as she would be walking inside the prohibited zone.
I m under the process to create a platform based game,but stuck in a problem ,its probably concern with x-axis, actually my player stops certain distance before right wall and with left wall too,i tried to reduce the distance but end up in failure,i have attached the concern fla.
i am making a game and i have my main character as a square and the enemies are circles at the moment. i have just made the circles home in on the main character, but my problem is when the enemies come inline with the x or y coordinates of my character they start vibrating/shaking. im not sure how to fix this. i have included my fla so you can easily see whats going wrong.