ActionScript 2.0 :: HitTest - Detect Collisions Between Movie Clips And A Line
Nov 26, 2004
How do I detect collisions between movie clips and a line created through actionscript (with the lineStyle, lineTo, etc. commands). I tried making the line inside a movie clip and doing a hitTest with that movie clip, but it did nto work.
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Nov 26, 2004
How do I detect collisions between movie clips and a line created through actionscript (with the lineStyle, lineTo, etc. commands). I tried making the line inside a movie clip and doing a hitTest with that movie clip, but it did nto work.
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Mar 15, 2007
Is there any faster way to test collisions than hitTest? I remember an example here on kirupa, but I can't find it.
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Apr 17, 2009
I know you use the HitTest function to check for collisions, but how would I do that the moment a movie clip is dynamically created. So the moment the clip is created it would check if it is overlapping another clip. Also, does it matter if the clips are at different depths?
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Aug 9, 2010
Ive created a project that creates random movies clips with text in them, everything works fine except that movie clips will overlap each other due to the random nature of the project.I've looked everywhere tips on hitTest methods but I cant seem to get it right, the major problem is that the clips have similiar names, if I try a hit test the movie clip will just detect itself and not look for the other clips.
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Apr 21, 2004
i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?
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Nov 20, 2005
I have this "point" movie clip that starts on a random hitpoint. I can drag around, on the stage and there are more than 10 small invisible movie clip.How do i create any sort of algorithm where it can somehow "loop" thru all the movie clips to test if it hits any?If so, it will snap to it, else it will revert back to the previous hit point?
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Mar 21, 2007
I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
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Apr 21, 2004
i am currently making a game, and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth? i will give the code if any1 replys
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Aug 27, 2010
I have two png files. I import them using loaders. The images in the png files each have opaque (solid) and transparent parts. I want to use the bitmapdata.hittest method to detect when their opaque parts have collided.
[Code]...
I've been working on this for a couple of days now and nobody seems to know how to do this. Please don't post the examples on google, I've looked through at least the first five pages of results on google and haven't gotten any of them to work. The problem is that none of them provide an example of using this method with loaders, so I'm guessing the reason I can't get it to work is some gimmick associated with them.
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May 3, 2010
I would like to avoid the tags overlapping each other in this small Flex project: I've this small FLEX project: [URL]..
The items are LinkButtons. How can I check if they are colliding or not ?
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Oct 22, 2007
I am looking to create a drawing component on a site. that should be straight forward.the issue lies with the fact that I would want to detect any collisions say (4) and then attach MC's to the collision points.in a nut shell.can I get a trace of the drawn path on the stage?????from there I guess I can detect any positional similarities?
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Apr 26, 2005
i am working on a game called "virus". you click somewhere on the screen and the virus goes to where you click. you have to dodge random moving white blood cells, and if you hit them you lose. everything is working. except for one thing. scoring.
i have made a movieclip with a dynamic textbox in (score), and in the movie clip there is a section where the number in the score textbox goes up really quickly, a section where is goes up medium, and a section where it goes up slowly. i want to make it so that when you get closer to the center of the movie, for the score to go up quicly, and slower as you get further out. i have tried hittest with movie clips in the centre of the stage, but it doesnt seem to work.
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Feb 4, 2009
trying to make a movie clip follow a custom drawn vertical line, the movie clip follows the cursor but only the y axis
I have added an example of what i mean and the file i need it to happen to
ps the vertical line needs to be hidden.
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Feb 15, 2006
I'm trying to detect a mouse rollovers on dynamically generated movie clips but I just can't make it work. Only way I can make it work is to put actions inside the duplicated movieclip.
var total = 6;
myThumbs = new Array();
for(i=0; i<total; i++) {
[Code]....
Everything works fine except when I roll over the mc the value of this["myThumb"+i] is undefined.
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Oct 12, 2008
I have a movieclip, does some animations etc.
Is it possible to view that movieclip at the last frame on the stage, so that i can then line up items in another movieclip with it?
Driving me nuts trying to get the pixels perfectly lined from two different clips
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Mar 9, 2010
I've got two movie clips; right_hip and left_hip. How can I make it so a line is drawn between the two?And, as a precaution, how can I make one point offset? By that I mean if right_hip was a square, and it's registration point was on the left side, how do I make the line go to the centre of it?
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Aug 27, 2009
I try to connect a line object between 2 draggable movie clips. If either MC changes position, the line will follow and still connect to it. The first version I got is as following: (works smooth but takes high CPU and computer resources if there are thousands of objects duplicated)[code]...
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Jul 9, 2010
wat i want to make.. is a graph plotter.. i add movie clips on the stage and a line should connect them all.. but im having a fkload of problems in solving that..here is the code for adding the movie clips.
function makeABox(e:Event):void {
var newBox:myMC = new myMC();
addChild(newBox);
[Code].....
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Jun 24, 2004
I'm making a movie w/ no interactivity and I want to put a series of movie clips on the main time line, each to play after the previous movie clip is done. The only way I can make it work is to put the movie clips in keyframes and then allow all all the frames for the movie to play. My movie is way too long and I know there has to be a better way! I'm trying to figure out the action to assign to the keyframe that will play the movie clip within that one frame and when it's done, go on to the next movie clip.
