ActionScript 3.0 :: Flash [CS5] Difficulty In Creating A Level?
Apr 2, 2011
I've perfected my collision detection by setting a square in the middle of the stage and circling around it, trying to penetrate its foresty interior until I could no more. [image below]
Obviously, I want more than one block to create my levels, but making one huge level in the same layer under the name "floor" (the name I gave the movie clip) will stop my player from moving because the boundries of the object "floor" surround my entire player, immobilizing it. [image below]Is there any way to fix this? I want to be able to move around and collide with the *blocks*, not the outline of the entire clip.
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Similar Posts:
Mar 29, 2011
[URL]..the animated glowing effect on the buttons. One, I can't get any mouse events to respond in the skin. I can't seem to find others with this problem. In the below code, startAnimation is never getting called when a mouse over occurs, but the event is apparently getting registered. To test this code, simply add skinClass="ButtonSkin" to a button declaration in your main application, the code below being the ButtonSkin.mxml file.
[Code]...
EDIT I found out why mouse events weren't firing. The button apparently has mouseChildren false by default, which specifically prevents events from firing lower than itself. Using parent.mouseChildren = true; in the constructor fixes this issue. On to the next part of the question: continuous animation.
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Apr 16, 2007
I am pretty new to Flash and XML and I am having a problem mapping to the correct nodes. I have built a vertical menu using one of Senoculors tutorials, which I have had to adapt a bit to make it fit in with my xml. The problem is I need to be able to map to a different set of nodes to the ones in the tutorial. I have posted my menu so that you can see what I mean.
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Aug 28, 2010
I am wondering how to write code so that once a character reaches a certain 'end mark' it will trigger the next frame/level. I am using Flash CS5, but I have primarily used it for animation. This would be my first leveled game.
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May 20, 2009
I just recently purchased this template: [URL] and I'm having difficulty with the scrolling text areas. The finished .swf file has different scroll areas for each of the pages, just like the online preview, but when I go into flash to try and edit them, I can only find the "Little About Us" scrollarea from the "About" page. There is a layer in the flash file called "page," the content of which changes on mouseclick, but that same "Little About Us" scrollarea stays constant in that layer, only moving location. I can't even find any of the other scrollareas in the Library. New to Flash, as I said, but even so this seems odd to me (aside from the fact that I need to edit those text areas).
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Mar 16, 2010
I'm creating a onscreen keypad and so far Ive got this code which only outputs single values - Im looking to get it so each time you click the button ,it adds the value to the previous value like entereing a password.[code]I was thinking it might be easier creating a string variable and updating the string with every click of each value.
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Apr 18, 2010
I have a project which has 2 html, 2 swf and 2 fla files. I have a default form and I would like to call another form or screen form a button click.
Does each screen or scene have to have it's own html page. Or can you call up the scene change through flash code?
Currently I am using
btntest.onRelease = function () {getURL("http://www.website.com" , "_parent" );}
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Mar 18, 2004
i've been trying - with absolutely no success - to pass a variable from an SWF on an index page to an SWF on the next page (in this case home.asp). i am using the following method: in the index page when a menu button is clicked i pass the value in the string
[Code]....
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Apr 22, 2011
im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
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May 8, 2009
I am working on my first AS3 project, working on an upload routine for images. Simply, I upload an image and place it on the stage. Piece of cake. Now, what I can't figure out, is how to apply a filter to it. For some reason, I have a big ol brain fart about accessing my clip. I've positioned a clip on the timeline and can apply my filter to it, so it is definitely a reference issue.
Code:
/*
displayImage imports the uploaded image onto the stage,
[code]....
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Feb 16, 2012
I have created a swf player using the flvplayback component to display flv files. The document in flash is 275 pixels wide by 130px pixels long. I also have my video component (flyPlayBack) set at 275px by 100px to display the playback controls. My flash code is my simple like the following
import fl.video.*;
var myflashvars:Object = new Object();
myflashvars = this.loaderInfo.parameters;
[code].....
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Aug 25, 2009
I am working on a information visualization project that involves visualizing json data from online forums. The problem that I'm having is that I'm not able to access all of the values of elements the json. Here is my Schema:
[{"course": "compsci 101",
"forums": {
"forum": {
"forum_title": "Week 11 - Cable and the Specialization of Television",
"forum_word_count": "1000",
[Code] .....
I tested and the json is valid but when I run it with this code it only is able to pull the last value (Week 2 Discussion 1 - Cable and Broadcast Television).
for (key in tuples) {
trace("forum title: "+ tuples[key].forums.forum.forum_title);
}
So, my question is, why isn't it tracing all of the values for the forum title? and what do I need to change to access those values?
