Actionscript 3 :: Three D Libraries In Flex Application For Game Development
Feb 10, 2012I am beginner in flex as3 applications. I need to develop a 3d game using flex will you the some 3d engines used for flex applications.
View 2 RepliesI am beginner in flex as3 applications. I need to develop a 3d game using flex will you the some 3d engines used for flex applications.
View 2 RepliesSo I saw the tutorial on Augmented Reality and it's really awesome, but where do I get the Flex Development application like at 0:06:30? and is it free?
View 2 RepliesI want to develop a white board application using flex.. Can anyone tell what are the requirements and how to develop it. My plan is to develop online class room. There should be text chat, video chat, voice chat, save current class and so on.
View 1 RepliesWhich would be more comprehensive for game development?
View 6 RepliesIt's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.
View 3 RepliesMain features I am looking for are carausels and alert boxes.I have already seen Yahoo Astra. Are there any better or comparable libraries ?
View 1 RepliesI am a web designer and have a client who is interested in having a game application created similar to farmville or mafiawars on facebook. This is outside of my realm of Flash for sure and would have to be handled by someone else.I realize there are many factors that affect this question but could anyone give me a ballpark cost of creating an application like that? My client is just curious as to the realistic possibility cost wise?
View 1 RepliesI am working on 2 projects at [url]... (an "easy" to use rapid data collection and processing app), and Space Out (a space shooter game with minion ships and systems/galaxies that expand as you explore).Are there any popular communities that handle both game and more serious-oriented app development? Is there some forum here at adobe? I've been working on them for a while,at least space out, but don't know what to do about getting feedback/users to try them.They use php and mysql to act like a server, and are written purely in as3.Space out has had more functional versions that were based on a development kit, which I am trying to move away from now. I'm not a business, just one person trying new things, new to me at least.
View 1 RepliesI started off game development on Android about a year ago and want to expand to developing browser games as well. Is flash worth learning? Or should I go for using an engine like Unity and learn game development in c#. Mostly I'm just worried that I would be wasting my time learning flash if I'm not going to get much use from it.
View 1 RepliesI need to develop a isometric game on facebook like farmvillie, barnbuddy or etc. I found couple of frame works (link is here) to develop it, but they not simple as isolib.So I decided to go with as3 isolib. Google project for that is here.
But I could not find a A-Z tutorial for as3 isolib, except basic (adding scenes, adding map and etc).
I want more stuff. So Can you please suggest me a advance as3 isolib tutorial (I googled it 100 times) ?
Anyway if you have suggestion for frame work except isolib to develop isometric game,let me know it also.
I need a framework that would ease n modularize game development.I am also searching through web,but the reason I posted this query is that ,there are lots of great game developers out there who have been actively involved in game development.And they know what framework is right for game development purpose.This is for the facebook game similar to [URL]..
View 2 RepliesI'm able to create the basic structure but I'd like to add some transitions between frames when a player makes a choice. I want to make it look like one frame slides to the left followed by the next frame sliding into view.
View 1 RepliesThere's clearly a bunch of new stuff in Flash 10, I'm seeing a bunch in the Graphics class so far. Struggling a bit to reconcile it with what I know already but it looks useful - render lists and 3D transforms, etc - however I wondered if there are good arguments for targeting Flash 9 since I can definitely manage without all the new stuff I don't know. Like support on non-Windows devices, wide adoption of Flash 9 Vs 10, etc.
View 1 RepliesSince I've been using Flash for a long time, I want to know if it can be be used for commercial grade games or app development?
View 3 RepliesI have been thinking of trying out component based architecture for game development. I have read some blog posts and articles about it but I have a few things I have not sorted out yet. When I say component based I mean that you can add components to a ComponentManager that updates all components in its list. I want to try this to avoid getting classes that inherits variables and functions that they donīt need. I really like the idea of having an really simple entity class with a lot of components working side by side without getting bloated. Also, it is easy to remove and add functionality at runtime wich makes it really cool.
This is what I am aiming for.
// this is what the setup could be like
entity.componentManager.add(new RigidBody(3.0, 12.0));
entity.componentManager.add(new CrazyMagneticForce(3.0));
entity.componentManager.add(new DrunkAffection(42.0, 3.0));
// the game loop updates the component manager which updates all components
entity.componentManager.update(deltaTime);
Communication: Some of the components need to communicate with other components I canīt rely on the components to be self-sustaining. Sometime they will need to communicate with the other components.In Unity 3D, you can access the components using GetComponent().I was thinking of doing it like this, but what happens if you have two components of the same type? Maybe you get a Vector back.
var someComponent : RigidBody = _componentManager.getComponent(RigidBody);
Priority: Some components need to update before others
Some components need to update before others to get the correct data for the current game loop. I am thinking of adding a PRIORITY to each component, but I am not sure that this is enough. Unity uses LateUpdate and Update but maybe there is a way to get an even better control of the order of execution.
