ActionScript 2.0 :: Creating A Grid Of Hexes Using For Loops?
Jul 11, 2004
I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above.
This is the code I'm using, which is clearly not doing the trick.
spacing = 35;
spacing2 = 35;
for (x = 0; x < 10; x++){
[Code]....
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Jul 11, 2004
I'm trying to create a grid of hexagons by using nested for loops. I picked up this code trawling the forums but this creates a diamond shaped pattern of hexes rather than neat rows that interlock together. I want to create one row in the first place, increment the x and y placing coords so as the next row is offset as appropriate to lock it into place under row above. Can't get my head round it. It's been a long day-too much wine-Flash newbie.[code]...
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Jun 25, 2008
I am trying to make a sound crossfading between the loops (an example would be: same as in a "Winamp" media player you toggle the Crossfading function in a Modern Skin and select a duration of it). Say I got a loop of 10 seconds, altho it is not perfect as its cut of the song without a proper editing tool. Any way I could accomplish it by using the ActionScript?
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Aug 10, 2009
I am trying to create 6 TextFields with a loop which I have done but I can't seem to figure out the right syntax for setting the properties such as font, size, etc. in the loop. Here is my basic code:
var Tiles:Array = new Array();for (var i:Number = 1; i< 7; i++){Titles[i] = new TextField();
Titles[i].TextFormat.size = 17;}addChild(Titles[f]);}
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Aug 23, 2010
I am trying to run a for loop that creates multiple instances of a movieclip.
public function movieclip()
for(var i:int; i < 4; i++) var
square_mc1:mcSquare = new mcSquare();
[code].....
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Oct 26, 2010
I have created 2 separate arrays. One that contains all of the "options" and the other which contains all of the "products". Since the products change depending on the options, this way I can just update the products array whenever the filtering options get changed.So far, everything is working as expected. I can change the filters whenever I want and tabbing works exactly as expected.The problem arises when I click on one of the products.This brings up an informational popup. When that happens, I loop through the products array and the options array and set tabEnabled to false on all of them so that you can't tab through to items in the background. This works great. When you close the popup, I once again loop through the products and options arrays and set tabEnabled to true, but this is where the weird happens.
What happens is that you can now tab through the options and it goes through them all just fine, but when it gets to the end of the options, where it would normally start tabbing through the products, it skips them and goes back to the beginning of the options. HOWEVER, if you shift-tab from the beginning of the options, it goes to the products and as long as you are shift-tabbing, it will cycle through only the products. If you release shift and tab normally, it will tab through the products and when it reaches the end, jumps over to the options and tabs through those, once again skipping the products unless you are shift-tabbing.
I have traced the tab indexes and they aren't changing. I have no focusManagers implemented in the entire project. All of the various items are added programatically and dynamically at runtime. I'm at a loss here, and haven't been able to find anyone else with a similar problem... Any thoughts? Most of the options items are components (radioButtons and Checkboxes) if that might make a difference.On a side note, it also seems like whenever I set tabEnabled to false, when I set it back to true, I have to set focusRect to true as well. It seems to automatically set focusRect to false when you set tabEnabled to false as well. Is that normal? Seems like those should be independent of each other
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Dec 22, 2009
I create buttons, but I am trying to give them each instance names so can target them individually but I keep getting undefined property error.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var menu_items:Array = ["CHAPTER I","CHAPTER II","CHAPTER III"];
[code]....
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Aug 10, 2004
i'm creating a grid and i can place everything in nice columns but i cannot figure out how to create a new row. here's the code i use:
Code:
var numColumns:Number = 7;
var columnWidth:Number = Stage.width/7;
[code].....
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Jun 22, 2009
There's not that I can't do this, I just want the best way on how to. I want to create a grid in as3 and draggable items that snap to the grid. I guess you all know what I mean. The best way seems to create small boxes like explained in URL... Then add an addeventlistener to it that when the draggable item hits it, the x and y need to be set. Or is there an easier way?
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Mar 24, 2011
I would like to create a simple 2D interactive grid. The user should be able to increase and decrease the number of axis (both X and Y simultaneously) that compose the grid, and also the scale of the grid itself (Zoom in and Out).
If this goes well enough, I would like to be able to plot graphical content on the grid that visually changes as the grid itself changes. They should, in some way, be linked to one another and correspondingly affected by the same two parameters. This, however, would be a second step. I am more concerned with the base grid model at this point.
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Mar 26, 2011
I would like to create a simple 2D interactive grid. The user should be able to increase and decrease the number of axis (both X and Y simultaneously) that compose the grid, and also the scale of the grid itself (Zoom in and Out).
If this goes well enough, I would like to be able to plot graphical content on the grid that visually changes as the grid itself changes. They should, in some way, be linked to one another and correspondingly affected by the same two parameters. This, however, would be a second step. I am more concerned with the base grid model at this point.
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Aug 8, 2003
I'm trying to create a grid of instances of (74x56) clips, and each one of the created instances must be named and numbered in an order so that it goes from left to right, top to bottom. I have been trying this with attachMovie and duplicateMovie, but unable to figure all out. can someone give me a hint?
