Way To Remove 'Enemy' When It Comes Into Contact With 'bullet'
Jan 18, 2010
Basically i just need a simple way to remove the "Enemy" when it comes into contact with "bullet".Ive been looking on the internet but its just really confusing me at the moment. And im not sure how easy its gonna be with the way i have set it up.
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[Code]....
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I've been working with Flash for over 3 years, but I can't figure this one out. I've got a body of text, half of which are bulleted points designated by <li></li>. It's loaded into a html-ised dynamic textbox.
[Code]....
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Actionscript Code:
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I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
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function shellEject(){
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I'm creating a small car game where you shoot from the car, so I've made a bullet animation with this code inside the mocieclip:
[Code]...
But the problem is that the car is moving when you controll it so the bullet stays on the same position and I want it to follow the car and start from the same position as the car whereever it goes.
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i.e. everytime the spaceship reaches a point a new one will be created randomly and the ship is flying to it (etc., etc.)Problem is that it doesn't really work because after the ship flies around for some time it suddenly stops to move. It's a matter of time. Sometimes the problem occurs after 5 seconds then again the spaceships flies around for 2 - 3 minutes and stops the movement immediately.Currently I have no clue where the problem is. I already checked the distance function but so far it seems to be okay
This is the code (just an excerpt):
Code:
private function update(timeDifference:Number = 0):void
{
var step:Number = (timeDifference / 1000) * timeBasedUpdateModifier;
for each (tempEnemy in enemyManager.enemies)
[code]....
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I need to figure out how to eliminate an enemy upon mouse click. I have a crosshair movie clip that im using because it follows the mouse. i need it to eliminate an enemy using the center of the crosshair when i click on them.
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I'm trying to get the enemy offstage to enter the stage on the right and then once its x position equals 400 I want it to start moving back and forth (on x, there's no y movement).
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Oct 1, 2011
package {
import enemies.Enemy;
import flash.display.Sprite;
import flash.events.*;
public class Main extends Sprite {
[Code]...
The enemy class has a bitmapped embeded into it. I am using FlashDevelop to program. When I do something like enemy.x+=1 it works, but when I try using my tween it script the enemy stands still no matter what the position of the mouse.
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Mar 17, 2008
I'm relatively new to creating games, however I've been a flash website developer (and designer) for over 7 years, and am used to OOP and AS2 Event-based programming. It was a bit tough to swallow the one-global function runs everything method but it all seems to be going fine now. The only problem I'm having right now is my math, and character movement and interaction.Also figuring out hitTests when the player punches, seeing as how you might have multiple hitTests be true, yet I want only those in the front row to receive damage.
Here's what I'm working on: http:[url].....
What I would like it to do, is for the enemies to swarm, but not walk "through" each other.Because the player only has his fists to defend himself (stipulation of the game unfortunately), they need to start far away, but then come up to the player's range and then mosy about in front of the player, jabbing him from time to time. The only thing, is that currently they look like paper dolls, because they move through each other, and the movement isn't very good either. This will allow the player to punch away their health until theirs none left, starting the new wave. my first big problem is the enemy movement and interaction with each other in a simulated 3d environment.The second would be how to get the player to deal damage to them, how can you tell that he punched the guy in the front row, etc.
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May 27, 2010
I've been working on a game for my AS3 class that involves enemies randomly spawning from all direction and following the player in an attempt to collide with him. I can get the enemies to spawn from one direction as well as move in a single direction but I can't get the spawning from all sides or the following the player around to work.
I've been at this for a couple of weeks now and followed several suggestions and tutorials (including one from here) with no success and this thing is due by tonight . Here's the code from my enemy class. All of the code of the game is done through AS files with no coding done within movie clips or on the timeline.
package
{
import flash.display.MovieClip;
import flash.display.Stage;
import flash.events.Event;
[code]....
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Jul 9, 2011
I am trying to remove an enemy after I kill them and I just started working with code in .as files. The enemy has it's own logic in a .as file and when I use removeChild, the movieclip is removed, but the logic continues to attack the main character (invisible).Is there a better way of removing the enemy character permanently. It kind of scares me that the method I use could just be leaving invisible movieclips on the screen as well.I've tried everything that I have used in previous games: removeChild(EnemyArray[i]);And this, which causes other problems with my code but removes the logic: EnemyArray[i] = null;But these still cause the problem.
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