Actionscript 3 :: Play / Start The Parent Of MovieClip And Not Itself?
Nov 23, 2011I'm using AS3 on a certain frame, If I call the instance name "guy" of some MovieClip it will start the parent of that MovieClip, and not itself.
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I'm using AS3 on a certain frame, If I call the instance name "guy" of some MovieClip it will start the parent of that MovieClip, and not itself.
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I have a game with multiple levels, which is working as I want it to. I would like to add just one extra bit of functionality. As each level starts, I would like a movieclip to play and then disappear after a second or so. The movieclip will just say "level 1", "level 2" etc, without any interaction. Ideally it will appear as the level loads, and then fade out to disappear.
View 2 RepliesI got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".
On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.
With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:
info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.
I am trying to access a function that is on my document class for my AS3 project, from a nested class. That is, the Document Class calls Class A which then calls Class B. So I am trying to access a function from Class B, I am trying to use MovieClip(parent).function(); but I am getting error 1120. The MovieClip(parent) (fixed to reflect my document class, etc) works when I try it from other classes but not from this nested class.
View 9 RepliesI've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?
View 2 Repliesi have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
View 1 RepliesI have an FLV embedded in a ColdFusion page on a client's intranet site. This FLV plays perfectly on the test server. It also plays when the link to the video goes to the test server, rather than the intranet server the page is on. But when I set it up so the page pulls the video from the intranet server itself, the video will start, play for a few seconds, and then freeze. Sometimes (not always) after a minute or so it will play for a few more seconds, but then it will freeze again and that's it.
The file is embedded using FlowPlayer, but I've tried a different player (OSFlvPlayer) with the exact same result - plays on the test server, starts and freezes on the intranet server - so it's not the player. It's obviously the server, but what can I check? The MIME type is correct. Actually we tried it on both video/x-flv and flv-application/octet-stream (I saw the latter on a support site somewhere) and changing the value had no effect.
I have two swfs which are loaded at the same time at html. the first swf is an intro that overflow on content, than when it is finished, it should tell the second swf to start play move which is originally stop at first. can it be done?
View 1 RepliesI have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
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i am using a movieclip who has two nested movieclips, the problem i am dealing is that when i try to get the width or height of the parent movieclip it always showing the values of the small nested movieclip, when i draw the movieclip it draw perfect but when i read this values shows that error, what can i do?
View 2 RepliesI have load child swf in parent swf, from child swf i am trying to run my parent swffunction I am trying this code
MovieClip(parent).testfun()
but this code is giving error.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Loader@2b1aa061
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below shows how to add child in a movieclip. ebd.target.addChild(info_grd); there is button named my_btn inside the movieclip info_grd.I would like to remove movieclip info_grd.parent
View 2 RepliesAll I want, is to have a button (play_but) to start the process. I want to get rid of the enter frame business. I tried, but I had to click every time the button to draw the line. I just want to click the button once and have my line plotted.
var xspeed:Number = 2;
var yspeed:Number = -2;
var xpos:Number = 0;
var ypos:Number = stage.stageHeight;
graphics.lineStyle (2, 0xffffff);
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I'm trying to access a parent movieClip from the child movieClip
Here's what I want to do,
I've got a movieClip named wrong_mc, which plays for a couple of frames and on the last frame, its got a close button "close_btn" inside of it, now I wanna write the code such that when close_btn is played the movieClip "wrong_mc" should go and stop at frame1, I'm just not able to access this movieClip from the button.
Basically the code below has been designed so that a video starts at 52 seconds (rather than the beginning) when you press play. It works good right now, starts where it's supposed to, but I want to change the code so that it autoplays the video starting at 52 seconds. The problem with this though, is that when I try and set it for autoplay, the video starts at the beginning and doesn't wait for it to load to 52 seconds before it autoplays. Any input on the coding? I need it just so that the autoplay doesn't kick in until the video is loaded to the 52 second point
import fl.video.MetadataEvent;import fl.video.VideoProgressEvent;
import fl.video.*;
my_FLVPlybk.addEventListener(VideoEvent.COMPLETE, rewind);function
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I've got 30 songs loaded into two playlists 15 songs each. Right now everything works great when clicked, I can not figure out how to get this thing to auto play. I am hoping there is a way to start playlist1 onload, and when it plays through the 15 songs then go onto to play,
playlist2 = mp3_playlist2.xml and
playlist1 = mp3_playlist.xml
[URL]
We have this wicked project requirement to force play a flash video from start to finish upon user login. One possible solution is to autoplay the video and disable the mouse and keyboard while the video is playing. Is there a way to disable the mouse and keyboard in flash? This means you cannot click anything and type anything until the video finishes.
