ActionScript 2.0 :: Start Movieclip Dynamic Like Site?
Sep 26, 2002how do you start movieclip dynamic? like start a movieclip ONTOP of another on like this site.[URL].. Does anyone have a tutorial or something like it ..?
View 2 Replieshow do you start movieclip dynamic? like start a movieclip ONTOP of another on like this site.[URL].. Does anyone have a tutorial or something like it ..?
View 2 RepliesI am simply trying to start a timer when a dynamic movieclip ("mySlide") has finished playing. Here's my code:
[Code]...
I working with my new website where I want to show a FLV movie.Next to the movie, I have a text box that will have a new text at certain times.I want some kind of marker in the film to trigger the change.I use Aftereffets to make the movie and know that in the program I can set layer marks in timeline. But how should I do so Dreamweaver or similar software detect such marker.
View 3 Replieshow to place SWF Movies into a site and have them play in the same window you start them in. I am interest in having it be similar to the way [URL] has there videos, even though those aren't swfs. I'd like there to be a simply play button and when it is done the play button comes up again.
View 0 RepliesI have assembled a preloader using the method from this site, everything seem to work except for one problem My site supposed to start from a black background and the image fading in. However once I placed the preloader the image dose not fade in but appears right away to the full strength after the preloader gone to 100% Looks like it jumps to a few frames after the first frame of the main swf file. Please take a look at [URL] If you reload again you will see how the image fade in.
View 1 RepliesI am making a big big big game, and I came across a huge problem. My game has over 60 unique units, which mean that the library of my .fla file is REALLY huge. Flash just can't handle it anymore, and crashes every 5 min. I can't optimize it(already did) and I can't cut through the content. I think I found a solution: I will load my units from external .swf. Sooo, the thing is, I want to load these swf only once, at the start of the game. Here is how it goes: I divided my units in many packets, and set every unit to be "exported for Actionscript" in the library. This way, ill load the .swf and its library at the beginning of the game and I will be able to attach the units MC over runtime.
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In my actionscript I have a button that sends the playhead to another scene. The scene has a movieclip that I want to run as soon as it is accessed but I can't get actionscript to run the video clip.
View 4 RepliesI want to create a dynamic fullscreen flash site, similar to [URL]. So far, I made the intro, which contains an image animation with text, and this should always be fullscreen, no matter which resolution the user has. My problem now is, that my flash does not resize really nicely, and not correctly as well. AND, the only element which should be scaled (proportional) is the background image. Logo and text should just be repositioned, depending on screen resolution. Here is the current example: [URL]
View 0 RepliesI have a dynamic text box on the _root level of my movie that loads an external text file. When I test it in Flash (MX2004) locally the text shows up just fine. But when I upload it to the site it doesn't show at all. I'm exporting as Flash 6. I just want to display as html text and not embed font (if possible). Also, there are no masks on the _root level.
Here is the code to load the text:
loadText = new LoadVars();
loadText.load("/text/about.txt");
loadText.onLoad = function() {
[Code]....
What are the best practices for providing dynamic content within a flash site? I am trying to get my head around the idea and I am not sure how to think about this. Are there sites that use a graphic frontend for updating flash content? If so, what is the common way of doing this? XML? PHP+XML+SQL? etc. I am relatively new to all of this but I have been messing with Flash and XML. I can update stuff on my site by just modifying the XML but I want to go a step further now and create a frontend on the web where people could do this.
View 3 RepliesI read this tutorial on dynamic event handlers on this site. I am still LOST as to how they work [URL]. Things like :
onClipEvent (enterFrame) {
if (this._x<300) this._x+=5;
I insert to timeline modified to movie clip intro. First of all I want close automatically intro. Second of all I want delay start webpage after intro. I tried many options, but without good result. Below I show my as2 in frames.
First Frame:
ActionScript Code:
container_mc.loadMovie("myintro.swf");
(stop);
isstopped = true ;
_root.onEnterFrame = function() {
trace(secondScene);
[Code] .....
I have been playing with this idea for a few hours and now I'm completely miserable,I have two movieclips, mc1 & mc2. mc1 is palying a simple animation.I want to write a script so that when you rollover mc2, it checks mc1's frame number. if mc1's frame number is for example "10", it should play its own animation. otherwise is should wait until mc1 reaches frame "10" then play mc2 animation.
View 1 RepliesI'm trying to implement a dynamic flash site and would like to have multilevel deeplinking. how to use swfaddress with more than 3 levels of deeplink but found nothing.
View 9 Repliesi'm making my own portfolio full dynamic flash site. And animation and interface is ok. But i don't know about connecting to database. And i read about PHP+AS. And i couldn't get a good point.
View 4 RepliesI'm using AS3 on a certain frame, If I call the instance name "guy" of some MovieClip it will start the parent of that MovieClip, and not itself.
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I want to make a countdown with a movieclip and timer... Example: I have a car as movieclip and it has to start driving @ 11-02-2011 at 09:00 and stop @ 12-02-2011 at 06:00. And when you close the page and re-open it again it doest start over but keeps driving the time it has to be.