[URL]
I've recently tried FlashPunk for game development and it seems to be easy enough to comprehend, however, when me and a friend tested simple apps coded in it on the iPhone, it seems to be acquiring an unnecessarily large amount of memory plus dropping framerates.
Are there any other choices for game development with ActionScript 3 with frameworks that are optimized for mobile gaming?
The game will be on a school VLE (virtual learning environment) like 'Moodle'. Can you export to email? Spreasheet? Or can it only be done with php? Do not want to be spending weeks on it!
View 1 RepliesI've been working for a month on a flash game, which should be manageable to play in a browser (light computation). This being said, I've noticed that in some browsers the game runs at what looks like 15 fps (the game should run in 80fps). This has been known to happen in IE9, and the quick fix was to add this line to the top of the html: <meta http-equiv="X-UA-Compatible" value="IE=9"> This was a quick-fix that forces IE into compatibility mode and greatly improved the fps (to about... 60, let's say). Still, I believe that the game is running slower than it should in every browser, which is evident when the html version is compared to the swf.
[Code]...
I am kind of new to Flash and only really know really basic stuff. (Scenario) I have made a local game in Flash CS3 Professional for my Advanced Higher Computing project for school which is almost completely glitch free. But my teacher says it needs a file handling feature, such as a high score feature in it to make it AH standard. I want to make a simple high score feature where it takes the final score, asks the user to input their name, and add it to a .txt file. Since the computers at my school are very limited, I cannot use programs like Adobe AIR or PHP or anything like that so I need it to be simple. (Question) So I really need a full tutorial (where to put the coding, layout and everything) to:
Check if there is an existing .txt file called (for example) "High Score.txt" If there is, load it. If not, create a .txt file called (for example) "High Score.txt" to the desktop. Take the users input and place it with their final score after it. (Optional but not required) Arrange the scores in order of highest to lowest or display the top 5.
I am developing an application which is similar to[URL].. I need your advice on how to achive the ping and download and upload speeds. I have experience in as3, but very new to this kind of applications. can you please give your thoughts on how this application is developed.
I assume the application needs to download a file, based on the data loaded in that specific time we calculate the download speed. i am not sure about the upload and the ping.
Since Apple loosened their terms again, is it posible to develop a game in FLash CS5 and publish it on the Apple App Store? Are there actually any real apps / games on the App Store that were build on Flash?
View 1 RepliesI have been requested to make a port of an iOS game for Facebook.The game itself is fairly simple, it is a puzzle game using a 2d array for a grid with XML passed from a server for loading objects onto the the grid, to create levels.The game will ask questions at stages which will be passed to my server and stored for research purposes.Some questions for those with experience.What front-end options do I have with Facebook? I have looked into both Flash and HTML5/js both of which i have little to no experience in (I'm experienced in Java/C#/Ruby + Rails).Javascript seems like a nightmare from what I have read, even looking into javascript game engines, but at least it is free. My backend will most likely be rails for handling server logic.Summary(because I ramble too much)
-Is javascript for programming games really a problem for simple games on Facebook?
-Are js game engines worth using? Does anyone have any experience with them?
-Would prevention of cheating be possible with a js/rails game, do server side checks work?
-Are there any alternatives for a front end for someone with C#/Java/Ruby background?I've never seen any Unity or Java apps on Facebook(I don't use it much) and I don't know if the licensing will be an issue for this research project.
I am currently in the process of developing an application with Flash/AS3. I have worked a lot with AS3 (FlashDevelop) before so I am rather familiar with it, however, since I won't be the one designing (nor the only one for that matter), and because it isn't a one day job, it is important to be able to get some structure in the project. So that we can have a "core" of AS3 that loads SWF-files and then does the interaction with the loaded SWFs, like providing information for fields and submitting the data, etc.
However, I've searched and I can't find any good up-to-date information on how to actually take care of the communication with the loaded SWFs. I found a lot of tutorials on it, but every single one ended up simply not working or being "depreciated" by the compiler because they were built for earlier versions of AS2/AS3 or Flash. (I found this promishing guide: [URL].. but that too ended up being depreciated) The only working piece of information I've found is LocalConnection, but it is really not well-suited for this, and from what I can tell a very complicated way to go about things.