View 1 RepliesI can't get my button to play the parent timeline.. I can get it to alpha out the MC but not play the timeline.. grrr..
ActionScript Code:
import com.greensock.*;
import com.greensock.plugins.*;
TweenPlugin.activate([FramePlugin]);
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[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
View 2 RepliesI'm trying to accomplish two things:
1) Have an swf file automatically start buffering as soon as the webpage loads, without it also auto-playing the video.
2) Implimenting a 'youtube' style play button which will manually start the playback (regardless of how much of the video has been buffered).
P.S. I'm using CS4 if that matters. I have a pretty solid html/photoshop/video background, but flash is almost entirely new to me.
P.P.S. I'd like this to be compatible with older versions of the flash player as well, if at all possible.
I have a bunch of copies of the same MovieClip that are dynamically created I want them to be stopped when the swf first starts.When I click on one of them I want that particular one to play.I think that I've figured out how to play a single MovieClip with event.currentTarget.play(); but I am stuck on how to stop all the clips from the start.I thought I could just use a instanceName.stop(); in my for loop, but no go.[code]I'm an artist working on a piece where I am cataloging sound recordings from people (eventually recorded live from the site... but that's a battle that I'll deal with in phase 2 and after I have a bit more actionScripting under my belt).I just wanted to explain myself a bit since Kglad, Ned, and dmennenoh have helped me a bunch through the development of the project.If your interested you can check out some of my works on my website.I know,I need to update the site, but its more fun to work on new projects.
View 5 RepliesI'm putting an swf on a website and it's working great except for IE. (Although it works great in IE 9). In some versions of IE it will start to play then stop as if the video was never load and in others it will just go white. It works great in other browsers, just our favorite browser IE seems to screw it up (big surprise).
View 2 RepliesI want to get the meta from an FMS server and start buffering (really I just want the first frame). Is there any way to do this other than calling play() and waiting for meta to call pause?
View 2 Replieshow to place SWF Movies into a site and have them play in the same window you start them in. I am interest in having it be similar to the way [URL] has there videos, even though those aren't swfs. I'd like there to be a simply play button and when it is done the play button comes up again.
View 0 RepliesI'm working on a project using a MVC design pattern where flvs are played form a xml playlist. I noticed something strange in the Output window. For the first flv the NetStatusEvent NetStream.Play.Start fires once, the second one fires twice, the third one three times....
Here is the part of the code where I load the video :
Code: Select allpublic function loadVideo(url:String):void
{
_nextBtn.mouseEnabled = true;
_playHead.x = 0;
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How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.
View 1 RepliesI have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]
View 2 RepliesI followed your tutorial for the Volume Control Slider [URL] and it works well, but instead of having to press play and turn up the slider I would like the song to play at start and volume at like 50, 75 or 100%. I've messed around a bit but haven't been able to come up with anything that works
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I am trying to play an MP3 using Actionscript 2. I have the following requirements: I don't want to wait for the MP3 to load before playing it. I want to know when enough of the MP3 has downloaded that I can start playing it. I don't want the MP3 to start playing immediately: I need to control when the play starts. An example scenario is that I need to start playing a 30-second MP3 exactly 8 seconds from now (at the top of the minute, let's say). Depending on the connection, I may or may not be able to download the entire MP3 by then, but I can almost certainly download enough to start playing without interruption.
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Is it possible (in AS2 or AS3) to have a button that starts a video as well as an MC at the same time? The idea being that the video will play alongside a movieclip that contains animated quotes from the dialog of the video, so syncing would be critical to.
View 1 Replies