ActionScript 3.0 :: Duplicate MovieClips Stop All On Start And Play Only One On MouseEvent

Sep 2, 2009

I have a bunch of copies of the same MovieClip that are dynamically created I want them to be stopped when the swf first starts.When I click on one of them I want that particular one to play.I think that I've figured out how to play a single MovieClip with event.currentTarget.play(); but I am stuck on how to stop all the clips from the start.I thought I could just use a instanceName.stop(); in my for loop, but no go.[code]I'm an artist working on a piece where I am cataloging sound recordings from people (eventually recorded live from the site... but that's a battle that I'll deal with in phase 2 and after I have a bit more actionScripting under my belt).I just wanted to explain myself a bit since Kglad, Ned, and dmennenoh have helped me a bunch through the development of the project.If your interested you can check out some of my works on my website.I know,I need to update the site, but its more fun to work on new projects.

View 5 Replies


Similar Posts:


Professional :: Internet Explorer Flash - Start To Play Then Stop

Oct 15, 2010

I'm putting an swf on a website and it's working great except for IE. (Although it works great in IE 9). In some versions of IE it will start to play then stop as if the video was never load and in others it will just go white. It works great in other browsers, just our favorite browser IE seems to screw it up (big surprise).

View 2 Replies

ActionScript 2.0 :: Play / Pause Buttons To Stop Then Start Music?

May 23, 2005

How can I get the pause button to stop sounds and music, and the play button to start them up again? As of now, it only stops the animation, and lets the music continue.

View 1 Replies

ActionScript 2.0 :: If Statement - Start At One Frame And Play To It Then Stop Then When Click On It Again

Jul 3, 2006

I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]

View 2 Replies

ActionScript 3.0 :: Stop And Play All Child MovieClips In Flash With It?

Apr 13, 2012

I am stuck with the ActionScript here. I have a very complex animated flash movie for eLearning. These contain around 10 to 15 frames. In each frame I am having multiple movie clip symbols. The animation has been created using a blend of scripting and also normal flash animation.Now I want to create pause and play functionality for the entire movie. I was able to create the pause function but when i try to play the movie it behaves very strange. [code]...

View 3 Replies

ActionScript 2.0 :: Flash + HTML + Variables - Go To The Home.html Page An Animation Will Play From Start And Then Stop At The End Of It

Feb 25, 2010

when you go to the home.html page an animation will play from start and then stop at the end of it. However, for all other pages i.e contact.html aboutus.html we need the animation to skip to the end straight away and not to play the whole animation through. I was thinking this would be controlled by a variable or some kind of external text file ect. Basically in the first frame the actionscript needs to basically say

"if this html page is aboutus.html then go to the last frame and stop" and with the index page it would say "if this html page is index.html then keep playing"

View 2 Replies

ActionScript 3.0 :: MouseEvent To Start Current MovieClip Playing?

Jan 31, 2011

Clicking a button to start the current movie clip playing. In the following example, playButton is the instance name of the button, and this is a special name meaning "the current object":

Actionscript Code:
this.stop();function playMovie(event:MouseEvent):void {
this.play();}playButton1.addEventListener(MouseEvent.CLICK, playMovie);

View 2 Replies

ActionScript 1/2 :: Using Start Button To Start And Stop The Scene Or Movie?

Nov 19, 2011

Here is the action scrip that I created. Correct it if you can.

Process.visible = false;
Cycles.visible = false;
stop();

[Code]....

View 3 Replies

ActionScript 2.0 :: Bar - Play And Stop Button To Play And Stop Frames In A Flash Movie

Dec 1, 2004

give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck

View 2 Replies

ActionScript 3.0 :: Start To Drag The Scrollbar - Error #1069 MOUSE_UP Not Found On Flash.events.MouseEvent

May 31, 2010

As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me

[Code]....

View 0 Replies

ActionScript 3.0 :: MouseEvent Rollover Video Stop?

Nov 7, 2009

Is it possible to on MouseEvent.ROLL_OVER - to do a (videoPlayer.stop() I'm not having much luck getting the videoPlayer to stop/pause when the menu_mc is rolled over? Any thoughts?

[Code]...

View 11 Replies

ActionScript 2.0 :: Stop Mc On Mouseevent And Assume Playing With Delay?

Feb 23, 2009

Does anyone know how to:stop a movieclip on mouse click, make the movieclip wait for, say, 3 seconds and then assume playing again from the same frame that it stopped on

(The movieclip is an instance on the main stage, the actual footage is placed in a seperate mc)

Im using Flash 8 (gave up on 10 as I realised I would have to post questions here on how to make a simple button )

View 1 Replies

Media Server :: Stream.play (live_from_FMLE, -1, 4500, True) Got No NetStream.Play.Start?

Nov 5, 2010

I got a bunch of live stream from FMLE, say: "FMLE_channel1", "FMLE_channel2", "FMLE_channel3". And then on the server side, I created several corresponding republished stream called "channel1", "channel2", "channel3".

