ActionScript 3.0 :: Creating A 3D Game In Flash?

Nov 5, 2009

So i need to create a 3D game in flash. What is the best way of doing that? Do I need to use Papervision 3D, or can I just import 3D animations and code it in Flash?

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AS2 :: CS3 : Creating A Flash Game?

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And I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.

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MX04 Creating Simple Flash Game

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I'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.

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Adobe :: Useful To Use After Effects When Creating A Flash Game?

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Well, the title said everything, I saw some very nice effects using After Effects, but I want to apply those to a Flash game.. will it be useful?, or After Effects only works on cut scenes, animations, etc?

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Flash - Creating A Game Using The Platogo Engine?

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I just started to learn AS3 and decided to use the Platogo engine, and I got stuck on the first part. It is described as follows:

[Code]...

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ActionScript 2.0 :: Creating Flash Game With Story Dialogue

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I'm using Macromedia Flash Professional 8 at the moment, and I'm fairly inexperienced with actionscript and most Flash processes. What I'm looking to do is create a game of sorts where characters appear on either side of the screen and a dialogue box appears at the bottom with text scrolling across every time the player clicks "Next" or whatever, and the characters' mouths move and their eyes blink as the text scrolls. We're using voice actors so we'd put an audio clip at the start of each piece of dialogue.

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Creating a pacman-style game using Flash (AS3). There are 3 players competing to eat the most dots. Right now when one player eats a dot, on that player's screen the dot goes away (but only for a second) and appears again in the screen. The other player playing, doesn't see that the dot went away and reappeared.Using hitTestObject, when a player touches a dot, the dot should no longer be seen on the stage. I'm using shared object to create this multi-player game environment. I'm new in using SharedObject and also AS3.

public function PlayerSelect()
{
nc = new NetConnection();[code]....

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Actionscript 3.0 :: Creating A Side-scrolling Action Game In Flash?

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As you may have seen from my previous posts, I am creating a side-scrolling action game in Flash/Actionscript 3.0. Right now I am trying to get enemy objects to face the player's direction. Here is what I mean (dartD1 is an instance of the enemy character object. If its scaleX is 1, it's facing right; if its scaleX is -1, it's facing left):

[Code]...

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Actionscript 3 :: Creating Irregular Shapes For A Jigsaw Puzzle Game In Flash

Aug 17, 2011

I want to make a jigsaw puzzle in flash. I know how to create square kind of shapes. But I want to create this kind of irregular shapes. See the live demo of puzzles in the links shown

[URL]

I just want to how to create the irregular shapes.

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Actionscript 3 :: Creating A Flash Drag And Drop Jeweler Game - Rotating The Ellipse?

Nov 22, 2011

I'm trying to design a child's bracelet game, where they can drag and drop beads onto a string (circle) but I'm having trouble snapping the object onto my ellipse (circle), Currently the ball (bead) is stuck rotating around the ellipse, but I need it and multiples to be dragged from the bottom of the screen and then be able to snap to the ellipse once its closer, basically so that the child can choose a bead and drag it onto a string, to create their very own bracelet,

[Code]...

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Creating A Game / Adding Power-ups

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I've been wanting to learn to work with Flash for awhi l e and decided to start learning by attempting a game. I found a decent tutorial for a space shooter and used it to create the basic code (firing, etc...) and now I've been figuring out how to add other elements (splash screen/scrolling screen).now I'd like to add power-ups but can't figure out how.I've created a graphic, turned it into a movie clip, but can't think of what to define for its actions.

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ActionScript 3.0 :: Creating Crosshairs For A Game?

Mar 12, 2011

i made a set of crosshairs and i set my enemies to disappear when i click on them andeverything works fine but i noticed that my crosshairs don't line up to where i am clicking, so i go into my crosshairs which are a movie clip and move the crosshairs so the little + sign is lined up in the middle of the crosshairs, now when i play the game nothing happens when i click on the enemies unless i put the crosshairs layer below the enemies layer

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ActionScript 3.0 :: Creating A Pong Game ?

Sep 28, 2011

how to create a Pong game: http:[url].... There's a link to the source code: http:[url]...file=pong4.txt.When I add the source code to a new AS file (using Flash CS 5.5), save it as "Main.as", create a new Fla and link it in the actionscript settings to the Main.as and run it, I get errors:

C:UsersxxxDesktopP4Main.as, Line 1171093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1171084: Syntax error: expecting rightparen before 270.C:UsersxxxDesktopP4Main.as, Line 1211093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1211084: Syntax error: expecting rightparen before 270[code]....

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ActionScript 3.0 :: Creating A Preloader For Game

Apr 30, 2010

I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?

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ActionScript 2.0 :: Creating A Word Matching Game

Jun 3, 2010

source or tutorial for creating a word matching game similar to the one found on this site? [URL]

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Creating Exit Point In Level Game?

Aug 28, 2010

I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.

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Java :: Creating A Zuma-like Web Game / Which Technology To Use?

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I'd like to port my Zuma-like game to browsers. It's not really complex 2D arcade game, just some animations and particle systems - really similar in complexity to the one I linked to.I'm wondering what technology should I use. I'm thinking about Java, Flash or maybe some solution working without a plugin (SVG, Canvas?). The cost of the technology is also really important to me (I'd prefer a free solution of course, but don't know if it's possible).It's really probable that I'll also port the game to Anrdoid and iPhone. Maybe if I picked Java, I could write one version that would work on both: browsers and Android phones?

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ActionScript 3.0 :: Creating A Dynamic Grid From Game?

Oct 12, 2010

So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.

