IDE :: First Swf To Tell Second Swf To Start Play Move
Apr 23, 2009
I have two swfs which are loaded at the same time at html. the first swf is an intro that overflow on content, than when it is finished, it should tell the second swf to start play move which is originally stop at first. can it be done?
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".
On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.
With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:
info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.
i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]
I'm trying to have a movie clip with 4 buttons that moves to the four corners of the stage.Depending on which button is clicked, the movie clip goes to that corner.he trouble I'm running into is determining the variable start points. If the end goal is the lower right corner, it needs to be able to move there from the upper left, the lower left and the upper right. So I need to set the starting position as a variable I assume, but can't get it working.
I'm rewinding an FLVPlayer w/AS, but the little triangle on the seekbar doesn't move back to the start. The code I'm using is: videoComponent.stop(); videoComponent.seek(0); videoComponent.playheadTime = 0;
I have an FLV embedded in a ColdFusion page on a client's intranet site. This FLV plays perfectly on the test server. It also plays when the link to the video goes to the test server, rather than the intranet server the page is on. But when I set it up so the page pulls the video from the intranet server itself, the video will start, play for a few seconds, and then freeze. Sometimes (not always) after a minute or so it will play for a few more seconds, but then it will freeze again and that's it.
The file is embedded using FlowPlayer, but I've tried a different player (OSFlvPlayer) with the exact same result - plays on the test server, starts and freezes on the intranet server - so it's not the player. It's obviously the server, but what can I check? The MIME type is correct. Actually we tried it on both video/x-flv and flv-application/octet-stream (I saw the latter on a support site somewhere) and changing the value had no effect.
All I want, is to have a button (play_but) to start the process. I want to get rid of the enter frame business. I tried, but I had to click every time the button to draw the line. I just want to click the button once and have my line plotted.
var xspeed:Number = 2; var yspeed:Number = -2; var xpos:Number = 0; var ypos:Number = stage.stageHeight; graphics.lineStyle (2, 0xffffff); [Code] .....
Basically the code below has been designed so that a video starts at 52 seconds (rather than the beginning) when you press play. It works good right now, starts where it's supposed to, but I want to change the code so that it autoplays the video starting at 52 seconds. The problem with this though, is that when I try and set it for autoplay, the video starts at the beginning and doesn't wait for it to load to 52 seconds before it autoplays. Any input on the coding? I need it just so that the autoplay doesn't kick in until the video is loaded to the 52 second point
I've got 30 songs loaded into two playlists 15 songs each. Right now everything works great when clicked, I can not figure out how to get this thing to auto play. I am hoping there is a way to start playlist1 onload, and when it plays through the 15 songs then go onto to play, playlist2 = mp3_playlist2.xml and playlist1 = mp3_playlist.xml [URL]
We have this wicked project requirement to force play a flash video from start to finish upon user login. One possible solution is to autoplay the video and disable the mouse and keyboard while the video is playing. Is there a way to disable the mouse and keyboard in flash? This means you cannot click anything and type anything until the video finishes.
I have a bunch of copies of the same MovieClip that are dynamically created I want them to be stopped when the swf first starts.When I click on one of them I want that particular one to play.I think that I've figured out how to play a single MovieClip with event.currentTarget.play(); but I am stuck on how to stop all the clips from the start.I thought I could just use a instanceName.stop(); in my for loop, but no go.[code]I'm an artist working on a piece where I am cataloging sound recordings from people (eventually recorded live from the site... but that's a battle that I'll deal with in phase 2 and after I have a bit more actionScripting under my belt).I just wanted to explain myself a bit since Kglad, Ned, and dmennenoh have helped me a bunch through the development of the project.If your interested you can check out some of my works on my website.I know,I need to update the site, but its more fun to work on new projects.
I'm putting an swf on a website and it's working great except for IE. (Although it works great in IE 9). In some versions of IE it will start to play then stop as if the video was never load and in others it will just go white. It works great in other browsers, just our favorite browser IE seems to screw it up (big surprise).
I want to get the meta from an FMS server and start buffering (really I just want the first frame). Is there any way to do this other than calling play() and waiting for meta to call pause?
how to place SWF Movies into a site and have them play in the same window you start them in. I am interest in having it be similar to the way [URL] has there videos, even though those aren't swfs. I'd like there to be a simply play button and when it is done the play button comes up again.
I'm working on a project using a MVC design pattern where flvs are played form a xml playlist. I noticed something strange in the Output window. For the first flv the NetStatusEvent NetStream.Play.Start fires once, the second one fires twice, the third one three times....
Here is the part of the code where I load the video :
How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.
I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]
I have a game with multiple levels, which is working as I want it to. I would like to add just one extra bit of functionality. As each level starts, I would like a movieclip to play and then disappear after a second or so. The movieclip will just say "level 1", "level 2" etc, without any interaction. Ideally it will appear as the level loads, and then fade out to disappear.
I followed your tutorial for the Volume Control Slider [URL] and it works well, but instead of having to press play and turn up the slider I would like the song to play at start and volume at like 50, 75 or 100%. I've messed around a bit but haven't been able to come up with anything that works
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
I am trying to play an MP3 using Actionscript 2. I have the following requirements: I don't want to wait for the MP3 to load before playing it. I want to know when enough of the MP3 has downloaded that I can start playing it. I don't want the MP3 to start playing immediately: I need to control when the play starts. An example scenario is that I need to start playing a 30-second MP3 exactly 8 seconds from now (at the top of the minute, let's say). Depending on the connection, I may or may not be able to download the entire MP3 by then, but I can almost certainly download enough to start playing without interruption.
Is it possible (in AS2 or AS3) to have a button that starts a video as well as an MC at the same time? The idea being that the video will play alongside a movieclip that contains animated quotes from the dialog of the video, so syncing would be critical to.
i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.
I am designing a website with html pages and flash pages. When the user open a flash page (embedded in an html page) i would want to have a preload script. I found a couple of them but they all need to start at the first frame and have a go to and play script after. So my problem is that I already have an important script that make a image follow my mouse and the script needs to be on the first frame to. Is there any way to have both or maybe to have the preloader on a separate file or even change the way my script is written ?
figure out why the movie i just made is off stage. I just I don't want to start from scratch or move every object that is off stage onto stage. What did i do to get it here to begin with???
i want to make a movieclip play when i move the mouse up and rewind when i move to the down, and when i don't move to continue playing or rewinding. I have a code but it works only when i move the mouse up after half of the scene.
I want to follow somehow the mouse, when i move mouse up even a bit to change direction, now it changes direction only when i go after the half of scene, as in here [URL]