IDE :: Get Sound For First Enemy And None For The Other Two?

Dec 3, 2009

Im doing a little game with three kinds of enemies. When each enemy blows up I'm trying to put in a different sound. Right now I get sound for my first enemy and none for the other two. The code is the same for all(?). Here's the code:

[Code]...

i have NO idea but will continue 2 scrabble around blindly 'till someone throws me a bone

View 2 Replies


Similar Posts:


ActionScript 2.0 :: Movieclip - When It Hits The Enemy, It Goes To The Enemy's Second Frame?

May 31, 2004

i have one movieclip and i have another movieclip>enemy...okay so when the first movieclip goes over the enemy, nothing happens until i roll out! all i want to do is the movieclip, when it hits the enemy, it goes to the enemy's second frame and that's it ! there are no syntax error in this script, just something i want to do that apparently doesn't work right.here is my code:

Code:
onClipEvent (load) {
speed = 2;[code]...

View 14 Replies

ActionScript 2.0 :: Enemy Attack - Make The Enemy Pause When It Reaches The Character, Then Choose An Attack To Use?

Mar 18, 2006

I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:

onClipEvent(load){
movethy = 7;
scale = _xscale;[code].....

Now this works quite well and the enemy stops when it hits the character, but the problem is, it wont complete a full attack, instead it plays a few frames of the attack MC. Now i have every attack in a different MC (Frames 2-5) inside the Enemy MC. How can i make the enemy pause when it reaches the character, then choose an attack to use? From there i'll be on my way and can script the hittest and so forth.

View 2 Replies

ActionScript 2.0 :: If Hit The Enemy Ball (instance Name Is "enemy") It'll Disappear?

Mar 28, 2008

I have a ball (instance name is "ball") and if I hit the enemy ball (instance name is "enemy") it'll dissappear, and add 100 points. At the same time, I want them to multiply and get faster.The enemy has a follower code:

onClipEvent (enterFrame) {
if (_root.ball._x>_x) {
_x += 2;[code]....

And the ball has a code that is secret because if I give it to you it'll spoil the game idea.The dynamic text box has an instance of "points".I have my mute sound control done and the ball you control done.

View 2 Replies

ActionScript 2.0 :: How To Duplicate The Enemy

May 2, 2009

I'm trying to make a small game and I've got most of it done. I just need to learn how to duplicate the enemy, so when one dies another one or two can take his place. The enemies instance name is "ninja" (no quotes).

View 1 Replies

ActionScript 3.0 :: Enemy Move To Player?

Mar 7, 2009

create a basic enemy AI that will make it possible for the enemy to move towards the player. Also something to make it so that the enemy will rotate when it moves.Good example of what im explaining is here but its Actionscript 2 instead [URL]

View 2 Replies

ActionScript 3.0 :: Enemy UI - Move To X And Y (Animation)

Jan 4, 2010

I've been trying to make my somewhat first game, and got stuck. Trying to make the "Enemy UI".
You don't need any background info.
Enemy is at 100X and 200Y.
Make him move to 350X and 50Y. ( in a somewhat animation )

So I was thinking, check if Current X is smaller or bigger than 350, then every frame (or by Time Animation ), do x++ or x-- Accordingly.
Same for the Y.
Is there a better way to it? Something that will make the animation smoother? A way that's better, can be "upgraded" in the future?

View 4 Replies

ActionScript 2.0 :: CS3 - Using 'A' Or 'S' The Foliage Or The Enemy Just Disappear

Jan 16, 2010

Excuse me, I'm making a flash game. But, it's kinda odd. I'm using Adobe Flash CS3 and Windows7 64-Bit as OS. Here's the link (around 1MB (FLA and SWF)) : [URL] The problem is : When I shoot using 'A' or 'S', the foliage or the enemy just disappear. Sometimes it's fine, sometimes it's wrong. Is my AS wrong ? Or is it because I'm using Windows 7 64-Bit ? It's for my final assignment. I've tried this past 2 days and I don't know what to do anymore >.< The deadline is this month.

View 1 Replies

Way To Remove 'Enemy' When It Comes Into Contact With 'bullet'

Jan 18, 2010

Basically i just need a simple way to remove the "Enemy" when it comes into contact with "bullet".Ive been looking on the internet but its just really confusing me at the moment. And im not sure how easy its gonna be with the way i have set it up.

View 1 Replies

ActionScript 2.0 :: Can't Get Character To Die When He Touches The Enemy

Oct 25, 2009

I added attack to my character in the game and he attacks and the enemy dissapears, the problem if I can't get my character to die when he touches the enemy. I got it to work once but what happened was that even if I hit the enemy, as soon as I hit it I got to the game over screen and got stuck on a loop between the gameover screen and the moment I defeat the monster.

