C# :: Where To Start With Browser Game Development
Sep 4, 2011
I started off game development on Android about a year ago and want to expand to developing browser games as well. Is flash worth learning? Or should I go for using an engine like Unity and learn game development in c#. Mostly I'm just worried that I would be wasting my time learning flash if I'm not going to get much use from it.
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Oct 25, 2010
There's clearly a bunch of new stuff in Flash 10, I'm seeing a bunch in the Graphics class so far. Struggling a bit to reconcile it with what I know already but it looks useful - render lists and 3D transforms, etc - however I wondered if there are good arguments for targeting Flash 9 since I can definitely manage without all the new stuff I don't know. Like support on non-Windows devices, wide adoption of Flash 9 Vs 10, etc.
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Aug 12, 2011
I've been working for a month on a flash game, which should be manageable to play in a browser (light computation). This being said, I've noticed that in some browsers the game runs at what looks like 15 fps (the game should run in 80fps). This has been known to happen in IE9, and the quick fix was to add this line to the top of the html: <meta http-equiv="X-UA-Compatible" value="IE=9"> This was a quick-fix that forces IE into compatibility mode and greatly improved the fps (to about... 60, let's say). Still, I believe that the game is running slower than it should in every browser, which is evident when the html version is compared to the swf.
[Code]...
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Aug 31, 2009
Does anybody use bare .SWF files as webpages? I know it's possible; it seems to work fine for me. Why would I embed a SWF inside an HTML page if it's just going to be full screen (I mean the size of the browser's normal viewable page area, not COMPLETELY fullscreen)?
Is there a lack of browser support? Or is this functionality determined by the browser's Flash plugin?
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Jan 12, 2011
If I load a web page full of other files, e.g. images, my browser doesn't load them all at once.I seem to remember reading that IE will only have at most 3 requests open at a time for a page. The rest will be queued.If I have a flash movie on the page which is continually making image requests, how does this affect the maximum number of downloading files in the browser?
Is this browser limit accurate, and is it generally the same across browsers? Does flash share the requests of the browser? If not, does flash have a limit and what is that limit?
For some background, I do have a flash movie that is continually loading files so there is a queue of Loaders waiting to make requests.My idea was that if there was a different request that I needed to be executed straight away I could make it jump the queue by making a javascript call and allowing the browser to make the request instead.
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Jan 22, 2010
It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.
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Oct 12, 2009
I am a web designer and have a client who is interested in having a game application created similar to farmville or mafiawars on facebook. This is outside of my realm of Flash for sure and would have to be handled by someone else.I realize there are many factors that affect this question but could anyone give me a ballpark cost of creating an application like that? My client is just curious as to the realistic possibility cost wise?
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Mar 3, 2011
I am working on 2 projects at [url]... (an "easy" to use rapid data collection and processing app), and Space Out (a space shooter game with minion ships and systems/galaxies that expand as you explore).Are there any popular communities that handle both game and more serious-oriented app development? Is there some forum here at adobe? I've been working on them for a while,at least space out, but don't know what to do about getting feedback/users to try them.They use php and mysql to act like a server, and are written purely in as3.Space out has had more functional versions that were based on a development kit, which I am trying to move away from now. I'm not a business, just one person trying new things, new to me at least.
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Mar 16, 2012
I need to develop a isometric game on facebook like farmvillie, barnbuddy or etc. I found couple of frame works (link is here) to develop it, but they not simple as isolib.So I decided to go with as3 isolib. Google project for that is here.
But I could not find a A-Z tutorial for as3 isolib, except basic (adding scenes, adding map and etc).
I want more stuff. So Can you please suggest me a advance as3 isolib tutorial (I googled it 100 times) ?
Anyway if you have suggestion for frame work except isolib to develop isometric game,let me know it also.
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Oct 1, 2010
I need a framework that would ease n modularize game development.I am also searching through web,but the reason I posted this query is that ,there are lots of great game developers out there who have been actively involved in game development.And they know what framework is right for game development purpose.This is for the facebook game similar to [URL]..
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Apr 20, 2011
I'm able to create the basic structure but I'd like to add some transitions between frames when a player makes a choice. I want to make it look like one frame slides to the left followed by the next frame sliding into view.
