ActionScript 2.0 :: The Enemy Keeps Looking Left While Being Defeated?

Aug 17, 2011

When I defeat an enemy when it is looking left. it looks left while being defeated but When I defeat an enemy when it is looking right. it still looks left while being defeated.How can I make an enemy look right instead of left while it is defeated?

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Code:
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[Code]....

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[Code]....

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[Code]......

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ActionScript 3.0 :: Move An Image Left To Right And Right To Left Automatically?

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I have an Image called "PanoramaImage" (which is very long in width). I want this image to move from right to left & from left to right automatically.I am using flash as3. I am loading this image from the same folder where the .fla file exist. Right now I have the code which will help my image to move by using Up & Down arrow keys.The following is the sample code i found on web.

var loader:Loader = new Loader();
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[code]....

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[Code]...

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Code:
private function update(timeDifference:Number = 0):void
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for each (tempEnemy in enemyManager.enemies)

[code]....

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I am trying to program a game and I want the enemy character to fire a bullet every second, but instead he is firing an infinite amount of bullets right after the other. Here's the code with the timer:
 
if (k == 0){
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[code]....

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I need to figure out how to eliminate an enemy upon mouse click. I have a crosshair movie clip that im using because it follows the mouse. i need it to eliminate an enemy using the center of the crosshair when i click on them.

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ActionScript 1/2 :: Get Enemy Offstage To Enter Stage

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I'm trying to get the enemy offstage to enter the stage on the right and then once its x position equals 400 I want it to start moving back and forth (on x, there's no y movement).

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package {
import enemies.Enemy;
import flash.display.Sprite;
import flash.events.*;

public class Main extends Sprite {

[Code]...

The enemy class has a bitmapped embeded into it. I am using FlashDevelop to program. When I do something like enemy.x+=1 it works, but when I try using my tween it script the enemy stands still no matter what the position of the mouse.

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Here's what I'm working on: http:[url].....

What I would like it to do, is for the enemies to swarm, but not walk "through" each other.Because the player only has his fists to defend himself (stipulation of the game unfortunately), they need to start far away, but then come up to the player's range and then mosy about in front of the player, jabbing him from time to time. The only thing, is that currently they look like paper dolls, because they move through each other, and the movement isn't very good either. This will allow the player to punch away their health until theirs none left, starting the new wave. my first big problem is the enemy movement and interaction with each other in a simulated 3d environment.The second would be how to get the player to deal damage to them, how can you tell that he punched the guy in the front row, etc.

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I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.

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package
{
import flash.display.MovieClip;
import flash.display.Stage;
import flash.events.Event;

[code]....

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