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ActionScript 3.0 :: Creating Console Class For Game Settings?

Feb 17, 2011

I'd like to know if it would be better for programming and for code organization if I'd create a Console class, which would be used for game settings and to start a game, and another Game Class, which would be used for the game itself, like movements, conditionals, scores, etc.

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Actionscript 3 :: Cs5 - Creating A Game Of Falling Random Objects

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I am attempting to create a game that will simulate groceries coming down a conveyor belt. The player acts as a bagger and must click and drag the groceries into designated bags (one for cold food and one for non-cold food). When the correct choice is made the food will disappear and the score will increase +1.

I have become overwhelmed by thinking about how to do this and have not found helpful answers that actually work when I try to compile them so I decided to ask. how I can have random grocery items fall down the screen? I assumed I could create an array of movieclips and have them be called to fall down randomly, but I am not sure how this would work.

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ActionScript 2.0 :: Creating Class That Switch SharedObjects In Game?

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I have been working on a game (Pokemon haha) since around the beginning of June. I just started experimenting with Classes today and I've run into some big problems (as expected). I have many SharedObjects in my game and I started the game when I barely understood any code. But I've worked on it a lot and learned so much. Right now, I'm trying to create Classes so that I can save time and be more efficient with my code. But... With my first major attempt, I failed.

This is what I want to do:
Create a Class that will switch a bunch of SharedObjects in my game. I don't need the switching part (because that worked before when the code wasn't in a class), just the creating the class part that involves SharedObjects.

This is basically what I have:
ActionScript Code:
import flash.net.SharedObject;
class GrassLife {
so = SharedObject.getLocal("so_file");
function Life() {
so.data.variable7 = so.data.variable2;
so.data.variable2 = so.data.variable1;
so.data.variable1 = so.data.variable7;
//The variables switch at this part
}}

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ActionScript 3.0 :: Creating Classes To Handle Different Aspects Of The Game?

May 14, 2009

am creating a simple flash game where you rotate a planet to make the buildings on the planet avoid incoming meteors.I was told that there is another just like it already, but I don't want to see it because it may restrict my imagination.

I have everything pretty much planned out now in a "game script" of everything that i want to happen. only thing is, i'm not sure where to start.Actually,i implemented rotating the planet and the timer so far, but that is all.I was wondering if anyone wouldn't mind reading through my game script and pointing me in the right direction.I am trying to wrap my head around creating classes to handle different aspects of the game, but not sure what to put in a class and what not to.I attached the game so far and the word file

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ActionScript 2.0 :: Creating A Matching Pairs Game In Flash5

Jul 10, 2002

I want to create a matching pairs card game within flash. I have found actionscript for a matching pairs game but it does not work the way i want it to. I would like to be able to match a Picture with a word as opposed to 2 pictures the same.

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Data Integration :: Creating A Jeopardy Game For Classroom Teacher

Mar 7, 2011

I am a middle school teacher and would like to create a Flash Jeopardy game for the teachers at our school to use on our school website.I would like a game similar to the game on url..I have been able to successfully create a flash jeopardy game that uses a xml file.My problem is that I have to have a swf file and an xml file for every game we create.I want to be able to have one swf file that will load many different Jeopardy games.I am using Flash CS3, Dreamweaver CS3, and MySQL.The files I have created are here: url...

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ActionScript 3 :: Creating Multiplayer Shooter Game For Blackberry Playbook?

Apr 16, 2011

What is a good framework to build a multiplayer game in Actionscript? I want to create a multiplayer 2D shooter like Asteroids on the Blackberry Playbook; my main concern is latency - a shooter wouldn't be fun if the bullets are super-jerky and unexpectedly hit people. I'm guessing that a UDP-based framework would be the best.

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Javascript :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game. The game is a simple Flash/AS3 shooter in which users are competing for the highest score. For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1. To clear things up, i submitted a link to Popcap's facebook game "Zuma Blitz": ZUMA Blitz I can think of a few ways to do this, but i don't know which is the best/easiest approach. Would it be best to:

[Code]....

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ActionScript 3.0 :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game.The game is a simple Flash/AS3 shooter in which users are competing for the highest score.For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1.To clear things up, i submitted a picture of the life counter of Popcap's facebook game "Zuma Blitz":

I can think of a few ways to do this, but i don't know which is the best/easiest approach.Would it be best to:Make it in AS3 with server communication via php?Or do it in JavaScript and communicate the count back to AS3?Another maybe related question is, how do i tell my database that the data from the life counter should be stored when the game is closed (for example by closing the browser).Can i do this from Flash or do i have to apply a html/JavaScript method?

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ActionScript 3.0 :: Creating A Vertical Scrolling Space Shooter Game For Deployment On Mobile Platforms Using AIR?

Oct 22, 2011

I am in the process of creating a vertical scrolling space shooter game for deployment on mobile platforms using AIR.I've used some excellent tutorials online, video tutorials on Lynda and several books, including Game Programming University.Something they all seem to gloss over are the various screens that will be used.

For instance, my game right now will use a splash screen, a main menu screen, a credits screen,a settings screen, a difficulties screen, an instruction screen, an end game screen and save/load screen...and a play game screen, where the actual game will be played.I've created the screens as seperate frames in the main timeline with stop commands in between and code on each page (I know... bad!... but easy).So basically,they can navigate through the menus using buttons (mouseclicks, which will work with touchs as well) and when they are How do I pass data between them? I was thinking of storing it in shared object.

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ActionScript 3.0 :: Flash - Writing A Simple Game Rule For A Platform Game?

Feb 28, 2011

I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

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