ActionScript 1/2 :: Start Game With Space Bar?

Aug 26, 2011

My project is almost complete except for this last little thing that's been bugging me. A tutorial I followed had you start the game by clicking a button but I would like to change that to pressing the spacebar starts the game. I tried:

if(Key.isDown)(Key.SPACE))
{
_root.ship.newGame();
}

[Code].....

View 3 Replies


Similar Posts:


Actionscript 3 :: Remove White Space At Start Of String?

Jan 10, 2012

How I can remove whitespace from a string, but only if the white space is the first character?[code]...

View 2 Replies

AS3 :: CS3 Space Invaders Game

Mar 15, 2009

I am making a space invader game as a uni project. Please seee attched file.I am getting an error:TypeError: Error #1009: Cannot access a property or method of a null object reference. at MethodInfo-19()It only happens sometimes when an invader is removed in the moveBullet method I think but basically the game behaves incorrectly and sometimes goes to the You Win frame even if the user has lost or just lost a life.

View 1 Replies

ActionScript 3.0 :: Restrict User From Entering Start Space In Username_txt?

Dec 10, 2009

i want hi i want to restrict user from entering starting space

in as2 i have this
function LTrim(str:String) {
for (var k = 0; k<str.length && str.charAt(k)<=" "; k++) {

[code]...

View 1 Replies

ActionScript 3.0 :: Making A Space Invaders Game

Sep 26, 2009

how to make a Space Invaders game (with a twist). I have previously made a game in Actionscript 1.0, which may be viewed at [URL] (press S to start the game after typing in your name).

I want to use this project as an exercise for learning AS 3.0, and I a cannot really see how I need to use separate AS files (Actionscript classes)

View 5 Replies

ActionScript 3.0 :: Flash New Game - Set Up The Key Press And Know Space Is 32?

Jul 14, 2010

I am currently working on a new game and I need help on this part. It is probably simple to do but I am a noob. Basically I am making a window cleaning game and I have set it up so that the dirt slowly dissapears through the frames. What I need to know is how to I script it so that each time I press space it jumps to each frame.

e.g hit space jump to frame 2 press again jumps to next frame.I know How to set up the key press and know space is 32..

View 4 Replies

ActionScript 3.0 :: Color Objects That Are Flying Around In Space Game?

Jul 5, 2011

trying to color objects that are flying around in my space game.When I shoot and hit them - the affected enemies shall blink. The graphics are pre-rendered (i.e. there's an rotation array and function where the degrees and their appropriate rotation for the objects are stored / calculated for better performance).

So - my idea was to enhance that rotation function with a functionality for additional coloring; but the colored AND rotated objects shall be stored apart of the normal rotated objects. To accomplish this I made a nested array:in row one there are 360 rotated graphics of one object and in row two there are 360 graphics of a rotated and colored object.

Problem: Coloring works but they are not rotated (always at 0 degrees).

Code:
public function createRotationWithColorBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0):Array
{
trace("sourceBitmapData.width=" + sourceBitmapData.width);

[code]....

View 4 Replies

ActionScript 2.0 :: Space Game - Remove Fuse Movieclip?

Jan 7, 2005

I tried to do a space game But there is a big big big problem I couldn't remove the movieclip (bomb)Here is the fla CAN YOU HELP ME?

can you remove the "fuse" for me

View 5 Replies

ActionScript 3.0 :: Making Game - Zoom In And Out By Holding And Letting Go Of The Space Bar?

Dec 28, 2010

I am making my first game and it's my first time using actionscript. I am making a sniper game themed with the L96A1 sniper rifle from COD: Black Ops and the map nuketown. I'm in cs5 with ac3 and on my stage I have two movie clips that I'm working with. I'm not really sure if they're supposed to be movie clips though. Anyways, one is the gun, and the other is the zoomed in scope overlay thingy.

