ActionScript 2.0 :: Creating An Editable Grid?

Oct 29, 2004

I'm having problems creating a grid that will change individual movieclips' frame when rolled over when the mouse is down. My script seems to be acting erratically, when I push buttons, all of the mcs change even though the code to change them is onRollOver.Click on the "Create Your Own Map" button in the bottom left.Then you should be able to use the buttons in the bottom right to select the new color/value of the grid items.Here is the code I am using to do this:

Code:
_root.mouseIsDown = 0;
wallSel.gotoAndStop("wall");
pathSel.gotoAndStop("path");[code]....

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ActionScript 2.0 :: Create An Editable Grid?

Oct 29, 2004

I'm having problems creating a grid that will change individual movieclips' frame when rolled over when the mouse is down. My script seems to be acting erratically, when I push buttons, all of the mcs change even though the code to change them is onRollOver.[code]....

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ActionScript 2.0 :: Creating An Editable Board?

Oct 21, 2004

i want to make a editable board, that i can drag and drop activites into,i'm having difficulty doing it, the instructions are provided in the attached fla

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ActionScript 2.0 :: Creating An Editable Board

Oct 21, 2004

i want to make a editable board, that i can drag and drop activites into,i'm having difficulty doing it, the instructions are provided in the attached fla.

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ActionScript 2.0 :: Creating A Grid?

Aug 10, 2004

i'm creating a grid and i can place everything in nice columns but i cannot figure out how to create a new row. here's the code i use:

Code:
var numColumns:Number = 7;
var columnWidth:Number = Stage.width/7;

[code].....

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ActionScript 3.0 :: Creating A Snapping Grid

Jun 22, 2009

There's not that I can't do this, I just want the best way on how to. I want to create a grid in as3 and draggable items that snap to the grid. I guess you all know what I mean. The best way seems to create small boxes like explained in URL... Then add an addeventlistener to it that when the draggable item hits it, the x and y need to be set. Or is there an easier way?

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Professional :: Creating A Dynamic Grid

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I would like to create a simple 2D interactive grid.  The user should be able to increase and decrease the number of axis (both X and Y simultaneously) that compose the grid, and also the scale of the grid itself (Zoom in and Out).
 
If this goes well enough, I would like to be able to plot graphical content on the grid that visually changes as the grid itself changes.  They should, in some way, be linked to one another and correspondingly affected by the same two parameters. This, however, would be a second step.  I am more concerned with the base grid model at this point.

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ActionScript 3.0 :: Creating A Dynamic Grid?

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I would like to create a simple 2D interactive grid.  The user should be able to increase and decrease the number of axis (both X and Y simultaneously) that compose the grid, and also the scale of the grid itself (Zoom in and Out).
 
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ActionScript 2.0 :: Creating A Grid > AttachMovie?

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I'm trying to create a grid of instances of (74x56) clips, and each one of the created instances must be named and numbered in an order so that it goes from left to right, top to bottom. I have been trying this with attachMovie and duplicateMovie, but unable to figure all out. can someone give me a hint?

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ActionScript 2.0 :: Creating A Grid Of Hexes Using For Loops?

Jul 11, 2004

I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above.

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spacing = 35;
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[Code]....

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Oct 12, 2010

So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.

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ActionScript 2.0 :: Creating Grid With Given Width / Height And Spacing

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I just want to create a grid, this is the script:
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I'm trying to make an application with flash builder that performs operations on square matrices. I take in the size of he matrix (n) but now, I am having difficulty figuring out how to generate an n by n grid of text inputs where the user can enter the matrix element values.

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ActionScript 3.0 :: Creating A Large Grid Matrix Of Interactive Objects?

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I am working on a project where I need an interactive matrix of 500x500 clickable lements. I thought this would be an easy task in actionscript3 but boy was I wrong. was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.

So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website (unless there is a better tool for doing something like this...).

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ActionScript 2.0 :: Text Effect Pom Used In The Footer Contest, Use The Same Grid-type Method Of Creating Mc Letters But With A Different Effect?

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I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:

[AS]
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[code]....

and here is the .fla using the repel effect using pre-made mc:

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I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.

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I'm building a small editor that allows users to place electrical components onto a grid so that they can see how electricity works. I have built a grid using an array and for loops and attach movieclips dynamically to that grid. What I want the moviclips to do is to look in the four spaces either side of itself i.e. up, down,left and right.I have managed to pull the grid coordinates out of the grid which enables me to tell the clip which grid space to look at but have been unable to successfully get the code to work.Here is my code:

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ActionScript 3.0 :: Dragged Object Should Snap To The Grid If The Distance Between The Object Bounds And A Grid Line Is Less Than 5px

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I'm trying to code the snap to grid functionality. The dragged object should snap to the grid if the distance between the object bounds and a grid line is less than 5px. I found a way to do it if the object's rotation is 0 but it doesn't work if I rotate the object. I need a different approach. Can you point me into the right direction with the algorythm or any source code?

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Actionscript 3.0 :: Make My Own Grid And Perform A "snap To Grid" Effect?

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