So my question is how does one go about implementing the communication between AS3 and the loaded SWFs?
Being able to dispatch events or call functions both ways is basically what I think is necessary.Or perhaps there are better ways to go about application development with Flash?
I have an application I built in Flash that runs with no problems on Windows and OSX. I'd like to extend it to mobile platforms and I want to be able to call programs written in the native language of each platform.
I understand that Flex can be used on mobile platforms and that it can call native code, but I'm a little confused by what I've read about Flex. Can I use the Adobe Flash development environment to build Flex applications? Will our users need the Adobe Air runtime to run the programs? And what the heck does Air add to the capabilities? We need strong audio and video capabilities, a built-in database is not a requirement.
I am starting a project in which I hope to create a web application with similar elements to Google Maps, such as zooming, panning, displaying tiles, etc. The idea would be for it to have a very fluid and dynamic feel.Some possibilities that I have encountered are:
-Flash
-Silverlight
-HTML5
-Google Web Toolkit
-Javascript/jQuery
Being proficient in C# and .net, I feel that Silverlight may be the easiest for me to work with. I am worried however with regards to the penetration of Silverlight (this is a consumer-facing application). I am not asking to implement Google Maps into my web application. Rather I am attempting to create a new similar website (not mapping, but similar concepts).
I'm writing a Flash game where the game levels are saved in small plain-text files, which I want to embed in the swf file. My current solution has a distinct code smell in its repetition, and I'm certain that there is a better way. My code is basically: In a LevelLoader class, embed all the levels
[Embed( source="levels/1.dat", mimeType="application/octet-stream" )]
protected var level1:Class;
[Embed( source="levels/2.dat", mimeType="application/octet-stream" )][code].......
There are a couple of problems with this approach: I have to add a line for embedding each level. Optimally, all files in a folder would be automatically embedded.A level can't be "prepared" from a string. I'd like to be able to pass LevelLoader a level number or level name as a string.I think that all strings are stored in memory rather than on disk.How could I program this "correctly"?
I would like to create a multiplayer online game (tic-tac-toe/chess) and i am not sure which language to use. I am familiar with JS/PHP and heard about comet Does comet stand a chance against Flash, if yes whats the limitations except the lack of smooth animations like flash allows? What are the differences regarding resources and memory needed? SECURITY: Is it possible to create Flash-games without any chance to modify (flash-)cookies etc... for cheating? i know lot of questions, i do hope for your recommendations into the reight direction.
View 1 RepliesI have a web application that functions as a dashboard, allowing a user to see summaries of historical data to view trends, etc. As an extension to this, I want to allow the user to drill-down into the historical data if they so wish.What this will amount to is a table of time-value pairs, showing the time a particular data point was recorded as well as its associated value. The issue is that there could be a very large amount of data on record (millions of points is entirely possible), which means it wouldn't work to load all the data up front and display it to the user.
So far, my best idea is to implement the table of time-value pairs with "infinite scrolling" - i.e. the first x points are loaded and then as the user scrolls down the next x points are fetched and so on until the user reaches the end of the data (with a fixed-size cache of points, so that I don't run out of memory). The issue with this approach, though, is that there's no way to get to the end of the data without first fetching every point in between.
Another option would be to have a navigation interface with forward and back buttons, as well as some sort of date chooser so the user can quickly navigate to any data point they wish. This solves the problem of the first idea, but this navigation interface is far more clunky and less intuitive.My question is: is there some happy medium? A UI where it's clean and easy to navigate through the data but at the same time provide some method of jumping to a specific point in time?
Edits based on comments below:The development environment is flex and the database is SQL Anywhere, though the back-end logistics are less important to me than a clean, functional UI.
I have a list of 700 words that I would like to convert to symbols in Flash for a flash card game. I'm trying to make a game where a random symbol from a slice of the array of symbols will come into game play until the user performs an action.Basically, I'm wondering how I can create an arrayed/indexed library of symbols from a dictionary, for a downloadable Flash game. Does anyone know how I could start to script this? Also, if I want to pair a 'word symbol' with its translation, do I need to use a database? Obviously, because it's a flash-card type game I'm working on, the translated symbol is just as valuable as the original-language symbol.
View 1 RepliesI'm creating a small size Flex movies which contains two line charts, at the moment the size of the release build swf is 343KB, which is too large for our needs.
I've tried changing the loading of the SWC file to Runtime Shared Libraries, but I found that this removed the text of the charts (the text for the x and y axis). Why would the text be removed when the Framework linkage is set as a Runtime shared library?