View 2 Replies

ActionScript 3.0 :: Instance Of A Random 'enemy'

Nov 5, 2009

I am building a whack-a-mole game in AS3. I have the basic structure down but am trying to figure out how to have one instance of a random 'enemy' appear in one slot at a time. So there would not be a duplicate 'enemy' anywhere else simultaneously as well as only one instance can occupy a slot at a given time.Anyone have any suggestion on what direction? Array? for loop?

View 1 Replies

ActionScript 2.0 :: The Enemy Keeps Looking Left While Being Defeated?

Aug 17, 2011

When I defeat an enemy when it is looking left. it looks left while being defeated but When I defeat an enemy when it is looking right. it still looks left while being defeated.How can I make an enemy look right instead of left while it is defeated?

View 1 Replies

Make An Enemy Bullet Go Towards The Main Character?

Oct 12, 2008

How would i make an enemy bullet go towards the main character?

View 7 Replies

ActionScript 3.0 :: Create An Enemy Spaceship That Has A Simple AI?

Jul 31, 2011

i.e. everytime the spaceship reaches a point a new one will be created randomly and the ship is flying to it (etc., etc.)Problem is that it doesn't really work because after the ship flies around for some time it suddenly stops to move. It's a matter of time. Sometimes the problem occurs after 5 seconds then again the spaceships flies around for 2 - 3 minutes and stops the movement immediately.Currently I have no clue where the problem is. I already checked the distance function but so far it seems to be okay

This is the code (just an excerpt):

Code:
private function update(timeDifference:Number = 0):void
{
var step:Number = (timeDifference / 1000) * timeBasedUpdateModifier;
for each (tempEnemy in enemyManager.enemies)

[code]....

View 7 Replies

ActionScript 3.0 :: Enemy Character To Fire A Bullet Every Second?

Jul 21, 2010

I am trying to program a game and I want the enemy character to fire a bullet every second, but instead he is firing an infinite amount of bullets right after the other. Here's the code with the timer:
 
if (k == 0){
var shootRight1 = new Timer(1000,1);
shootRight1.addEventListener(TimerEvent.TIMER_COMPLETE, enemy1shoot);
shootRight1.start();

[code]....

View 5 Replies

Code To Eliminate An Enemy Upon Mouse Click?

Dec 10, 2010

I need to figure out how to eliminate an enemy upon mouse click. I have a crosshair movie clip that im using because it follows the mouse. i need it to eliminate an enemy using the center of the crosshair when i click on them.

View 5 Replies

ActionScript 1/2 :: Get Enemy Offstage To Enter Stage

Aug 25, 2011

I'm trying to get the enemy offstage to enter the stage on the right and then once its x position equals 400 I want it to start moving back and forth (on x, there's no y movement).

View 7 Replies

Flash :: Make Enemy Move Towards Mouse

Oct 1, 2011

package {
import enemies.Enemy;
import flash.display.Sprite;
import flash.events.*;

public class Main extends Sprite {

[Code]...

The enemy class has a bitmapped embeded into it. I am using FlashDevelop to program. When I do something like enemy.x+=1 it works, but when I try using my tween it script the enemy stands still no matter what the position of the mouse.

View 3 Replies

ActionScript 2.0 :: Game Enemy Movement And Interaction?

Mar 17, 2008

I'm relatively new to creating games, however I've been a flash website developer (and designer) for over 7 years, and am used to OOP and AS2 Event-based programming. It was a bit tough to swallow the one-global function runs everything method but it all seems to be going fine now. The only problem I'm having right now is my math, and character movement and interaction.Also figuring out hitTests when the player punches, seeing as how you might have multiple hitTests be true, yet I want only those in the front row to receive damage.

Here's what I'm working on: http:[url].....

What I would like it to do, is for the enemies to swarm, but not walk "through" each other.Because the player only has his fists to defend himself (stipulation of the game unfortunately), they need to start far away, but then come up to the player's range and then mosy about in front of the player, jabbing him from time to time. The only thing, is that currently they look like paper dolls, because they move through each other, and the movement isn't very good either. This will allow the player to punch away their health until theirs none left, starting the new wave. my first big problem is the enemy movement and interaction with each other in a simulated 3d environment.The second would be how to get the player to deal damage to them, how can you tell that he punched the guy in the front row, etc.

View 3 Replies

ActionScript 3.0 :: Making An Enemy Follow The Player?

May 27, 2010

I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.

I've been at this for a couple of weeks now and followed several suggestions and tutorials (including one from here) with no success and this thing is due by tonight . Here's the code from my enemy class. All of the code of the game is done through AS files with no coding done within movie clips or on the timeline.

package
{
import flash.display.MovieClip;
import flash.display.Stage;
import flash.events.Event;

[code]....