On periodical basis, we call Stream.get("channel1").play("FMLE_channel1", -1, 10, true) every 10 seconds. Similar things were done on the second channel & third channel.Soon after the above Stream.get("channel1").play() call, I should get the following events in sequence:info :NetStream.Unpublish.Successinfo :NetStream.Publish.Startinfo :NetStream.Play.Resetinfo :NetStream.Play.Start In the above case all are happy. Clients can view channel1, channel2, channel3 well.But then after a while, one of the three channels, in most case it would be channel1, will not be viewable.

With the server trace info, I found that after the Stream.get("channel1").play() call, only the following two events exists:

info :NetStream.Unpublish.Successinfo :NetStream.Publish.Starti.e. I was missing the play.reset and play.start event.I further checked and confirmed that the FMLE was publishing all three channels fine to the server. I was able to view the "FMLE_channel1" from flash clients, but not the republished "channel1". the version is FMS 3.5.0.

View 3 Replies

ActionScript 3.0 :: MouseEvent.Mouse_Over / Mouse_Out - Continuously Flickers And Doesn't Stop

Jan 24, 2011

I'm trying to create a preview of which tower is selected for my game. I've set all of the 'background' of the level up with a class called EmptyBlock, which has buttonmode set to false. I then added event listeners to each one (this.addEventListener( MouseEvent.MOUSE_OVER, onMouseOver ); ) for both MOUSE_OVER, and MOUSE_OUT. Inside my onMouseOver function, I'm manipulating the x/y position of a MovieClip, and setting it's visible status to true. Inside the onMouseOut function, I'm setting the x/y position of the MovieClip to -25, -25 (Offstage, just hiding it from view), and setting it's visible status to false.

However, when I run the code and hover over this class (EmptyBlock), the MovieClip I'm manipulating flickers. It continuously flickers and doesn't stop. I tried creating the MovieClip's class and removing it (Creating in OnMouseOver and removing it in OnMouseOut) but that too flickered. Traces say that it's running the MouseOut constantly while the MovieClip is over it but not when it's not. What am I doing wrong here? I'm probably making a stupid mistake but...

On a second, smaller note: Once this MovieClip's class is created, it obviously intercepts the clicks I want to go to my EmptyBlock class. Is there anyway to forward the click onto my EmptyBlock class? The MC is not a child of my EmptyBlock class (but it is added as a child after the EmptyBlock class).

View 9 Replies

IDE :: Duplicate Movieclips Hittest?

Jan 15, 2009

I am designing a flash game and I am having a bit of trouble with the Actionscripting, I wondered if you might be able to help me? I will try and explain how the game should function and I attach a JPG that shows the rough layout as well, hopefully from that you may be kind enough to point me in the right direction.

How it should function The idea is you have a glass that you control, left and right keyboard arrows control left and right movements and it only moves on the _x axis and the _y axis always stays at it's current value, this works fine and I have managed to add actionscript to the glass movieclip to do this, the movement also has gravity and friction which means the glass slides on a little even when you move to go the other way.

Using the Glass you need to collect falling object movieclips, there are two types, good and bad. When you catch the good it adds to your score and when you catch the bad it deducts from your score.

The falling objects need to be random and I have successfully managed to get 1 movieclip to fall by using actionscript code and also I have managed to set the _x position as random each time , the actionscript to do this has been applied to the falling object.

[Code]...

View 3 Replies

ActionScript 3.0 :: Stop All Movieclips On Stage And It's Nested Movieclips?

Sep 9, 2011

Looking for a way to stop all movieclips both are the stage and that are children of the ones on the stage.
 
I toyed with looping thru stage's children so I can first target clips on the stage. But I am getting error.
 
for (var i:int = 0; i < this.numChildren; i++)     if (this.getChildAt(i) is MovieClip)
{
this.getChildAt(i).stop
}}

View 5 Replies

ActionScript 2.0 :: HitTest Two Duplicate MovieClips?

Mar 15, 2009

I'm trying to hitTest two duplicate movies clips. One is a bullet and the other is an enemy. I have them properly duplicating, but I cannot figure out how to detect a collision between the two. I've trying everything I can think of, and so far I've only been able to get the hitTest working between the original enemy and the bullet duplicates.Here is the code for duplicating the enemy:

Code:
bb++;
duplicateMovieClip(_root.target, "t"+bb, bb);

[code].....

View 2 Replies

ActionScript 3.0 :: Using Same Class For Duplicate Movieclips

Mar 24, 2011

I have created an external class for a particular movieclip and I would like to link a duplicated version of this movieclip to the same class file.
 
Problem is I can't seem to do it. Even if I state the class as the BASE class of the new movieclip and create another random class name for it.

Is there a way I can get around this so I can assign my duplicated clip the same class name ??

