I would like to create a simple 2D interactive grid. The user should be able to increase and decrease the number of axis (both X and Y simultaneously) that compose the grid, and also the scale of the grid itself (Zoom in and Out).
If this goes well enough, I would like to be able to plot graphical content on the grid that visually changes as the grid itself changes. They should, in some way, be linked to one another and correspondingly affected by the same two parameters. This, however, would be a second step. I am more concerned with the base grid model at this point.
I would like to create a simple 2D interactive grid. The user should be able to increase and decrease the number of axis (both X and Y simultaneously) that compose the grid, and also the scale of the grid itself (Zoom in and Out).
If this goes well enough, I would like to be able to plot graphical content on the grid that visually changes as the grid itself changes. They should, in some way, be linked to one another and correspondingly affected by the same two parameters. This, however, would be a second step. I am more concerned with the base grid model at this point.
So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.
I'm trying to make an application with flash builder that performs operations on square matrices. I take in the size of he matrix (n) but now, I am having difficulty figuring out how to generate an n by n grid of text inputs where the user can enter the matrix element values.
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
I need to create flash interactive animation for one one of my regular clients, which should look and work similar to example in Nike store Customize:LinkThis is how my clients product (shirt) should look like and what sections should be editable: [URL]Basically it should work this way:1. End user chooses some element of shirt which he would like to edit (for example collar)2. When he clicks on that element, popup windows shows offering two main options: to change color and graphic (texture or pattern), same as on nike store customize example3. After user changes one section (collar) he goes to other section (lets say sleeve) and so on4.
User should be able to zoom in or zoom out that shirt and also if it is possible to rotate it in 4-5 positions5. At the end it should be able to save that work (and load it if he wants to later ) and be able to print it.I have made many animations, games, banners and similar using Macromedia Flash MX and Adobe Flash so I am not a flash newbie but this is a first time I am dealing with this type of work. I know that there is no step by step tutorial for this kind of custom interactive animation but I need some help and and advice how to create these three first steps (1. 2. 3). Regarding steps (4.) and (5.) I think I could realize it (zoom in, zoom out, rotate movieclip, save in database and print screen), because I ahd some previous experince regarding this part.
I strolled across something neat on a radio website [URL] and I really like how they do the flash on the top left. Below is the link to the actual SWF for bigger so that you can see what the SWF looks like. on the link above, you can move your mouse over the squares and it pops up a little window. You can even click on that. Here is the link to the SWF. [URL]
There's not that I can't do this, I just want the best way on how to. I want to create a grid in as3 and draggable items that snap to the grid. I guess you all know what I mean. The best way seems to create small boxes like explained in URL... Then add an addeventlistener to it that when the draggable item hits it, the x and y need to be set. Or is there an easier way?
I'm trying to create a grid of instances of (74x56) clips, and each one of the created instances must be named and numbered in an order so that it goes from left to right, top to bottom. I have been trying this with attachMovie and duplicateMovie, but unable to figure all out. can someone give me a hint?
I'm having problems creating a grid that will change individual movieclips' frame when rolled over when the mouse is down. My script seems to be acting erratically, when I push buttons, all of the mcs change even though the code to change them is onRollOver.Click on the "Create Your Own Map" button in the bottom left.Then you should be able to use the buttons in the bottom right to select the new color/value of the grid items.Here is the code I am using to do this:
I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above.
This is the code I'm using, which is clearly not doing the trick.
spacing = 35; spacing2 = 35; for (x = 0; x < 10; x++){
how to create a xml photo gallery but somehow all of them doesn�t discuss what i need to know. [code].....Especially i am interested in howto structure the xml for such an portfolio / gallery grid and having custom tweening for the thumbs to transition in and transition out, handling the click event for x thumb and loading the "big" content to a new container. Adding preview/next button functionallity to the Thumbnail Grid and for each "big" content and so on.
I just want to create a grid, this is the script: MovieClip.prototype.drawRect = function(w, h) { this.beginFill(0x006699, 100); this.moveTo(0, 0); this.lineTo(0+w, 0); this.lineTo(0+w, 0+h); this.lineTo(0, 0+h); [Code] .....