For now, I'm trying get the zooming in to work. I haven't done anything else though except collect graphics for enemies, the landscape, the gun, and the scope. I want to make it so that you zoom in and out by holding and letting go of the space bar. Also,I want to make it so that when you are not zoomed in, the gun moves horizontally at the bottom of the screen (aligned vertically with the cursor). And when you are zoomed in, the scope crosshair is the cursor.So my idea was to set the gun as the cursor and make it only move horizontally at the bottom of the stage and then make an event listener that listens to when the spacebar is pressed and when it is, disables the gun as the cursor (and makes it transparent to get it off the screen) and makes the scope the cursor [was transparent, now opaque and unrestricted(vertical movement also)].

I got as far as making the gun move horizontally at the bottom with the cursor. I cant get the event listener working because I don't really know how to go about changing the opacity of each movie clip and how to switch cursors. So I am asking how do I change the opacity and switch the cursors when the spacebar is held and then reverse those changes when the spacebar is released? Here's my code on an "actions" layer [I haven't done any animations yet, so everything is on frame 1. Also, I used a couple preset code snippets since I have no previous experience with actionscript (I can understand most of it though)]:

Code:
import flash.events.KeyboardEvent;
// make gun cursor
stage.addChild(gun);[code]..........

Here's a link to a zip archive with all the files used so far (I hope this google docs link works): link

View 2 Replies

ActionScript 3.0 :: Simple Space Ship Game - Motion Synchronization

Oct 12, 2010

I was trying to make a game with simple spaceships and a bullet that is supposed to hit them and delete them on screen. As all ships are deleted the level gets up by one, increasing number of ships to delete. I think the collision detection part of my program works fine, but their is some problem in their motion synchronization.

Code:
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class HitGame extends Sprite {
[Code] .....

View 6 Replies

ActionScript 3.0 :: Attempting To Make An Up-side-down Space Invaders Like Game?

Dec 18, 2010

I've been following a tutorial on [URL] but changing and removing various things to fit to the game I am (very, very slowly) trying to make. I am attempting to make an up-side-down Space Invaders like game, but with balloons instead of aliens.

So far (by following the tutorials and being lucky) I have managed to make the player's ship which moves by pressing the arrow keys and can shoot two (blue) lasers when the spacebar is pressed. The enemy balloons randomly appear below the bottom of the screen and shoot a laser upwards towards the player's ship when the player goes above (Y axis I think) any balloons.

The problem is that the balloons fire a massive stream of shots (red lasers), but I want to delay each next shot by a few seconds, but the time of the delay doesn't matter because I'll tweak it later.

I've been trying to make delays for the balloon lasers by copy/pasting bits of code from Ship.as in an attempt to make it work ...Maybe it's a good time to say I am a complete noob at AS3 apart from when it comes to messing up and having no idea what is going on

I've attached my current (broken) work and a working SWF of before trying to add delays to the balloons shots. If you want to see it working first hand then replace the Balloon.as in actionscript.game with the Balloon(working).as and change the filename to Balloon.as.

View 1 Replies

ActionScript 3.0 :: Make The Content Assist In Flex Builder To Pop Up As Soon As Start Typing And Not Just After Pressing CTRL+SPACE?

Aug 31, 2009

Is it possible to make the content assist in Flex Builder to pop up as soon as I start typing and not just after pressing CTRL+SPACE? It does pop up by itself after a '.' (foo.) or a ':' (var foo:). But to get a list of available variables and methods I have to press CTRL+SPACE.

View 4 Replies

ActionScript 3.0 :: Stage - KeyboardEvent - When The Game Ends And I Press Restart, The SPACE Key Is Not Working?

Dec 17, 2009

The problem is: when the game starts, "SPACE BAR" is working fine and changes the game from day to night. When the game ends and I press restart, the SPACE key is not working. On the third time it works, on the fourth not and it follows that way. Every second time that I play the game, the SPACE key doesn't work.

