ActionScript 2.0 :: Make The Scrollbar Move While Using The Scrollwheel On The Mouse?
Mar 21, 2012
I've got this project with a simple draggable custom scrollbar, my client wants to also incorporate mousewheel functionality. So I added that and it works fine, but I can't figure out how make the scrollbar move while using the scrollwheel on the mouse. I've tried a couple things but I'm not quite getting the math or the logic to make it work right.This is what I have for my code:
Code: This part works the scrollbar by dragging - txt is the content that scrolls
Looking for code to enable zooming in/out on a graphic or movie clip using mouse scrollwheel with origin of scale change being at the mouse cursor position. I have one where it is at top left. I also require it to stay proportional, when applied to a rectangular graphic my code makes it go letterbox on zoom out!
The enemy class has a bitmapped embeded into it. I am using FlashDevelop to program. When I do something like enemy.x+=1 it works, but when I try using my tween it script the enemy stands still no matter what the position of the mouse.
I got a containers gallery whitch I made and I want the containers down outside the screen to come up when the mouse goes down. (If not please contact me in private and I will show you my flash).
Here is my main.as. I am using FlashDevelop to program this. why the Enemy object (which is displayed as a certain sprite) does not move towards the mouse?
I'm trying to figure out how to make an object move vertically or horizontally a set distance once the object has been mouse clicked and then stop. Sounds relatively simple, but I'm pretty clueless at it.
I'm wondering how I would go about making a Mouse Trace, on a line that's preset but my choosing to let people enter into my Flash and/or progress throughout it. Basically, I have a picture of say, the number 5, I want to be able to have people use the mouse cursor to trace the 5 from one end to the next, and once completed the sites move forward. Though, I will be using my company logo which is a bit more advanced than a single number or letter form. If no one is sure what I'm talking about I've added a picture to demonstrate what I'm trying to do. Another idea I have if this one can't be accomplished, is a slide bar.Basically, it would look like a timeline control in say, VLC, and I would have the user drag a button from one side to the next to unlock and move forward. Though that may seem a bit more simple that my main idea, I would also like to be able to get really advanced with this second function and make a series of slide bars, say, 3, and they have to be slid in a certain manner, like slide bar 1,3,2 then it unlocks and moves forward.
i am trying to make a drawing board(like colouring book) where when i click and MOVE THE MOUSE it colours the object(more like a brush and not as a paint bucket)i would like to know how to colour objects individually(without coloring background) and the most IMPORTANT is there any way to detect what percentage of object had been colored(like if 100% of object coloured something happens!)
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
I'm trying to make some butterflies move around on a mouse over. The catch? I'm trying to get random movement but not in straight lines, rather I need curves (or lots of very short lines) as butterflies are not on rails. My AS is pretty weak in this kind of area (or any area)
I'm working on an mp3 player. It makes use of a custom scrollbar I found here[url]...
I've gotten it to work so far, but there is one bit I would like to add. I would like it to scroll to specific y-coords when a button is clicked. The code for the scrollbar is all in an external AS file, which is referred to by an exported movieclip in the main fla.
It has been awhile since I have worked in flash.Right now I am working on something where I would like a panel to disappear when someone mouses off the stage.stage.addEventListener(Event.MOUSE_LEAVE, leaveHandler); It usually works fine but if I move my mouse really fast it doesn't fire. I have also tried the same thing using a custom invisible button that surounds the perimeter of the stage and I have tried ROLL_OVER and MOUSE_OVERand again, if I do it too fast my event doesn't fire (I am using trace)I can't find anything on the net about this - is this typical of flash that if you move your mouse too fast you break it? Do I need to increase my frame rate (I would really rather not because I have perfectly timed animations - I am at 30 frames per second)
As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I am creating mouse scroller and when I insert actionscript my images wont move depending on the mouse movements..I am using Flash cs5 and Actionscript 2.0...this is my actionscript:
I am trying to have two guestures on a SpriteVisualElement which I thought should be pretty simple implemented: Mouse_Move for sweep Gestures and mouse click to enable.. So I have 2 Eventlisteners on my stage:
[Code]...
The main problem is that every type of sweeping on the screen also fires the taphandler().. how to identify the correct event? I tried to to my taphandler only if(!event.buttondown) but no success.
I started another thread where i had gotten help and combined the snow tutorial and the programatic mask tutorial to create particles that reveal an in-focus image over a blurred one. I just need help making the particles swarm around the mouse when it is present and have the particles just float around when not. Presently the random motion is just fine and looks like this (i just inverted the this._x and this._y so that they would go with the mouse direction not away from):
The scrollwheel functionality is not natively supported in flash on mac os.So, in order to make it works, i used the AS2 class i found on the pixelbreaker blog [URL] and i used it with the swfobject javascript embed system (the last version 2.2).So, actually, on a mac os, the mousewheel event is traced through javascript instead of the movie itself.And it works.
But i fail to understand why it does not work on fullscreen mode (while on pc works in both ways, on mac works only if the movie is in displaystate normal).Did any of you had the same problem that i have and found a better solution, or maybe some advice on why it does not work in fullscreen mode?
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
How can you restrict the mouse so that users cannot move their mouse into a certain area, (or a certain y or x value)? This is useful to me because I need it for a game.
...only if its a top tier movie clip. If the movie clip is embedded in a slide show, it doesn't work properly. It works only when I turn the scrollwheel and move the mouse in the same direction at the same time. Kinda strange, isn't it? Is there a fix?
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
I tryed to create a movieclip that simulates the windows' windows, lets say it... this is my swf: [url]....at first look, it seems to work right. Its draggable and scalable just like a windows os frame. But so far so good, try to move the horizontal scrollbar thumb till it reaches its limit. Then scale the movieclip.
I have a thumbnail scroller, it's working when I preview it in flash or in IE when the files are not on my server, however when I upload them to my site, the scrollwheel no longer works.
I added a simple event listener to zoom in and out as the mouse wheel is moved:
[Code]...
This works perfect. But when displaying the flash application in a browser and moving the scroll wheel, zooming in and out works perfect and the browser window scrolls up and down. How do I make it so the browser window stays in place and is not affected by the scroll wheel at least while the mouse is on the flash application?