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Sep 7, 2011
Since I've been using Flash for a long time, I want to know if it can be be used for commercial grade games or app development?
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Oct 1, 2011
I have been thinking of trying out component based architecture for game development. I have read some blog posts and articles about it but I have a few things I have not sorted out yet. When I say component based I mean that you can add components to a ComponentManager that updates all components in its list. I want to try this to avoid getting classes that inherits variables and functions that they donīt need. I really like the idea of having an really simple entity class with a lot of components working side by side without getting bloated. Also, it is easy to remove and add functionality at runtime wich makes it really cool.
This is what I am aiming for.
// this is what the setup could be like
entity.componentManager.add(new RigidBody(3.0, 12.0));
entity.componentManager.add(new CrazyMagneticForce(3.0));
entity.componentManager.add(new DrunkAffection(42.0, 3.0));
// the game loop updates the component manager which updates all components
entity.componentManager.update(deltaTime);
Communication: Some of the components need to communicate with other components I canīt rely on the components to be self-sustaining. Sometime they will need to communicate with the other components.In Unity 3D, you can access the components using GetComponent().I was thinking of doing it like this, but what happens if you have two components of the same type? Maybe you get a Vector back.
var someComponent : RigidBody = _componentManager.getComponent(RigidBody);
Priority: Some components need to update before others
Some components need to update before others to get the correct data for the current game loop. I am thinking of adding a PRIORITY to each component, but I am not sure that this is enough. Unity uses LateUpdate and Update but maybe there is a way to get an even better control of the order of execution.
[URL]
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Feb 10, 2012
I am beginner in flex as3 applications. I need to develop a 3d game using flex will you the some 3d engines used for flex applications.
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Feb 14, 2012
I've recently tried FlashPunk for game development and it seems to be easy enough to comprehend, however, when me and a friend tested simple apps coded in it on the iPhone, it seems to be acquiring an unnecessarily large amount of memory plus dropping framerates.
Are there any other choices for game development with ActionScript 3 with frameworks that are optimized for mobile gaming?
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Jan 24, 2010
I'm trying to get current browser url. already tryed with External Call, and didn't work... And with loaderInfo.url i receive the current SWF url.
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Sep 30, 2009
The game will be on a school VLE (virtual learning environment) like 'Moodle'. Can you export to email? Spreasheet? Or can it only be done with php? Do not want to be spending weeks on it!
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Jan 16, 2012
I am kind of new to Flash and only really know really basic stuff. (Scenario) I have made a local game in Flash CS3 Professional for my Advanced Higher Computing project for school which is almost completely glitch free. But my teacher says it needs a file handling feature, such as a high score feature in it to make it AH standard. I want to make a simple high score feature where it takes the final score, asks the user to input their name, and add it to a .txt file. Since the computers at my school are very limited, I cannot use programs like Adobe AIR or PHP or anything like that so I need it to be simple. (Question) So I really need a full tutorial (where to put the coding, layout and everything) to:
Check if there is an existing .txt file called (for example) "High Score.txt" If there is, load it. If not, create a .txt file called (for example) "High Score.txt" to the desktop. Take the users input and place it with their final score after it. (Optional but not required) Arrange the scores in order of highest to lowest or display the top 5.
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Oct 28, 2010
Since Apple loosened their terms again, is it posible to develop a game in FLash CS5 and publish it on the Apple App Store? Are there actually any real apps / games on the App Store that were build on Flash?
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Dec 8, 2011
I have been requested to make a port of an iOS game for Facebook.The game itself is fairly simple, it is a puzzle game using a 2d array for a grid with XML passed from a server for loading objects onto the the grid, to create levels.The game will ask questions at stages which will be passed to my server and stored for research purposes.Some questions for those with experience.What front-end options do I have with Facebook? I have looked into both Flash and HTML5/js both of which i have little to no experience in (I'm experienced in Java/C#/Ruby + Rails).Javascript seems like a nightmare from what I have read, even looking into javascript game engines, but at least it is free. My backend will most likely be rails for handling server logic.Summary(because I ramble too much)
-Is javascript for programming games really a problem for simple games on Facebook?
-Are js game engines worth using? Does anyone have any experience with them?
-Would prevention of cheating be possible with a js/rails game, do server side checks work?