I am working on a project where I need an interactive matrix of 500x500 clickable elements. I thought this would be an easy task in actionscript3 but boy was I wrong. I was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website.
I am working on a project where I need an interactive matrix of 500x500 clickable lements. I thought this would be an easy task in actionscript3 but boy was I wrong. was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.
So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website (unless there is a better tool for doing something like this...).
I am trying to create a dynamic datagrid in Flex 3, I have a list of columns a list of objects which correspond to datapoints for those columns which I fetch from a url. While the grid works perfectly fine the problem is that sorting on the columns is done in lexical order.[code]...
I want to make a grid where i have set width and height for each cell in a grid..
but I want to be able to include colspan and rowspan so that i could have boxes that are 1x1,1x2,1x3,2x1,2x2, etc.. pretty much whatever amount of boxes that i want each cell to take up..
creating a grid of 1x1 boxes is easy .. but when I start throwing in the different sizes .. i am not sure where to start..
my first idea was to have it iterate through each possible cell and then create an array of cells that have a list of cells that it takes up.. that way i can iterate and search to see if that particular cell space is taken when i place cells of different size ..
I'm trying to add a new row to dynamically created thumbnail grid. So far I've copied and edited a BrainGiants PhotoDrop menu script and managed to add an new row there with a nested for loop, but the thumbnails on the new row won't show right. There's just one thumb showing, I guess the rest of the thumbs are beneath the one showing..I'm messing up the for loop somehow, but can't get a hold of it.. I know all the thumbs load fine cus I've tried to load them to just one row and all of them showed up properly.
I have a store style website that uses a grid format gallery to display a grid of thumbnail products which can then be clicked.url...I have created xml captions that sit ontop of each thumbnail in the grid. They display fine when static but I wanted them to only display when you mouse over the corresponding thumbnail.I have code that tweens all of the captions (thumb_caption) to 0% alpha and the tweens to 100% alpha upon MouseOver and then back to 0% alpha on MouseOut.At the moment there is one problem - When you hover over ANY thumbnail the caption for the LAST thumbnail fades in not the corresponding one for THAT thumbnail.Example - if I have 10 thumbnails and I hover over thumbnail 1 the caption for thumbnail 10 appears ontop of thumbnail 10. (not caption 1 over thumbnail 1 like it should!)[code]
I need to create a dynamic pixel grid controlled by a slider. That means I need a grid (for example 10x10 rectangles) and you should be able to scale it (by the slider) for example to a 100x100, 50x50, etc. rectangles grid..
i want to display a grid of video thumbnails, whose parameters are loaded from XML. the number of TNs is variable but the area in which to display them is of a fixed size. i'd like the number of rows/columns AND the TN's size to vary to fill the available space, whilst maintaining the TN's aspect ratio e.g. display area is 200w x 300h and there are initially 10 TNs (which are 4:3 ratio, say): 3 columns and 4 rows of TNs 62 px x 46 (i think) but if the number of TNs goes up to 30, or down to 3, i want the code to adapt, to give me a 6 x 8 grid or a 1 x 2 etc.
I want to generate a mc for each rep with 6 text fields containg the 6 values for eash rep.So for this xml there would be 3 mc's with 6 text fields in each. This is one of my first times really diving in to xml parsing in Flash.
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS] cellSize=3; radius=10; damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
Is it possible to create a dynamic xml file which changes in some fields to populate an advanced data grid?I have to display continents, countries, society and its values but i want to change randomly only the value and not all toegether...The client side application call the database by an asynchronous httpservice.LCDS, Blaze or similar are not allowed.
When I open a new Flash CS5 project, the timeline grid only goes out to 600 or so frames. I have a three minute audio track that I want to insert at frame 1, and at 24 fps, that means it should end around frame 7200. So what I want to do is to extend the grid out to 7200 frames - before I drag my audio clip in, or once I have it in. If I set keyframes at 1 and 5, say, and drag my audio track in at frame 1, it appears that it will play all the way through using the controller, but my timeline grid is still only 600 frames long, and if the next thing I want to do is something that happens at frame 6000... I still can't get there.
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.