The game initializes the player and sends him as a parameter a stage object and the player listens for KEY_UP.When I press restart, the game runs the init() function again.Below there are the Game.as and Player.as classes.

Code:
package
{
import com.greensock.TweenLite;[code].....

View 2 Replies

ActionScript 3.0 :: Creating A Vertical Scrolling Space Shooter Game For Deployment On Mobile Platforms Using AIR?

Oct 22, 2011

I am in the process of creating a vertical scrolling space shooter game for deployment on mobile platforms using AIR.I've used some excellent tutorials online, video tutorials on Lynda and several books, including Game Programming University.Something they all seem to gloss over are the various screens that will be used.

For instance, my game right now will use a splash screen, a main menu screen, a credits screen,a settings screen, a difficulties screen, an instruction screen, an end game screen and save/load screen...and a play game screen, where the actual game will be played.I've created the screens as seperate frames in the main timeline with stop commands in between and code on each page (I know... bad!... but easy).So basically,they can navigate through the menus using buttons (mouseclicks, which will work with touchs as well) and when they are How do I pass data between them? I was thinking of storing it in shared object.

View 1 Replies

ActionScript 3.0 :: Reset And Start Another Game?

Jan 1, 2011

i have spent several days on this and still can't get it to work. The code below is ok, I am playing a bowling game using the keyboard and timer with a text readout of the elapsed time, the bowl moves a set number of pixels on the screen.  whilst in full screen mode I would like to click a start/play button on the screen to start the game and timer again, everything is in frame 1.  Also I would like the game to just accept the keycode 77 and keyboard event (2 events only to move the bowl) and then wait for the start/play button click.

[Code]...

View 3 Replies

ActionScript 3.0 :: Start A Game With A Button.

Oct 6, 2011

I already have a game. I want to start it with a start button. Just a plain button that when clicked upon, gives way to the stage.

View 5 Replies

C# :: Where To Start With Browser Game Development

Sep 4, 2011

I started off game development on Android about a year ago and want to expand to developing browser games as well. Is flash worth learning? Or should I go for using an engine like Unity and learn game development in c#. Mostly I'm just worried that I would be wasting my time learning flash if I'm not going to get much use from it.

View 1 Replies

ActionScript 2.0 :: Start Button To Go To The Game Scene?

Jan 25, 2005

I have a scene for the title screen and a scene for the game itself. On the title screen i have a start button, that when clicked it is supposed to go to the game scene; but for some reason this wont work. This is the code I have so far,

actions for startclick (start)

on(release){
gotoAndPlay("Game", 1);
}

View 10 Replies

ActionScript 2.0 :: Dynamic Swf - Load Only Once At The Start Of The Game

Aug 6, 2008

I am making a big big big game, and I came across a huge problem. My game has over 60 unique units, which mean that the library of my .fla file is REALLY huge. Flash just can't handle it anymore, and crashes every 5 min. I can't optimize it(already did) and I can't cut through the content. I think I found a solution: I will load my units from external .swf. Sooo, the thing is, I want to load these swf only once, at the start of the game. Here is how it goes: I divided my units in many packets, and set every unit to be "exported for Actionscript" in the library. This way, ill load the .swf and its library at the beginning of the game and I will be able to attach the units MC over runtime.

[Code]....

View 1 Replies

ActionScript 3.0 :: Game Won't Start Until User Clicks Stage

Sep 6, 2010

I'm a student at Drexel University and I just completed a basic platformer for a actionscript class. My professor docked me some points for the game not working until the user actually clicks within the swf. I've heard that this problem is caused on mac osx, but I don't have any concrete evidence to get the points back. Here's a link to the game if you want to check it out.

[URL]

View 1 Replies

Javascript :: Start A Flash Game When The User Clicks?

Dec 29, 2009

I want to put two games in my website but they both start at the same time.How can I get them to start separately when the user clicks them?