-Are there any alternatives for a front end for someone with C#/Java/Ruby background?I've never seen any Unity or Java apps on Facebook(I don't use it much) and I don't know if the licensing will be an issue for this research project.
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Dec 8, 2009
I allow my users to upload files from a directory. I use SWFUpload so that they can upload multiple files easily. However, I need to get the absolute path of the directory from which they are uploading.A little research tells me that it can't be done in plain HTML/Javascript or in Flash.Java applets seem to support this, so that's what I'm planning on using. I guess ActiveX can also do it, but I don't know much about ActiveX stuff, so I would rather avoid it.Also, I can assume that the users are using Windows (XP or greater) and IE.It there an easier way (other than writing a Java applet) that I'm missing? Having the user type in the directory into a textfield is an option, but not a very good one.
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Jul 30, 2011
I'm writing a Flash game where the game levels are saved in small plain-text files, which I want to embed in the swf file. My current solution has a distinct code smell in its repetition, and I'm certain that there is a better way. My code is basically: In a LevelLoader class, embed all the levels
[Embed( source="levels/1.dat", mimeType="application/octet-stream" )]
protected var level1:Class;
[Embed( source="levels/2.dat", mimeType="application/octet-stream" )][code].......
There are a couple of problems with this approach: I have to add a line for embedding each level. Optimally, all files in a folder would be automatically embedded.A level can't be "prepared" from a string. I'd like to be able to pass LevelLoader a level number or level name as a string.I think that all strings are stored in memory rather than on disk.How could I program this "correctly"?
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Sep 1, 2011
I would like to create a multiplayer online game (tic-tac-toe/chess) and i am not sure which language to use. I am familiar with JS/PHP and heard about comet Does comet stand a chance against Flash, if yes whats the limitations except the lack of smooth animations like flash allows? What are the differences regarding resources and memory needed? SECURITY: Is it possible to create Flash-games without any chance to modify (flash-)cookies etc... for cheating? i know lot of questions, i do hope for your recommendations into the reight direction.
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Nov 5, 2011
I have a list of 700 words that I would like to convert to symbols in Flash for a flash card game. I'm trying to make a game where a random symbol from a slice of the array of symbols will come into game play until the user performs an action.Basically, I'm wondering how I can create an arrayed/indexed library of symbols from a dictionary, for a downloadable Flash game. Does anyone know how I could start to script this? Also, if I want to pair a 'word symbol' with its translation, do I need to use a database? Obviously, because it's a flash-card type game I'm working on, the translated symbol is just as valuable as the original-language symbol.
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Nov 3, 2011
I'm using the the Adobe ActionScript 3 SDK for Facebook Platform to get all the tagged photos of the current user. Is this possible?
I've tried this:
FacebookDesktop.api("/"+uid+"/photos",getTagedPhotosHandler);
But that only gets me the photos belonging to that user.
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Jan 1, 2011
i have spent several days on this and still can't get it to work. The code below is ok, I am playing a bowling game using the keyboard and timer with a text readout of the elapsed time, the bowl moves a set number of pixels on the screen. whilst in full screen mode I would like to click a start/play button on the screen to start the game and timer again, everything is in frame 1. Also I would like the game to just accept the keycode 77 and keyboard event (2 events only to move the bowl) and then wait for the start/play button click.
[Code]...
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Aug 26, 2011
My project is almost complete except for this last little thing that's been bugging me. A tutorial I followed had you start the game by clicking a button but I would like to change that to pressing the spacebar starts the game. I tried:
if(Key.isDown)(Key.SPACE))
{
_root.ship.newGame();
}
[Code].....
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Oct 6, 2011
I already have a game. I want to start it with a start button. Just a plain button that when clicked upon, gives way to the stage.
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May 10, 2010
I want to have a web site which switches the web camera of users, makes a video recording and send results to my web server.Is it possible to do that? I think it should be. For example such sites as chatroulette.com starts web camera. Should it be done with the Adobe Flash technologies? Is it hard to do that?
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Jan 25, 2005
I have a scene for the title screen and a scene for the game itself. On the title screen i have a start button, that when clicked it is supposed to go to the game scene; but for some reason this wont work. This is the code I have so far,
actions for startclick (start)
on(release){
gotoAndPlay("Game", 1);
}
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