ActionScript 2.0 :: Drawing Line Between Two Movie Clips?
Mar 9, 2010
I've got two movie clips; right_hip and left_hip. How can I make it so a line is drawn between the two?And, as a precaution, how can I make one point offset? By that I mean if right_hip was a square, and it's registration point was on the left side, how do I make the line go to the centre of it?
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Jul 9, 2010
wat i want to make.. is a graph plotter.. i add movie clips on the stage and a line should connect them all.. but im having a fkload of problems in solving that..here is the code for adding the movie clips.
function makeABox(e:Event):void {
var newBox:myMC = new myMC();
addChild(newBox);
[Code].....
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Sep 29, 2003
Im trying to make something Here it is. Its going to be 2 movie clips that are going to be dragged up and down(Only vertical movment!!!). And when u have then in the position u want, u can push a button and draw a line thrugh the 2 clips. Or if there could be a line that is always on the 2 clips.
I know its kinda badly explained, therefore im gonna put up a little schetch.The only thing i have manage to make is the drag
[Code]...
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Sep 29, 2003
Its going to be 2 movie clips that are going to be dragged up and down(Only vertical movment!!!). And when u have then in the position u want, u can push a button and draw a line thrugh the 2 clips.Or if there could be a line that is always on the 2 clips.The only thing i have manage to make is the drag
sirkel1.onPress = function() {
startDrag("sirkel1", true);
};
sirkel1.onRelease = function() {
stopDrag();
};
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Feb 4, 2009
trying to make a movie clip follow a custom drawn vertical line, the movie clip follows the cursor but only the y axis
I have added an example of what i mean and the file i need it to happen to
ps the vertical line needs to be hidden.
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Aug 26, 2009
i am loading JPG images into movie clips, then drawing a border around them with this code:
Code:
var frameColor:Number = 0xffffff;
var lineThick:Number = 1;[code]..............
i am resizing the movieclips (and thus the contained pictures) down to 160 x 120, but those pixel values didn't work in my lineTo statements. i multiplied them by 3, using 480 and 360 and it works better. however, the behavior isn't consistent. i am attaching a picture so you can see how the border is too tall on some of the images.so, is there a better way to use pixel dimensions with lineTo? does the scaling factor between flash vector units and pixels change between movieclips depending on what content i load into the movie clip?
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Oct 12, 2008
I have a movieclip, does some animations etc.
Is it possible to view that movieclip at the last frame on the stage, so that i can then line up items in another movieclip with it?
Driving me nuts trying to get the pixels perfectly lined from two different clips
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Aug 27, 2009
I try to connect a line object between 2 draggable movie clips. If either MC changes position, the line will follow and still connect to it. The first version I got is as following: (works smooth but takes high CPU and computer resources if there are thousands of objects duplicated)[code]...
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Nov 26, 2004
How do I detect collisions between movie clips and a line created through actionscript (with the lineStyle, lineTo, etc. commands). I tried making the line inside a movie clip and doing a hitTest with that movie clip, but it did nto work.
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Jun 24, 2004
I'm making a movie w/ no interactivity and I want to put a series of movie clips on the main time line, each to play after the previous movie clip is done. The only way I can make it work is to put the movie clips in keyframes and then allow all all the frames for the movie to play. My movie is way too long and I know there has to be a better way! I'm trying to figure out the action to assign to the keyframe that will play the movie clip within that one frame and when it's done, go on to the next movie clip.
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Nov 26, 2004
How do I detect collisions between movie clips and a line created through actionscript (with the lineStyle, lineTo, etc. commands). I tried making the line inside a movie clip and doing a hitTest with that movie clip, but it did nto work.
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Nov 23, 2011
I am using Flex 4 and AS3 and I am trying to make it so that the user can draw a freehand line with the cursor - I have this part done.However, I also need the line to be a dashed line instead of one solid line like it is now. below is my code I am using. I have found some examples on how to do this, but they are all for straight lines, not for a freehand line.
Class File (DrawingArea):
package
{
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.MouseEvent;
[code]....
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Jan 9, 2012
I am developing a white board application which allows the user to draw line with arrow head (some like Microsoft Word line with arrow feature). I am using graphics property along with lineTo() method to draw a line. Now i have to draw a angular arrow on the last point of line. I am drawing the arrow by connecting the points around last points. As 360 line can pass through this point and each line can have a different angle of arrow.
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Jan 9, 2009
Im building a pretty simple drawing board in flash, i got this code from this forum and it works fine (there is more to it but this is the drawing part)[code]This works fine. But i want to be able to erase the drawings, step by step this is ths tricky part, ive looked everywhere(ok not everywhere) but in a whole lot of places but the only thing i found is how i could delete everything with removeChild and that in not what i want. Maybe i need to change the function abowe? Please help me to get in the right direction. What should i read about /look at?
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Nov 19, 2009
How do i animate a drawing line? I mean like from point A to point B, the flash will show it is "drawn" itself.Can I do it simply without actionscript? Is it possible? Because I have many lines to draw, to make it into a diamond.
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Apr 16, 2009
What I'd like is the ability to draw a line with the drawing tools in Flash, and have that line appear onscreen as if it were being drawn. I don't think there's a way to do that with the animation tools (I'd like to give it a go, but I have no idea, once I've drawn a line and converted it into a symbol, how I could access the anchor points and whatnot of said line to then do some funky stuff with curveTo, or whatever better solution is out there...
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May 15, 2009
How can a create an animation of line drawing itself.
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Nov 9, 2009
With several flashes I'm trying to create, I find that I need to know how to depict a line being drawn or a plant/vine growing (same concept right). Obviously frame-by-frame animation can be used, but that's quite tedious. There must be some other, more productive way to pull it off. Example of the vine: [URL] I've tried shape tweens with shape hints but it didn't render very well at all.
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Oct 18, 2010
I am looking for a smooth line drawing effect as in the pencil tool in Flash. I need to implement the same using as3.
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Mar 26, 2009
I'm having troubles with the width of a line using the lineTo and lineStyle function, I can put setting the thickness and noScale parameters, and it works fine for no longer lines than 32000 pixels, but when I try longer line, the thickness changes to a bigger width. if you want to try what I'm saying you can prove this by changing the num variable:to 33000 for example:
num = 32000
this.createEmptyMovieClip ("Envolvente", 100);
this.Envolvente.lineStyle(0,0x00CC00,100, false, "none",
"round", "miter", 0.8);
[Code]...
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Sep 4, 2011
i'm developing a game for mobile devices where I need to draw many objects and some lines(1~3 just occasionally).
my problem in short is: Line drawing is too slow for iPhone4
objects are drawn with bitmap, so it's pretty fast with GPU support. drawing lines are slow.
a end point of a line follows mouse cursor, so it changes every frame.
here's how i did it
initialization step:
var img:Shape = new Shape();
addChild( img );
[Code]....
that gives me 47~48 FPS on my iPhone. +2 FPS but still way too slow for a simple line.
without the line, i can maintain my whole game around 30 FPS. with the line, it goes below 20.
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Feb 16, 2011
i want to draw a line with actionscript .Here is my code
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"[code]......
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Sep 23, 2009
I was told that by using actionscript to animate, it will make the flash file smaller and animations smoother... is this a correct assumption?
with this in mind, I have the code:
ActionScript Code:
this.createEmptyMovieClip("myLine", 10);
myLine.lineStyle(2, 0x000000, 100);
myLine.moveTo(10, 10);
[Code].....
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Jan 27, 2011
I'm trying to create a simple graph showing the stock trends for the past few days. In the x axis I have the dates and in the y axis I have the stock value. I have to do this dynamically and I think I can figure it out, but I need help with something else: I need to be able to (dynamically) draw the slope of the line as the user clicks on a point... something like in www_calculusapplets_com/twicediff.html except that instead of having the slider the user will click on the actual line.
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Feb 28, 2011
I am having some trouble drawing a line between two movieclips. One of the movieclips is moved with the arrow keys. The line is created between them, but every time the movieclip moved another line is created. I would like only one line to connect the two movieclips. I am trying to create some sort of "AI." When the line hits a wall, then there isn't a clear line of sight. Here is the code:
ActionScript Code:
stage.addEventListener(Event.ENTER_FRAME, moveguard);
function moveguard(event)
[code].....
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Apr 9, 2006
I was looking for tutorials on drawing in flash using actionscript and all of the tutorials I found showed how to create content instantly (with the click of a button etc).But I was wondering if it was possible to use actionscript to draw a line from coordinate A to B over, say 12 frames?
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Apr 18, 2007
Drawing a simple line is easy - here's some sample code here from Kirupa:
[Code]....
My First Question is - how can you get it to show the drawing of the line - almost like an animation? This example instantly shows the line - I want the appearance that you're watching the line being drawn. Do you animate the lineTo variable and just keep refreshing? My Second Question is - can you do the same with a Bezier curve? In the end, I'm trying to draw random bezier lines from the left to the right in varying thicknesses and shapes (being able to see them being drawn from left to right).
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