View 1 Replies

Professional :: Where To Start Simple Platform Game With Jumping Object

May 28, 2010

What resources should I look at to learn how to create a very simple platform game, with a character who can simply jump on platforms and avoid enemies to reach the end of the level? I have made games like this with other languages but never flash.

View 2 Replies

Actionscript 3 :: Game Timer Not Calculating Start Time Properly?

Jun 22, 2011

The game is like Asteroids where four rocks are placed in the corners of the stage at the beginning and then start moving randomly around the stage. The problem is the timer used is started the moment that the flash file starts not the moment the player clicks the start button. So if you are on the start screen for 5 seconds before you click play when the game actually begins the rocks are where they would be after 5 seconds of play, which could be right over the player.

package {
import flash.display.*;
import flash.events.*;

[Code]....

View 2 Replies

ActionScript 2.0 :: Play Movieclip To Show Start Of Level In Game?

Nov 8, 2009

I have a game with multiple levels, which is working as I want it to. I would like to add just one extra bit of functionality. As each level starts, I would like a movieclip to play and then disappear after a second or so. The movieclip will just say "level 1", "level 2" etc, without any interaction. Ideally it will appear as the level loads, and then fade out to disappear.

View 2 Replies

ActionScript 3.0 :: Flash Overlapping Layers - Get 'game' To Start At Frame 2?

Jun 10, 2010

I'm creating a basic game - snake. I have 2 layers, intro and game. I want the intro to start then you click 'Play' and it goes to game on 2nd frame. However they're both overlapping each other... [URL] How can I get 'game' to start at frame 2? (I've tried deleting frame 1, etc.)

View 3 Replies

ActionScript 2.0 :: Flash8 - Pause Game As Start Point To Terminate Code

Oct 17, 2009

I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:

onClipEvent (enterFrame) {
...
this.onEnterFrame = function(){ //within clip event
...
if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true
delete this.onEnterFrame;
}...}}

Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?

View 2 Replies

ActionScript 2.0 :: Goto Frame - Start The Game It Gives A Scenario And 2 Boxes To Click?

Mar 25, 2010

I've seen various games where by when you start the game it gives you a scenario and 2 boxes to click, if you click a you go to frame say 57 and if you click b you goto frame 58

[code]...

View 1 Replies

ActionScript 1/2 :: Tetris Game - Block Go Directly To The Bottom On The Press Of "space"?

Apr 10, 2010

I'm using AS2 and fps120.I'm creating a tetris game, but I encountered a problem: I made a function which makes the block go directly to the bottom on the press of "space".I used

if(Key.isDown(Key.SPACE)){
...
}

But when I pressed space, the blocks stacked up immediately. It's because after I press space, another block apears immediately and goes to the bottom immediately, and keeps going until I release spade. It isn't a problem if I use lower fps, but my fps is 120, which means even I release space as quickly as I could, at least six blocks would stack up. I want to know is there anyway to detect the releasing of "space" or a detection which only detects on the instant I press, instead of when the key is down.

View 3 Replies

Actionscript 3.0 :: External Preloader - If Insert 2 Frames In Start, It Will Change Entire Game Codes?

Jul 12, 2010

i've alredy made game in timeline, and i havent made preloader. if i try to insert 2 frames in start, it will change my entire game codes.

View 2 Replies

ActionScript 3.0 :: Selecting One Letter From A Word Array (to Start Off A Word Game)?

Jan 2, 2012

I have been building a simple word game. It is smple but works fine. I am now trying to enhance some of the features.I would like to see if I can display one letter of each word so the Player has a hint. Think of this as a beginners level.The words are random from a text list. Either I can make the letters invisible and the game starts without a hint or I am able to select a letter using charAt() or creating a new variable substring()from the word which is the displayed repeatedly on the stage(not what I want) I have not been able to find a way to display one letter and display it in the correct order within the word and keep the remaining letters invisible.
 
import flash.net.URLLoader;
import flash.events.Event;
import flash.display.MovieClip;
import flash.text.TextField;

[code]...

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved