ActionScript 3.0 :: Preloader - Start MovieClip And Extend To Width Of Stage
Aug 23, 2009
I have a problem animating the preloader of the site I've been working on. I want a movie clip (a dark grey rectangle) to start at width = 0 and then extend to the width of the stage. But it just doesn't move, it preloads perfectly but doesn't really extend with the progress event.
Here's the code:
loadBar_mc.width = 0
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("Bnaider.swf"));
function loop(e:ProgressEvent):void {
[Code] .....
[URL]
I have a Movieclip on stage with nested movieclips inside. All referenced at 0,0. None of the child movieclips load any dynamic content, animate or have Masked Layers. It does have an input textfield in one of the child MCs. The parent MC shows 280 px width, while it returns 313 px with a .width trace. There is no code that alters the .width value of the parent MC at run-time. And the ParentMC on stage is not scaled (it is at 100% width/height)
how to get a movieclip named "topnav" to resize it's width to match that of the stage. I am trying to resize the width of a top nav bar across a resizable RIA. I have started with the following code but with only partial success:
Code: stage.addEventListener(Event.RESIZE, resizeListener); function resizeListener (e:Event):void { var reg2 = stage.stageWidth / 100;
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
Is there any performance difference? I am scaling a 2000 - 4000 wide movieclip, within a 600 wide stage. Does it matter which way I scale it in terms of CPU usage; myMovieClip.scaleX *= 2; or myMovieClip.width *= 2; The movieclip will be scaled multiple times and to varying sizes.
I'm working on a fullscreen site for a client. I have a rectangle movie clip that needs to match the stage width and then animate across the stage. Here's the link to the current non fullscreen page,[URL] I need the gray bar to go all of the way across the screen. Here is the code I'm using to fullscreen the site:
Code: Select allfunction stageResize(e:Event):void { var sw:int=int(stage.stageWidth); var sh:int=int(stage.stageHeight);
[code]...
use code to set the registration point to the top left and position it to the left of the stage, then set the width to match the stage, and then animate it across the stage, but I'm not sure if that's right or how to do it if it is.
I know normally if I want to center a movie clip I would
mcName._x = Stage.width / 2; or * 0.5; mcName._y = Stage.height /2; or * 0.5;
my problem is I'm using a component that changes the width and height, but the real problem is that the registration point of the component is the top left. I know I seen code somewhere that gets the width of the movieclip, figures out where the center is then positions it accordingly but I'm not quite sure how it's done.
is there a way to make a minimum width and stop resize? I have a menu I am building that is locked to the bottom of the browser and 3 buttons on the left and a movieClip on the right. When you resize the browser window - currently - you can make the button on the right sink under the three on the left.
it's possible to script an external preloader's empty movie clip to be of a specific size and position on the main stage? here's the script i've got for the preloader so far:
var my_pb:mx.controls.ProgressBar; my_pb.mode = "manual"; this.createEmptyMovieClip("Portfolio", 999); var my_mcl:MovieClipLoader = new MovieClipLoader();
I'm looking for a way to extend a TextField that's allready on the stage in Flash (AS3) something like this:
public class ChildTextField extends TextField { //code for childTextField comes here }
I've placed a TextField with instance name 'thetextfield' on the stage. Now I would like to tell flash this textfield is of type ChildTextField. So in my Document Class I declare that textfield as a ChildTextField:
trace ("The Width is: " + stage.width + "."); trace ("The Height is: " + stage.height + "."); The Width is: 0. The Height is: 0. Why is it Zero instead of the document's size ?
I've a strange issue. In Flash CS3 IDE, I linked a MovieClip to a SubSimba class. This class doesn't extend MovieClip (it has MovieClip package as its base) but, instead, it extends SuperSimba (that extends MovieClip). What happens? I instantiate SubSimba in my Flash project and it behaves as I if I called super() inside the SubSimba constructor: is there anyone here who understands why?
I have this class named MovingObject which extends the MovieClip class. This class will be instantianted for several times. Inside this class is a Timer that handles the speed of the objects moving. There is another class called TheStage and this is where I will instantiate MovingObject (s).
public class MovingObject extends MovieClip{ public var tmr:Timer = new Timer(1); public function MovingObject(){ tmr.addEventListener(TimerEvent.TIMER, Move); } public function StartMove():void{ this.tmr.start(); [Code] .....
Assuming that the code is working fine (I haven't debugged it), this makes the particles to move all at once. However after several seconds of running it, the particles seem not to be moving in synchronization with each other (because their distances between seem to get nearer). How to make the objects move with their distances each other evened out.
i am designing use case diagram, i want to know how to create actors and use cases using flash action script 3.0. i have to increase the size of the actors using extend point of actors give some web sites name where i can learn action script 3.0 flash
We have some problem with the speed of our website. That's why we want to start a preloader when those pages will be opened by our visitors. Example of page were we want the preloader[url]...it's the first 'round' preloader and the class code is under the preview. We want to start this preloader when the file mobiledescription.php will be opened.
This is my first experience with flash. So how can i start this preloader on those pages, because i have no idea right now?
We have some problem with the speed of our website. That's why we want to start a preloader when those pages will be opened by our visitors. Example of page were we want the preloaderWe have found a nice preloader on it's the first 'round' preloader and the class code is under the preview. We want to start this preloader when the file mobiledescription.php will be opened.
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL"; var numberOfGalleries:Number = 20; var thumbMarginX:Number = 163; var thumbMarginY:Number = 109;
I am trying to reference to top level (stage) width and height of the main stage for the placement of something located inside a movieclip on the stage.
My code is: Code: my_loader.x = (stage.stageWidth - my_loader.width)/2; my_loader.y = (stage.stageHeight - my_loader.height)/2;
But this seems to just relate to the width/height of the mc that my_loader is nested in...
In as3 What is the difference between calling stage.width and stage.stageWidth I read somewhere that if we have nothing on stage then the value of stage.width is 0,but what happen when I have nothing on stage but loading contents dynamically on stage?I have tried this and when i have loaded content dynamically on stage then i have got
stage.width=value; // where value is dynamic number
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
The code to my knowledge is fine, I just dont know why it doesnt show the progress bar and percentage at the beggining, Starts at like 40% loaded.[code]
In actionscript 3 (as3) What is the difference between calling stage.width and stage.stageWidth. This was something I remember I got confused about in the past (Adobe's api docs are an artform in obfuscation
I was wondering if any of you can spot the error in my code? I got a bunch of objects called 'jelly' that are gonna bounce around my screen but the problem I got is they don't bounce at all! they just run straight off. And yeah I'm very new to actionscript, can anyone see what I'm doing wrong here?