View 9 Replies

ActionScript 2.0 :: Can't Rotate Duplicate Movieclips

Jul 23, 2006

I've created movieclips that duplicate and swap depths but I can't seem to get them to rotate. I want the mc to rotate when the rotate button is clicked. I have created a button file that executes the rotate function properly but I can't make it swap depths like the others. How can I get all of the functions into each object?

View 2 Replies

ActionScript 2.0 :: Removing Duplicate Movieclips?

Feb 29, 2012

I'm currently trying to make a cross-hair shooter game with an additional onstage character so that you not only shoot the AI, but also dodge using the arrow keys. The problem is, I have a code saying that if the AI hits the player unload the player, the AI, and the AI duplicates. The player and the AI are unloaded, but the AI duplicates are not! I tried fiddling with the code but just can't get it to work.

[Code]...

View 3 Replies

ActionScript 2.0 :: How To Duplicate MovieClips Using Function

Jul 3, 2006

I have yet another "I die-problem", not so drastic this time, though. I've only tried to solve it for two hours or so,it's killing me Well, as usual, I end up here, at the Kirupa forums.. and of course, l end up emptying the coffe-machine at work.. *runs for more espresso* It's an issue regarding the duplicateMovieClip function. I know how it works, and I know how to duplicate MovieClips using the function, however, I do have an issue figuring this out: Now, explained roughly:I have a MovieClip which contains yet another MovieClip. I want to duplicate both the MovieClip and it's child, but I want it to stay inside the parent MovieClip, just as the original MovieClip contained the original child.

View 13 Replies

ActionScript 2.0 :: Rotation With Duplicate Movieclips?

Aug 4, 2007

i found this file a while back ("dynamic_rotation") and i would like to rewrite it to place all the code in the _root on it's own layer.the duplicated squares don't move.here is the original code on the mc:

onClipEvent (load) {
y=100;
Angle_Inc=12;

[code].....

View 11 Replies

Flash Won't Auto-start Flash Intro Will Only Start After Play (ctr+entr)

Jul 21, 2009

i have a flash clip that i am trying to imbed into a joomla website of mine, and the problem is that it doesn't auto-start. If i open the swf file it will show a blank screen until i right click play or ctr+entr, on the website it simply doesnt show the flash. here is the link to the swf file [URL]

View 1 Replies

ActionScript 3.0 :: Stop Moving MC - Fish To Stop Swimming After Clicked It And Start Swimming After Another Click

Jan 1, 2012

what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.

View 1 Replies

ActionScript 2.0 :: Duplicate MovieClips Into A Multiple Numbers?

Apr 11, 2011

that how can i duplicate a movieclip to as much numbers i want through out the stage using actionscript2. i have searched lots of posts in sites but i can't get it

View 6 Replies

ActionScript 2.0 :: MX: Dynamic Duplicate & Remove Of MovieClips

Aug 9, 2005

I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:

[Code]...

Then I position each instance- and I fill an array with the number ("pg"), because: I also have the option to switch to a different view and at that point I want / need the MoveClips to disappear. So I have a function tied to the switching that goes through a loop for all instances of the movieclip copies (using the array with the IDs from the example above) and remove them.

[Code]...

View 1 Replies

ActionScript 2.0 :: Collision Detection Between Two Different Duplicate MovieClips

Apr 8, 2007

I was wondering how to have collision detection between two differente duplicated movie clips. For example, a duplicated bullet hits a duplicated bird, how do I make it so that it detects collision when the duplicated bullet(bullet+x) hits the duplicated bird(bird+x)?

View 3 Replies

ActionScript 2.0 :: Functions In Duplicate Movieclips - Position Is Not Right

Apr 9, 2008

I will have 5 type of buttons. Each type I will duplicate (+1) at some condition. Each button is sharing a same functions, just some difference in value and positions. Button type's name:bug1, bug5, bug10, bug20, bug50

[Code]...

View 4 Replies

ActionScript 3.0 :: Duplicate MovieClips Made By Flash Drawing API

Jan 12, 2012

I have this current simple setup:

- MOVIECLIP1, with more than 30 run-time drawing shapes that modify on enterframe.
- and MOVIECLIP2, wich should contain an exact copy of MOVIECLIP1 drawed data.

The point is that MOVIECLIP2 will be as a "reflection" or "shadow" of movieclip1. I won't need to do any interaction with it, only apply filters. Is there anyway that this can be possible - rather than having to draw the same shapes twice on both movieclips?

View 4 Replies

ActionScript 2.0 :: Adjust The _x And _y Area Positioning Of This Set Of Duplicate Movieclips?

Jun 25, 2003

how can I adjust the _x and _y area positioning of this set of duplicate movieclips? 710 x 143 are the dimensions I would like the duplicateMovieClip to take place, but it is not the positioning. How can I fix this?

[AS]
duplicateMovieClip (flower, "mc"+i, i);
setProperty ("mc"+i, _x, random(710));

[code].....

View 11 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved