ActionScript 2.0 :: Volumeslider - Sound To Start Directly When Press The Play Button
Apr 21, 2005Look at this tutorial [URL] I want the sound to start directly when you press the play button, without having to adjust the volume.
View 14 RepliesLook at this tutorial [URL] I want the sound to start directly when you press the play button, without having to adjust the volume.
View 14 RepliesOK, say I have a button that does something, like go to the next frame, is there anyway to have it play a simple sound located in the library without looping?
View 8 Repliesi'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
View 3 RepliesIs it possible to create a button that when you press it and hold it, it will play a sound, and when you release it then stops the sound?
View 2 RepliesI have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
I have a sound bite (~500ms) and want when a key is pressed and held the sound is played.However, what I appear to be getting is the sound triggered to play every time the key down event is triggered (not suprising & makes sense since key is held down). This creates what sounds like several copies of the sound being played at same time only shifted slightly. Very ugly sound btw.My thought is to have a way that even if key is continued to be held down the sound bite is looped but not overlapped.Tried several things such as using Event.Sound_Complete listener, tracking the position, transformation things, timers, etc without success.
View 2 Repliesi'm trying to write the code for a flash animation which uses different movie clips and buttons.all the movie clips are in the same layer but i've written code to make all but one invisible when the animation loads.
dance._visible = false;
harmonica._visible = false;
violin._visible = false;
i've then got buttons which are supposed to make the movie clips visible, but then disapear again after the clip has played.i want to be able to press one button to have one clip start playing, but then i want to be able to press another button which stops that movie clip and starts a new one playing.this is what i came up with but it doesn't work
on (press) {
violin.stop();
harmonica.stop();[code]....
this script is from one of the buttons which is supposed to start the movieclip harmonica and stop violin playing.i've got the same code for violin but the other way round.when i press a button it works fine and plays the clip which then disapears (leaving a default clip which plays all the time visible) but pressing buttons to interrupt the clip and play another one don't work properly. the movie clips don't stop and reset when they are interupted. they kind of pause instead. when i go to play a clip that has previously been interrupted it starts from where it has been paused and not from the beginning
i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed
[Code]...
I have a interactive movie clip with buttons. The problem I have with my movie clip is that whilst the movie is playing and I click the forebtn, it stops the movie. Ideally I would like the movie clip to start playing straight away when I press the fore button.
[Code]..
iam loading in jpg's thru xml -- now when they load in they are fading in so i have this
holder_mc is my movieClip they are loaded into
[CODE]...
I've made this game in Flash Builder 4, I thought it's all working but when I press the play button nothing is shown and it's not working at all.
package{ import flash.display.MovieClip; import flash.events.*; import flash.ui.Keyboard; public class Pong extends MovieClip { public var ai:MovieClip = new MovieClip; public var playerone:MovieClip = new MovieClip; public var [code]..................
I'm having the worst time figuring this out... Here is the movie I made: [URL] and I want it to stop, then when i press that circle, continue with the animation. right now i have a stop(); on frame 19 the button is named myBtn I have tried all kinds of myBtn.onRelease = Play() but when I do that, i get errors and it no longer stops...
View 7 RepliesI'm looking for some help regarding stopping sounds in Actionscript 3. Basically I'm making an interactive story game, basically a quiz game. On the main menu I have a narrator talking. What I basically want to do is have the track stop playing when you press the play button. I have the soundtrack playing already and the play button too. I just can't figure out how to get the sound to stop when I press the play button and it goes to the next scene.
[Code]...
I have it like this;
on (release) {
alexSound = new Sound(this);
alexSound.attachSound("coolsound");[code].....
But i dont want it to play two songs at the same time if i press the button twice.
i need to make a certain movie clip play when i press a button.
View 4 Repliesi want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11);
var fl_SC_11:SoundChannel;
//This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true;
Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
[Code]....
I need to learn ActionScript. I have no basic knowledge on ActionScript. Can I directly start learning ActionScript3 or I have to start with ActionScript1.
View 3 RepliesAll I want, is to have a button (play_but) to start the process. I want to get rid of the enter frame business. I tried, but I had to click every time the button to draw the line. I just want to click the button once and have my line plotted.
var xspeed:Number = 2;
var yspeed:Number = -2;
var xpos:Number = 0;
var ypos:Number = stage.stageHeight;
graphics.lineStyle (2, 0xffffff);
[Code] .....
i have an object that i want to drag and drop with the same event.Something like on press start drag and on press again stop drag. I'm sure it's pretty simple with and if and else statment but i can't find how to do that...The best i have done so far was this:
[Code]...
I'm trying to accomplish two things:
1) Have an swf file automatically start buffering as soon as the webpage loads, without it also auto-playing the video.
2) Implimenting a 'youtube' style play button which will manually start the playback (regardless of how much of the video has been buffered).
P.S. I'm using CS4 if that matters. I have a pretty solid html/photoshop/video background, but flash is almost entirely new to me.
P.P.S. I'd like this to be compatible with older versions of the flash player as well, if at all possible.
How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?
View 14 RepliesI just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
I'm using AS2 and fps120.I'm creating a tetris game, but I encountered a problem: I made a function which makes the block go directly to the bottom on the press of "space".I used
if(Key.isDown(Key.SPACE)){
...
}
But when I pressed space, the blocks stacked up immediately. It's because after I press space, another block apears immediately and goes to the bottom immediately, and keeps going until I release spade. It isn't a problem if I use lower fps, but my fps is 120, which means even I release space as quickly as I could, at least six blocks would stack up. I want to know is there anyway to detect the releasing of "space" or a detection which only detects on the instant I press, instead of when the key is down.
I've been trying to make a button to play a sound, I've created the button and have a sound in the library, but can't manage to get the button to play the sound!!! I get this error: 1120: Access of undefined property knock_sound.
I think I need to give the sound an instance name but it says I need to use AC2 to do that!!
after importing the sound to the library, and naming the class sound1, here is the code used
its a simple code, and theoretically should work - but for some reason, its not registering the sound as being played.....
When you click the first time on the button, it should start the song, when you click a second time on the button, it should stop the song. how do i make this with actionscript 3?
View 1 RepliesI have been working on flash in school, and the school upgraded from flash MX to flash CS5, i have then gone to make my project in AS3, however, it is very diffrent from AS2
My problem, is, all i want is a button to play a song from the libray (not from a URL on the internet like the code snippet) and my ICT teachers have no idea how to use AS3. I also need is a play, stop and pause button, and a volume control slider, i CAN do all these on AS2, i infact have it set up (but without a pause button) but, i cannot do this in AS3 and i need it done bady.
How do I play a sound on CLICK or the button's down state? I know how to slap a sound on the timeline but not how to put it specifically to the button and it's down state.
View 3 RepliesHow to add both pause and play sound button in a single button.. on play it shows the image pause and on pause it shows the image play.
View 4 Replies