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May 4, 2010
When my document class attempts to instantiate a class in a separate package I get the error:1137: Incorrect number of arguments. Expected no more than 0.This is in reference to the following line:[code]As you can see, I have imported the package:[code]And here is the class that expects 0 arguments:[code]As you can see I properly labeled the Level1 class as part of the Levels package:[code]
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Jul 27, 2004
I have been working on my first site which is my personal blog and I am having trouble getting my external text files to load in my dynamic text field. I would like to have my buttons when clicked to load my text files. This is the swf file that I have been working with: SWF FILE and these are my current dynamic text settings:
Code:
on (release) {
loadText.load("index.txt");
loadText.onLoad = function(success) {
if (success) {
// trace(success);
main.html = true;
main.htmlText = this.index;
}};}
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Aug 26, 2010
I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
[code]....
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
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Oct 2, 2010
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
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Jan 29, 2008
the variables listHeight and maskHeight won't populate. they come up 'undefined'.
here's the code essence:
Code:
xml.onLoad = function(success:Boolean)
{
var stuff:Array = xml.firstChild.childNodes;
if (success)
[Code]....
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Dec 26, 2011
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
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May 9, 2004
i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
Code:
on (release) {
loadMovie("level2.swf",2)
}
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Dec 2, 2009
I have called main.swf into a container in index.swf.
myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.
I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)
I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.
When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.
on (release) {
Preloader_mc.gotoAndStop("home");
}
("home") is the label name where the preloader is for home.swf
how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"
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Feb 2, 2010
I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.
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Sep 16, 2004
Is there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?
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Jan 14, 2009
Situation:
- We have a Flash application located on a SAP EP (let's say ep.x.com)
- We have a SAP ABAP Application (Webservices) on a SAP WebAS
server (abap.x.com)
- Clarification: This is not about Flash islands / but a normal Flash application communicating with WebAS ABAP via WebServices
Problem: Due to the changed security policy in Flash 10 this scenario does no longer work.
- A crossdomain policy file on root level cannot be deployed on root level
- The WebServices http/s headers cannot be modified, since the WebServices are generated by the WebAS IDE.
Comment: Technically there is a way to patch a WebAS ABAP,but this is not a practical / acceptable way in a normal SAP WebAS infrastructure.
Conclusion:- The above scenario (Flash from EP content / WebAS ABAP as backend) is a quite normal scenario in the SAP world.
- SAP / Adobe always features the close relationship between their technologies.
Question:- What could we do?
- How does the Visual Composer works around that problem?
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Nov 5, 2004
I have a movie that's 500x400 px in level 0 and has lots of thumbnails with pictures that I want to open. the thumbnails open a 500x400 px movie above the other but on level 1. the problem is that when the new movie loads on level 1, the thumbnails on level 0 (that are now hidden by the new movie) are still active, and if i click anywere in the movie on level 1, it trigger an action from level 0. Is it possible to load a movie to level 1 that deactivates the movie in level 0 without unloading it?
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Apr 5, 2011
I made a game in flash, and the first level of the game works, but after you complete the level, I am unsure of the coding to test and see if all of the enemies, since they are movie clips, have been unloaded from the flash, so it will move on to the second level. I know there is a way to do it, I just don't know exactly how, to do it, nor do i know where to look to get help with it.
here's the coding i've done so far.
this is the coding I've put one of the enemy characters, who is a movie clip, they all have different values to make things interesting.
onClipEvent (enterFrame){
if(_root.spaceship._y>_y) {_y +=5;}
if(_root.spaceship._y<_y) {_y -=5;}
[Code].....
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May 16, 2011
i have a small question concerning away3D. I have some cubes with the exact same dimensions that are positioned in the same place. When i click on the stack of cubes, i want to register a click on the cube i added last. Instead of doing this, the click is registered on the cube i added first.
I have found a way to alter the cubes position in the container and have tried putting the element at the end (code below) and start of the childrenArray, but nothing seems to work. I am kinda really stuck here, so if anyone knows how to get the top level element when clicking on the stack, i'd be happy to hear.
[Code]...
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Aug 5, 2008
I was checking my policyfiles log file and noticed that I have the following for a newly created (and played in Firefox) SWF file I made:OK: Root-level SWF loaded:URL...I was trying to find some documentation in livedocs.adobe.com but couldn't find anything...
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Feb 22, 2006
Here it goes. I have _level0 as my background, and _level1 reserved for another popup flash. After clicking a button on the background, the flash in _level1 will pop up. So what i wish to do is to disable the background including all the buttons in this _level0. At the same time, I also wish to stop the flash/animation running on background (_level0). Is there a way to do it withc action script? I've tried to insert a graphic in another level to cover up the background yet the buttons on the background are still functioning. Thus, i believe that this is not the correct way.
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Dec 14, 2009
I am planning a complex system where eventually users will need to do immersion into 3rd dimension and also play lots of flash quizz. I know director can load flash which makes it obvious choice for development but coding in lingo (a non POO language) maybe a little bit of regression looking the average age of the development team that I am building. So looking forward, i wonder if it's possible to make flash load director levels.
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Aug 19, 2010
After I saw the methods in flash.utils package, I decided to make a try:
// inside file Test.as
package com.tests
{
[code].....
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