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Oct 29, 2004
I'm having problems creating a grid that will change individual movieclips' frame when rolled over when the mouse is down. My script seems to be acting erratically, when I push buttons, all of the mcs change even though the code to change them is onRollOver.Click on the "Create Your Own Map" button in the bottom left.Then you should be able to use the buttons in the bottom right to select the new color/value of the grid items.Here is the code I am using to do this:
Code:
_root.mouseIsDown = 0;
wallSel.gotoAndStop("wall");
pathSel.gotoAndStop("path");[code]....
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Oct 12, 2010
So I'm making a game that uses blocks... I want to create an initial grid of blocks on the screen inside a grid container. as you move the grid container around, more blocks would be added dynamically to the grid... either to the left, right, or bottom.
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Jun 27, 2010
how to create a xml photo gallery but somehow all of them doesn�t discuss what i need to know. [code].....Especially i am interested in howto structure the xml for such an portfolio / gallery grid and having custom tweening for the thumbs to transition in and transition out, handling the click event for x thumb and loading the "big" content to a new container. Adding preview/next button functionallity to the Thumbnail Grid and for each "big" content and so on.
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Feb 28, 2006
I just want to create a grid, this is the script:
MovieClip.prototype.drawRect = function(w, h) {
this.beginFill(0x006699, 100);
this.moveTo(0, 0);
this.lineTo(0+w, 0);
this.lineTo(0+w, 0+h);
this.lineTo(0, 0+h);
[Code] .....
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Feb 19, 2012
I'm trying to make an application with flash builder that performs operations on square matrices. I take in the size of he matrix (n) but now, I am having difficulty figuring out how to generate an n by n grid of text inputs where the user can enter the matrix element values.
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Nov 7, 2009
I am working on a project where I need an interactive matrix of 500x500 clickable elements. I thought this would be an easy task in actionscript3 but boy was I wrong. I was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website.
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Nov 7, 2009
I am working on a project where I need an interactive matrix of 500x500 clickable lements. I thought this would be an easy task in actionscript3 but boy was I wrong. was able to create a matrix where each element was a Sprite object with attached Mouse click event. But here the performance problems begin. FlashPlayer10 can handle up to 100x100 matrix, but when I increase my matrix I start getting script timeout in browser player... Here is how my "unfinished" matrix looks like.
So how should I approach this problem? I was hoping flash will be able to handle so many elements, but I guess I was wrong. I want to have a pan control to pan around for objects off screen and of course zoom in/out control.It's true I'm not very professional in Flahs and actionscript but a friend who is told me this would be no problem implementing in AS3? I need this in flash as the thing needs to be hosted on website (unless there is a better tool for doing something like this...).
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Jun 16, 2003
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS]
cellSize=3;
radius=10;
damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
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Feb 3, 2012
I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.
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Oct 9, 2009
I need to create a simple multiplication grid where children will fill the grid. Its an empty grid at the begining, when they start the time start as well.Its a grid of 10 x 10. when they enter the last number, the grid should show what they did wrong and the time they spend. It's an idea of how it could work but if anyone has something that looks like this.
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Jul 5, 2011
I want to make a square grid of fixed side length but varying grid number using code.That is, the number of grids should be specified by the user (say 3*3) and after pressing a button, the stage should be broken into 3*3 grids.I don't want any code, just a method on how to do it. I have tried it by using simple loops but the method just fails for no reason I can figure.
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Mar 31, 2010
Whenever I add paddingRight to a column in the flex grid, it adds the padding to the header as well.Is anyone familiar with how I can add paddingRight just to the column and not to the header? Below is the column code where I was specifying the padding.
<mx:DataGridColumn width="60" headerText="Type" dataField="Grade" headerStyleName="headerLeft" textAlign="left" draggable="false" resizable="false" headerRenderer="GridHeaderRenderer" paddingRight="5"/>
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Mar 19, 2007
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
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Sep 24, 2009
I have a mx:Grid component in my flex application. But I would like to resize it by clicking and dragging in the border. This component doesn't allow doing that.I want to put a panel in each gridItem of this Grid component and resize it.
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Jun 24, 2008
I'm building a small editor that allows users to place electrical components onto a grid so that they can see how electricity works. I have built a grid using an array and for loops and attach movieclips dynamically to that grid. What I want the moviclips to do is to look in the four spaces either side of itself i.e. up, down,left and right.I have managed to pull the grid coordinates out of the grid which enables me to tell the clip which grid space to look at but have been unable to successfully get the code to work.Here is my code:
myGrid = [[1,1,1,1,1,1,1,1],
[1,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,1],[code]....
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Jan 16, 2012
I'm trying to code the snap to grid functionality. The dragged object should snap to the grid if the distance between the object bounds and a grid line is less than 5px. I found a way to do it if the object's rotation is 0 but it doesn't work if I rotate the object. I need a different approach. Can you point me into the right direction with the algorythm or any source code?
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Jul 28, 2010
I am trying to create a puzzle like game (a chinese puzzle game called tangram). I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ?[URL] What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesnt seems to be working.
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Jul 27, 2010
I am a newbie in flash and I am trying to create a puzzle like game. I am wondering what kind of functions should I use to create a "triangular" grid i.e. something similar to this ? [url]... What should I do to make the movie clips to perform the "snap to grid" effect to this grid?I have tried to draw my own grid and used the "cacheAsBitmap" function to implent it, however it doesn't seems to be working.
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