View 14 Replies

ActionScript 3.0 :: Way Of Removing Enemy Character Permanently

Jul 9, 2011

I am trying to remove an enemy after I kill them and I just started working with code in .as files. The enemy has it's own logic in a .as file and when I use removeChild, the movieclip is removed, but the logic continues to attack the main character (invisible).Is there a better way of removing the enemy character permanently. It kind of scares me that the method I use could just be leaving invisible movieclips on the screen as well.I've tried everything that I have used in previous games: removeChild(EnemyArray[i]);And this, which causes other problems with my code but removes the logic: EnemyArray[i] = null;But these still cause the problem.

View 4 Replies

ActionScript 3.0 :: Setting Up Enemy Spawn State Machine?

Apr 5, 2011

I'm currently developing my own 2D shoot em-up and using a book called  "The essential guide to Flash games" as reference to create my own enemy spawn state machine where the game keep spawning enemies (game goes on forever till player dies). I attempted to trigger each enemy spawn occuring to the game's level with an variable called "chance".
 
With my current attempts, the game either only spawns one enemy and spawns no others or doesn't spawn any enemies at all. I was wondering anyone here has any suggestions/tips for this issue I'm having?

[Code]...

View 3 Replies

ActionScript 1/2 :: Get To A Certain Distance Of The Enemy It Should Trace (shoot) - Won't Work

Aug 5, 2011

what i whant is when any of the units get to a certain distance of the enemy it should trace(shoot).

[CODE]...

View 6 Replies

ActionScript 3.0 :: For Loops And Arrays - Run The Specific Animation Of Enemy

Oct 31, 2009

how can i find out from a for loop that which object from the array has been hit; For eg - i have 2 enemies in an array and i run a for loop

[Code]..

View 2 Replies

ActionScript 3.0 :: Make Enemy Array That All Follow Player?

Feb 12, 2012

I am working on a first person shooter game, however i dont know how to make all the enemies that get created, to all move towards the character every few seconds then moving randomly for a few seconds, with the frequency increasing as the enemies move closer to the player. Getting that part is easy enough, the problem is i dont know how to make each enemy be able to do anything really independantly. Since my game works in a an external AS file, i cant access any of the class variables from within the movieclip of the enemies. Is there a way i can do this?

i already have code which rotates and moves the enemy towards a given point, as well as random movement, what i dont know how to is access the variables of the main class from the movieclips of the enemies, and vice versa ive found a way to do this, however it means i have to out the movement code within the enemies, as well as collision code, and that just laggs the hell out of the game when there is 5 or more enemies.

View 0 Replies

IDE :: HitTest The Line Drawn In ^ With A Clip Called Enemy?

Mar 3, 2010

im making a game where when you click a line is drawn in the direction you clicked. I need to use hitTest with it, how would i go about doin that? here is the stuff.This is on the main timeline, it links to the gun. "bullet" is an empty clip

Code:

gun.onEnterFrame = function ()
{
var angle:Number = Math.atan2 (_root._ymouse - this._y, _root._xmouse - this._x);[code]....

i Need to hitTest the line drawn in ^ with a clip called enemy. How would i go about doing that?

View 3 Replies

ActionScript 3.0 :: Removing Enemy From An Array, Instance Still Is On Stage?

May 8, 2010

Alright, so really I am having 2 difficulties here.

1) When a bullet hits an enemy, if 2 zombies are beside eachother, the bullet hits them both -- How can I make it so the bullet can only hit one?

2) When an enemy has health of 0, it dies, I am trying to get the enemy to be removed from the array that the bullet searches through so it will no longer be affected by the enemy, but it doesnt seem to work, the bullet still hits where the enemy was, as if the enemy is invisible.

[Code]...

View 3 Replies

ActionScript 2.0 :: Add Random Damage Is Delt When The Enemy Attacks ?

Apr 6, 2012

Im trying to add a random damage is delt when the Enemy attacks here is the code i have

Code:
onClipEvent (load)
{[code]....

As you can see _root.content.window.hp.health-- is only dealing -1 per hit the enemy makes Lets say i want the damage to be random and between 5-10 how would i do this?

View 2 Replies

ActionScript 2.0 :: Attaching Blood Movie Clip In Depth Below Enemy Mc?

Jun 29, 2009

what i have:guy with gun who shoots bullet,bullet hits enemy,bullet removes itself,blood attaches above enemy but how would i make the blood attach below the enemy?

View 2 Replies

ActionScript 1/2 :: Plays Random Animation The Enemy Is MovieClip Who Contains Other MovieClips?

Sep 11, 2011

I am creating a game and I want that when the enemies started to attack me, I want it to plays random animation(the enemy is movieClip who contains other MovieClips )

View 6 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved