ActionScript 3.0 :: How To Eliminate A Line Return?
Jan 15, 2010
Trying to figure out why, and how to eliminate a line return I'm getting.
ActionScript Code:
var myTextField:TextField = new TextField();
var css:StyleSheet = new StyleSheet();[code]....
The out is intended to look like this: This text should all be on one line, but is not.but looks like this: This text should all be on one line, but is not.There is something about the em tag (and others) that causes it to perform a line return.
How can I get the text from the textarea component along with the line feed & carriage return characters?
As now, I amusing the text to send email. But in email, it showing all in a line rather than multiline, which means carrriage return and/or line feed characters are missing. How can get them?
myNews=<FONT COLOR="#FFFFFF"><B>This is bold 24 point text</B><P></P><P></P>blah blah</FONT>
As i could read on macromedia 's web site:Use an empty pair of <P></P> tags to insert a line break. Use two pairs to insert a line break and carriage return.But this isn't working.
I've created a logo for a company, and I made an intro animation sequence, but with all the fades and different things going on, the two second animation turns into about five seconds.it's ridiculous. so i guess i'm asking if there's a way to publish to video format that will actually work, or for some recommendations on third party software that could publish to quicktime or avi successfully. all the ones i've tried don't play movieclips
I have an animation with about 250 symbols (of six images) moving constantly for about 80 frames, after which it loops back to begin again. Between each loop, I get a pause. I have other looping animations without significant pauses (some with as many symbols), and I can't figure out why I get it here.
i am doing a project that requires real time green screening. Basically the user will see themselves onscreen (with the use of a webcam) with an animation happening behind and in front of them. There will be a green screen behind the user so how do i eliminate the green screen?
[url]...I know it may be not really a Flash problem but how to obtain that kind of effect when the window to the some point - horizontally, has no scrollbars even if the content seems to be longer than the windows current size?
I have a movie with this movieClipLoader code in the first frame:
Code: //LOADER //Listener to the loading of the movies var loaderListener:Object = new Object();
[code]....
The movies that I load (movie1...movie8.swf) each one have another movieClipLoader to load other movies into them.I am having a problem that I get after I load a few of the movies, I get the message thet "There is a script that is making the Flash player run slowly..."I am guessing that there is a problem with the loading of movies in memory (I already checked for loops and didn't find any non ending), and I was wondering if there is any way in Flash to completely eliminate the load in memory, to prevent the "There is a script that is making the Flash player run slowly..." from happening.
Working on a game where I load the level details from a XML file. In the XML file I list of the names of characters that I want to show on the screen; i.e. Snoop, Kilerz, Matts, etc.In my FLA file I have MovieClips that are named Snoop, Kilerz, Matts, etc.Currently I do this in my Character function:[code]so I can eliminate the switch statement as I have about 15 characters. When I use the new this[charId] I get the following error (for charId = "Snoop":error: Error #1069: Property Snoop not found on Character and there is no default value.
When using SWFObject I call the AS3 function playwhenenoughdownloaded() to start the video playing. However, even when the download progress bar is well ahead of the play head, the video and audio sometimes halt briefly before continuing. This happens even when playing the movie a second time after the entire file has been downloaded. It also happens when no other application is running on the local machine. This problem can be viewed on our website [URL] by clicking one of the icons in the left-hand frame. how to prevent this from happening?
I need to figure out how to eliminate an enemy upon mouse click. I have a crosshair movie clip that im using because it follows the mouse. i need it to eliminate an enemy using the center of the crosshair when i click on them.
I can't see a way to get rid of certain borders within a DataGrid. I'd like to eliminate a side border on 2 of my columns so that they appear to look like a single column.I'm trying to implement a "clear value" button on each of my DataGrid rows. I was able to have a button show on a custom ItemRenderer from a separate ActionScript file, but I was unsure how to have the button click event propagate to the mxml file where the DataGrid is located. It would be much easier for me to have an extra unresizable column with a 'clear' button.
So, to reiterate: Is there any way to change the border style or eliminate certain borders of a DataGridColumn?
The problem i've run into is I play the sound (embedded in the timeline so i can sync up animation) in a scene, then move onto another scene using a button. But by the time i get to the 4th or 5th scene all the sounds that I have previously played all play at once. Even if I use the SoundMixer.stopAll(); at every possible chance - it doesn't seem to unload the sounds from memory.