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Nov 22, 2010
I'm working on a game (my first) where objects touching is A-Ok, but I want to detect overlapping collisions ahead of time, prevent them, and react. This seems like a pretty basic and common thing, such as a character walking along a platform (even though by touching it it's 'colliding'), but of all the many many collision detection tutorials I've looked at, none of them have covered this case--they all assume that objects touching should be indistinguishable from overlapping. I've been using a workaround of a slightly smaller hitbox to use for collisions, but it has issues of it's own that make it not so good. So basically I'm looking to redo my CD from scratch.
So, like I said, I'd like to know how to differentiate between 'touching' collisions and overlapping collisions, but even a way to keep touching collisions from triggering entirely would work.
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Sep 28, 2011
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I have a silly problem with Flash (Actionscript 2) and that is:
i want to detect hit using hitTest function when the circle hits to the borders! but i could not! :|
Code:
import mx.transitions.Tween;
var myTween:Tween = new Tween(circle, "_x", mx.transitions.easing.None.easeNone,Stage.width/4, Stage.width-50, 50, false);
[Code]...
The Fla and Swf can be downloaded from Here: mediafire.com/?r045d2ehlbwgvsh
i.stack.imgur.com/iA2Mz.png
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Feb 1, 2008
The current problem is trying to detect a hitTest with the cursor. I use this code very successfully in AS2, when I cannot use an rollover for whatever reason.
This is my AS2 code:
PHP Code:
onEnterFrame = function(){ if(my_mc.hitTest(_root._xmouse, _root._ymouse)) { race("the mouse is positioned over my_mc") }}
This is me trying unsuccessfully to convert it to AS3:
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, intro); function intro(e:Event):void{ my_mc.hitTest(mouseX, mouseY) { trace("the mouse is positioned over my_mc") }}
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Dec 20, 2010
I am have a enemy with a sword on 1 image and a player character on another.I test to see if the tip of the enemy sword (point) appears in the player image.
It seems to always detect a hit on the image when it doesnt hit it. The player image has a lot of transparent pixels and it looks like it detects a bounding box hit.Not sure what to do here as this test looks faulty. The y values are correct but the x values seem to cause th issue where xVal is the currect image x value.
x=enemy.xVal+el.x ;y=posY(enemy.yVal-el.y) ;
if (myplayer.img.hitTestPoint(x,y,false)==true)
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Dec 12, 2002
Does anyone know how to use hitTest with two movieclips so that it would detectthe collision of the visible part of the MC, not the **** bounding box???
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Sep 25, 2005
I've got this code on my frame:
if (_root.count <= 20) {
duplicateMovieClip("_root.clip", "clip"+_root.count, _root.count);
_root["clip"+_root.count]._x = random(500)+50;
_root["clip"+_root.count]._y = random(1)+20;
}
And I need to figure out how to have the hitTest see the randomly generated instances of this duplicated mc.
I can get the hitTest to see the first instance (called "clip"), but then it doesn't see all the rest.
Here's the code I have on the hitTestMC:
onClipEvent (enterFrame) {
if (_root.chime1, hitTest(_root.clip)) {
_root.chime1.gotoAndPlay("play1");
}
}
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Oct 13, 2005
Right now I'm working on an advanced hitTesting engine, and What I'm trying to do here is create an engine that will detect collision with one object instead of two. That basically means that if any other objects touch this movie clip, the hitTest will return True. Right now the .fla containing the engine has nothing but a circle that can be moved using arrow keys and 8 squares that disappear when touched by the circle. Obviously, I could do something like:
if (circle.hitTest(square1)) {
do so and so
} else if (circle.hitTest(square2)) {
do this and that
} etc...
But that would be too long, since the engine has to be able to contain 100 squares without too much change in the code.
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Jun 20, 2007
I'm trying to use hitTest to detect if a dragged clip is over any one of 3 different targets - when it is I want that target to blink. And then when I drag off I'd like the blinking to stop. Make sense? I'm struggling a bit with the following code:
Code:
square_mc.onPress = function() {
this.startDrag();
for (z=1; z<4; z++) {
circle = _root["circle"+z+"_mc"];
[code]....
The "eval(circle)" part isn't really working.
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Feb 2, 2004
say I have 3 movie clips I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work
[AS]
onClipEvent (load) {
mouse.hide();
walls = _root.one or _root.two or _root.three;
}
onClipEvent (enterFrame) {
[Code]...
It's just a quick example of what im trying to do. one, two, and three are movieclips. Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?
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Feb 2, 2004
I have 3 movie clips... I want the easiest way to do a hitTest with them... The easiest way I thought of was this but it doesn't work
[AS]
onClipEvent (load) {
mouse.hide();
walls = _root.one or _root.two or _root.three; [CODE]....
one, two, and three are movieclips.Is the way I am trying possible? Or is there some easier way I could go about doing this besides writing it out for each movie clip?
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