Creating Exit Point In Level Game?
Aug 28, 2010
I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.
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Oct 2, 2009
I'm making game, where I must collect points. In end menu screen, i want that if my score's over 200, a next level button will be visible. Now it's visible every time when timer's out. I have tried this code
if (score < 200){
this.visible == false;
} else
if (score >=200){
this.visible == false;
}
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Jan 17, 2007
i have just started to use flash and i am in the process of making a game but im stuck on putting actionscript into one part. i have a character and i want the game to go to the next level (next frame) when he hit the exit door. i know this might sound stupid but i have only just started.
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Dec 10, 2004
How to create a button that will exit out of flashplayer?
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Feb 10, 2011
I am in the process of building a game with around 20 levels. Now, as I was thinking of trying to add a "skip" option to the game with the space bar key. I have a little trouble, since holding down the spacebar invokes the KeyboardEvent.KEY_DOWN event multiple times.
The above scenario (Keydown and keyup) works just fine when I'm trying to move my player character on screen. The one main concern that is lingering in my mind is "Is this going wrong because the KeyboardEvent listeners do get removed and added when changing levels?"
P.S: Adding the skip option as a button works just fine, but I'd really like to use Spacebar for the ease of use.
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Jul 13, 2009
i have been trying to work out a way to have a endlevel function on my game....this function would, remove all event listeners, reset the cursor and most importantly clear all dynamically created movie clips(this is the part im having problems with).the first thing i tried was this:
[Code]...
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Jan 12, 2012
I have seen in some games where instead of loading the whole game at the beginning of the game, they load one level, with the preloader on the screen, then when that level is over, another level is loaded, with the preloader on the screen, etc. I've been trying to find a tutorial or some information on how to do this online but couldn't find anything. I have a game that takes a long time to load when loading it all at the beginning of the game, so I'd like to load it level by level.
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Feb 18, 2011
I am trying to understand the best technique for this.My game is like a side scroller. A new "Tile" or piece of game would contain one of each display objects.
-terrain
-slide (like a playground slide)
-other stuff...
pseudo example: the first tile set would be pieces terrain1 and slide3
Code:
var terrainPieces:Array = new Array(1,2,6,3,16,2,3,5,7,2);
var slidePieces:Array = new Array (3,0,1,2,00,4,2,1,4,0);
One of my issues is readability and ease of level layout.i want to keep the code stacked in a way i can read pieces easily, which is why slidePiece 0 or 00 == no slide (just to keep the array in line).I can look at this and say to myself the 6th set would look like terrain2,slide4. (which are both pooled display objects) Would it be better if each "tile" is a class containing references to each asset? If so, i cant see how to assign each tile in a readable form while setting up the level layout on my end.
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May 13, 2011
I'm making my first flash game but I've run into some problems. Here is the game: [URL]. Everytime I reach the next level I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Game_fla::MainTimeline/movecircle()
I also want the timer to stop counting when I die or finish. I've tried
Code:
if (platforms.currentFrame == platforms.totalFrames -1) {
timer.stop();
}
which didn't work.
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Oct 20, 2010
For a game where I have a different level on a screen how do I do this? Do I need to erase the stage and place a new level on it or is there a wat to have another stage?
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Apr 10, 2010
I'm creating a game, here is a screenshot: I'm trying to implement a scene system in an easy way (I'm a beginner). In this tutorial the author adds scenes as movie clip. So I tried making a movie clip with action script export name the same as my main .as file. When I add it to the scene manually, dragging and dropping from the library, it works. But when I try adding it from a new starting .as file, I get a #1009 error. Adding a test movie clip with the same code works.
[Code]....
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Aug 13, 2010
I tried all zooms, placing objects outside there to gain scroll access, but it won't, and seem to be outside of some lighter gray plate... is it simply the limit? how the hell can I design the rest of my level?
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Nov 8, 2009
I have a game with multiple levels, which is working as I want it to. I would like to add just one extra bit of functionality. As each level starts, I would like a movieclip to play and then disappear after a second or so. The movieclip will just say "level 1", "level 2" etc, without any interaction. Ideally it will appear as the level loads, and then fade out to disappear.
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May 18, 2011
This is my first attempt at a game in AS3.I'm currently experiencing a problem which I'm sure is a result of my poor understanding of programming concepts.My problem is this, every time I call the function to rebuild my level, the game progressively slows down.I've tried to clear everything, but somehow something is still causing the slow down. I'll attach a zip with all of the files, and also I will add the main code to this.The attempted clearing happens in a function called cleanup() and the level setting up in setupLevel().[code]
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Jun 14, 2011
I'm building a basic tile game containing 3 layers of 'tiles' image the game has a dimension of 3x3 my data array's look like this:
[Code]...