View 6 RepliesI have a drawing effect animation (around 200 frames) which is in a movieclip within a movieclip (_level2?). When I run this swf I want the movieclip to start playing even if it is not fully downloaded, like it would if the animation frames were in the main timeline. How can I do this? At the moment it waits for the whole movieclip to download before it plays. I want it to start and play as it downloads.
View 4 RepliesI have a moviclip thats visibility is controlled by a button, but I need the mc to start invisible instead of visible.
View 2 RepliesI have an AS3 file that pulls an XML feed from a site. All the file does is display a number in a dynamic text box. On my desktop it works fine the feed is parsed in the output window and in the dynamic text box, joy! I upload the file to the CMS we are using and, no joy all I get is 'Loading' in the window. I get Loading because I input that in the tf so it wouldn't be blank.
So the question is, is there a fundamental flaw in my code or is it more likely to be the CMS? Im hoping it is the code, otherwise it is back to the drawing board.
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Clicking a button to start the current movie clip playing. In the following example, playButton is the instance name of the button, and this is a special name meaning "the current object":
Actionscript Code:
this.stop();function playMovie(event:MouseEvent):void {
this.play();}playButton1.addEventListener(MouseEvent.CLICK, playMovie);
URL...Seems to me like a simple, long movieclip on a relatively intuitive but still pretty simple timeline.I've worked a little in flash before, made this site (oneandabit.co.uk, runs slow, bit blocky etc) but I'm looking to revamp it into something like the yellsite.Can anyone give me a clue as to what goes into this? Is it as simple as it seems? It needs to be seamless.Does anyone know of any nice (simple-esque) tutorials for me to download source files from, so I can figure it out?As usual I've tried kirupa etc but everything I've found is UBER heavy on ridiculous coding which puts me in a bit of a squeeze where it comes to customisation.
View 2 RepliesBasically, I need it so you click my movie clip with instance name of "bg"and it links to a site.. but it also opens as a new tab (Not a new window, but a tab like in mozilla), or a new window in internet explorer
View 1 RepliesI have a problem animating the preloader of the site I've been working on. I want a movie clip (a dark grey rectangle) to start at width = 0 and then extend to the width of the stage. But it just doesn't move, it preloads perfectly but doesn't really extend with the progress event.
Here's the code:
loadBar_mc.width = 0
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("Bnaider.swf"));
function loop(e:ProgressEvent):void {
[Code] .....
[URL]
In my scene, I have five buttons and each one will start a movie clip within the scene.o, I have only one frame for the entire scene( but four layers: button,background(with music), action and my last one is animation.Each time a click a button( with onPress or onRelease actionscript 2.0.), a movie clip starts(that's ok..)But, when I click an another button, I want the previous movieclip to stop and disappear. In my case, the new movieclip starts but over the last one who is still there.Furthermore, when I want to click on a button that had already been pressed, I want him to start over his movieclip. For now, I need to press it once again to cancel his movieclip and then press it again to start his clip.In resumé, all I want is that each time I press a button, the last movie clip disappear because the new one starts and an already been pushed button, when pushed again, starts his movie clip without the need of pushing it to cancel his first operation and then pushed it again.
View 5 RepliesI'm using a common library fader movie clip. Inside the movie clip, is another movie clip called vertFader.
The code is simple.
vertFader.addEventListener(MouseEvent.MOUSE_UP, putDown);
vertFader.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, putDown);
function pickUp(event:MouseEvent):void {
vertFader.startDrag(false, new Rectangle(-6.3, -50, 0, 100));
} function putDown(event:MouseEvent):void {
vertFader.stopDrag();
}
Here's my problem, everything works great except that vertFader doesn't drag. It will start the drag if I click it. It will also stop the drag if I click again. But if I click and hold the mouse button all day it will never start dragging. I'm not sure if it's a lag issue, or because I'm using a wireless mouse?
I have a game with multiple levels, which is working as I want it to. I would like to add just one extra bit of functionality. As each level starts, I would like a movieclip to play and then disappear after a second or so. The movieclip will just say "level 1", "level 2" etc, without any interaction. Ideally it will appear as the level loads, and then fade out to disappear.
View 2 RepliesMy animation contains a button which 'hovers' or 'lightly floats' on the stage. The object and motion tween creating the 'hover' is in a movieclip which I then applied to a button symbol. When I test my swf and scroll over the button, the motion tween within the button skips back to the beginning. Is there a way to get a smoother transition?
PS. I put the button into a movieclip with the a motion tween and it doesn't seem to work properly.
what's the actionscript that i could add to my movieclip that will bookmark my site in viewer's favorites?
View 2 RepliesI'm building an all Flash site, and trying to streamline my approach as much as possible. In the site, I have 3 main panes. Navigation, ContentText, and Slideshow.
I want to keep each of these areas self contained, and just call methods to make things happen. Something along these lines: slideshow.showImage, or navigation.loadData("nav.xml") or contentText.loadTextfile("about.txt").
I could make each pane a componant, or a movieClip with methods defined on the first frame, or perhaps I could use classes. I was hoping the more experienced people here might have some advice on what is the best approach to take.