I have a flash movie using actionscript 2.0. I want to delete the white border around a ScrollPane component i added to my flash movie. I also want to get rid of the horizontal scroll bar at the bottom of the component.
For better clarity of what i mean, I also attached a picture sample of the scrollPane component.
Using the following code, I push data from an xml file into a classic dynamic text box that is configured to render text as html. For some reason there is an obscene amount of white space between paragraphs. I am not sure why it is there since I have already set it to ignore white space. How would I get rid of it?
I'm trying to optimize my project and eliminate unnecessary function calls, and the one I use the most is Math.abs. I ran a quick test and I use it 200-300 times each frame; checking for collision between the character and monsters, determining if objects are close enough to be in view, and some other misc calculations of that sort.
I've got a textfield with a bunch of punctuation which is always surrounded by spaces. So that for instance: I don't recall saying 'pick up the boot' or 'now is the time'. But it's possible , so I may have. What is the regular expression syntax to get rid of these spaces? I'm working in actionscript. It's actually both leading and trailing, as you can see from the above example.
I am trying to find a way to avoid using FXG in one of my applications but run into a problem where the captured bitmap is not exactly the same as the original filled FXG paths.Originally, let's say I have a 3 shapes that are adjacent to each other (you can imagine a pie chart with 3 slices). I used "cutImage" function below to capture the filled bitmap data and display the 3 pictures. However, we discovered that there is a 1 pixel gap on the side where each shape meets the other shapes. Not sure if there is any relationship, but the captured bitmap is exactly the same as displaying the filled path directly but with "cacheAsBitmap" set to true. If we just display the filled paths with cacheAsBitmap set to false, there are no gaps between the shapes
I am attempting to create a Flash5 menu tree, following the Flash4 tutorial at this [URL] I have created the two MC's (a "topMenu" and a "subMenu"). However, when I place the two MC's on the first frame of _root , the properties of the associated buttons get screwed up if I place the two MCs in a verical alignment. It appears that Flash5 makes a consolidated object, such that the _height property for the second MC is determined by adding the _height property of both MCs.
1. Could you confirm that this is what's taking place? 2. Is there a way to use Scope to eliminate the problem? 3. Other recommendations?
NOTE: if you move the lower MC out to the side, the problem disappears. Although a workaround, this seems to be a poor way for the program to function.
I have a working TCP/IP socket server that loads 3-flash files in succession. How can I unload previous files and eliminate the garbage build up? 2-Flash clients are active, 1-the loader, 2-the next Flash file being loaded, however "the Flash files don't unload." Maybe there's a "put - kill" method or something similar to addChild removeChild in as3.
how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach after 2 second mc2 attach --> remove mc1 after 2 second
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:
in Flash CS4 I have static text like: Line1 and line2 It's in 9 point Arial Regular as a device font. If I set the line spacing below 3.9 the second line dissappears from the compiled SWF file. It still shows in the FLA file. The same thing happens at 6pt but NOT at 5pt or less.
Is it possible to load a text file using line breaks as a delimeter rather than having a &var= at the beginning of each line? Like by a for instance? I have a text file with about 1000 lines that I need to load/display.
I'm in the process of teaching myself the components of the CS4 Design Premium package using the Adobe Classroom in a Book series. I'm currently going through the Flash CIAB and i've started using the pen tool. The task involves creating a wave like design across the stage. Whilst this in itself is simple, the final instruction is to click on the first anchor point to close the shape. In the illustration, the closed shape seems to automatically extend around the stage, however when I click on the first anchor point, the line automatically connects between the two points in a straight line.
Am I doing something wrong? The next step is to fill this area, but with the straight line effect that I am getting, this becomes impossible. I should point out that the instruction states that the pen tool line should extend off the stage. I have done this, but even then on clicking on the first anchor point the shape is closed incorrectly.
I am trying to dispatch an event but not sure when I should do it to get the right results. The first event "submitClicked" is in the right spot and works great. However, the second event "dataReady" seems like it might be a problem. I need it to be dispatched after this.compiledFormData is set.Does AS3 wait for each line of code in a function to be executed before moving on to the next line?
// -------------------------------------------------------------------- public function submitForm() {