How can i load this data from an external file which is easy to edit for the level-desiners ? (and what is best to use, xml, json,?) Is is not better to just use 1 datafile instead of 3 and what is the best way to do this?
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Apr 2, 2011
I've perfected my collision detection by setting a square in the middle of the stage and circling around it, trying to penetrate its foresty interior until I could no more. [image below]
Obviously, I want more than one block to create my levels, but making one huge level in the same layer under the name "floor" (the name I gave the movie clip) will stop my player from moving because the boundries of the object "floor" surround my entire player, immobilizing it. [image below]Is there any way to fix this? I want to be able to move around and collide with the *blocks*, not the outline of the entire clip.
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Dec 29, 2009
I made a game and I like to add scores. For now I have:
Code:
if (eval('ball'+curball).sunk) {
counter = counter + 10; how could I show points (counter) in a game?
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Mar 4, 2011
I have a 3d projectile game I'm working on. I want to check if the projectile moving down the z axis hits wall on two sides. The walls are set up like this:
leftWall = new wall();
leftWall.x = 10;
leftWall.y = 360;
leftWall.z = 230;
leftWall.rotationY = -95;
How to do collision detection in this 3d space?
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Mar 17, 2009
I have some code in for a dynamic text field:
<ul><li>Item one</li>
<li>Item two line one<br>Item two line two</li>
<li>Item three</li></ul>
[code].....
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Oct 17, 2009
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
...
if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true
delete this.onEnterFrame;
}...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
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Mar 17, 2009
I need to create a button which will be on a MovieClip. The Movie clip contains columns and rows of data. I want the button to be able to take you from the point on the MC where the button is down a few rows to another point, this would be similar to creating an anchor text in an HTML document, but I don't know how to do it with AS.
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Jul 7, 2011
if I make a Super Mario platform jumping game - should it be bottom left ie: the hitPoint of his feet and the platform he lands on.
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May 5, 2010
I'm trying to create a needle gauge type preloader, and I've created the needle and made it a MC and set the registration point to bottom middle, but it still rotates on a centered axis. This is the tutorial I'm following: [URL]
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Oct 15, 2006
I have this code for creating a border around images. (partly from the huge thread on resizeBorder here at Kirupa). The image is loading into a containerMC and that I can align top left, but this code I dont know how to align? Anyone?
Code:
//creating the border:
this.createEmptyMovieClip('border', 3);
with (_root.border) {
[code]....
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Feb 26, 2010
I need to build a flash learn game to my students. It is to explain the angles and phisics over the billiard/snooker Table. Something similar to this: [URL] The only thing I can do until now is drag the ball! My doubts are:
- How to make the stick move with the center in the point near the ball;
- How to draw the yellow line;
- How to calculate the corners;
- And in the last, how to move the ball with accelerated motion when press a button.
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Mar 22, 2009
And I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.
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Sep 6, 2009
I've been wanting to learn to work with Flash for awhi l e and decided to start learning by attempting a game. I found a decent tutorial for a space shooter and used it to create the basic code (firing, etc...) and now I've been figuring out how to add other elements (splash screen/scrolling screen).now I'd like to add power-ups but can't figure out how.I've created a graphic, turned it into a movie clip, but can't think of what to define for its actions.
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Mar 12, 2011
i made a set of crosshairs and i set my enemies to disappear when i click on them andeverything works fine but i noticed that my crosshairs don't line up to where i am clicking, so i go into my crosshairs which are a movie clip and move the crosshairs so the little + sign is lined up in the middle of the crosshairs, now when i play the game nothing happens when i click on the enemies unless i put the crosshairs layer below the enemies layer
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Sep 28, 2011
how to create a Pong game: http:[url].... There's a link to the source code: http:[url]...file=pong4.txt.When I add the source code to a new AS file (using Flash CS 5.5), save it as "Main.as", create a new Fla and link it in the actionscript settings to the Main.as and run it, I get errors:
C:UsersxxxDesktopP4Main.as, Line 1171093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1171084: Syntax error: expecting rightparen before 270.C:UsersxxxDesktopP4Main.as, Line 1211093: Syntax error.C:UsersxxxDesktopP4Main.as, Line 1211084: Syntax error: expecting rightparen before 270[code]....
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Apr 30, 2010
I've tried a variety of tutorials and had no success in creating a preloader for my game.I can't seem to get all of my library items to load in frame 1 properly. Any tutorials that I try do not achieve the preloader effect that I desire.What I would really, really like is this:A .swf file that wraps my .swf game and puts in a preloader.That's it.How do I do this, or specifically, what should I be typing into the search window of this forum?
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