Professional :: How To Load Google Map Into Empty MovieClip
Mar 16, 2010How to load the google map into an empty movieclip?
View 1 RepliesHow to load the google map into an empty movieclip?
View 1 Repliesi want to load an image to empty movieclip using xml: i use this code: sample.xml
<?xml version="1.0" encoding="utf-8"?>
<sample>
<image>
[code]....
it doesnt show any errors but i cannot see my image load into my empty movieclip.
I am trying to load in a sound from XML into a empty movieclip when a user selects a button... this is my code for loading the sound but I can't get it to play.
Code:
function loadXML(loaded) {
if (loaded) {
_root.ContentSound =
[Code]....
In AS2 I would normally create an empty MovieClip, give it an instance name and then in the actions I would make the linkage with emptyMC_mc.loadMovieClip("intro.flv");
In AS3 I'm breaking out to figure this out..., I'm making a game and I want the first frame to load an external FLV, then when the FLV is over, go to frame 2 and load another external FLV and then when this second FLV is over, go to frame number 3..
Why in the world won't this work? I have an empty MC on the stage and nothing else. On the empty MC (named "clip") I have:
Code:
onClipEvent(load){
this.loadMovie("myexternal.swf");
}
I've also tried _root.clip and yes I've quadruple checked instance names etc.
just a simple actionscript2 loading a movie into an empty movie clip.
do i need to use a loop to change the name of the empty movie clips
why as actionscript cs5 decided to remove the help instructions. online instructions are slower thean previous . rant over .
i'm trying to attach/create a new empty movieclip to load an image into each time my function fires (function has setInterval on it).so far, my code works in that the first time it creates the empty clip and loads the pic in it, measures the loaded bytes and alpha fades in when it's loaded.when the function repeats however, the newly created clip is either not there or i am not referencing it correctly, or there's some problem with the way i'm trying to do this.I don't want to delete the previously attached clip since i'm alpha fading the new one to 100 on top of it.kind of a simple crossfade that way.here's my code:
Code:
startSlides=function(){
this._parent.largePic.createEmptyMovieClip("clipp"+i, 5);
this._parent.largePic["clipp"+i]._alpha=0;[code].....
Can i target the second key frame of an empty movieclip which is created by actionscript.as for example:this.createEmptyMovieClip("target_mc",1);I want to write some script on the second keyframe on the target_mc movie clip. Is that possible.
View 1 RepliesBased on the Kirupa Flash XML Gallery, I tried to expand it as far as I could. Right now, it loads the images, generates buttons dynamically according to how many images are in the XML que, and each image is hyperlinked. I want to load in a swf file dynamically via XML into an another empty movieclip everytime I go to a new image. In another words if I have 9 images in my gallery, each image is assigned a swf file to load into another empty movieclip.
View 1 Repliesi just recently started programming in flash and so far I have learned a lot, but new questions keep coming up
My problem is that I want to load an external swf in an empty movieclip and then manipulate this loaded swf from my main movie. For example tell it to go to a certain frame. Is such a thing possible?
I'm using the google maps API v3 with flash and it works fine on one of my websites.I transfered it to another website and changed the API key, but all I see is the defaultbackground color with no error message. Unfortunatly, I cannot access the flash source code.Is there a way to debug the application or see some error messages without the source code?
View 2 RepliesIs anyone else seeing this is there any real information about how / when and what kinds of rendering rules there? I don't even know if the preview is live or cached. Googling for google preview is not all that helpful, I don't see any guides or help files coming up.
View 1 RepliesThe function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code:
function loadTmbs () {
var tmbs:XML = new XML ();[code]......
know how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip,
View 3 RepliesI am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.
View 3 Replieswhen i load up my application. if i press find it loads up the google map to the specific location i told it too, but i go back to home and then load the map back up it just got a zoom out view of the world.[code]
View 2 RepliesWhy in the world won't this work? I have an empty MC on the stage and nothing else. On the empty MC (named "clip") I have:
Code:
onClipEvent(load){
this.loadMovie("myexternal.swf");
}
I've also tried _root.clip and yes I've quadruple checked instance names etc.
I've done this a hundred times and today it doesn't work?
I am trying to load a jpg that is in my library to an empty movie clip on the stage when a button is clicked.[code]The instance name of my empty movie clip on the stage is graph2_mc.The IDName of the bitmap(jpg) in the library is RLC01z1.As far as the .temp before attachMovie I just tried that after it wasn't working without it.
View 3 RepliesI have an empty movie clip which I use to load movies into it...(A) and (B)...
My question is: If I load movie "A", and later on I load "B" (here is my quesion) what happen to the loading process if I need to load "A" again? is goint to load it from scratch or some how stays in the cache?
I built a website in Flash (CS5/AS3) and published it to a .swf and .html file. I then uploaded to my host and tested. My site displays fine in Firefox and IE, but appears as an empty page when attempting to view in: The site will load, but isn't visible for me until I double click in the browser window or minimize/maximize the window... The site also loads fine if I access it through a hyperlink. This one's really got me confused! Any more ideas?
View 1 Repliesload a .swf into an empty movie clip. I've given the empty movie clip an instance name of "myContainer". This is the code i've got now on a button (which doesn't have an instance name), which doesn't work:
on (press) { myContainer.loadMovie("BVLibrary_Branding.swf");
}
I'm working on a site for a friend's art gallery.I have a dynamic html file I'm using to list an archive of shows so that it can be easily updated by the curator.Is it possible to code a link in the externally loaded xml file that will tell my flash movie to load an external swf into an empty mc on the root? is there a way to:
create a variable in AS that when added to the xml file, triggers something like loadMovie("g_0306.swf", "_root.empty"); ?
_root.loadMovie(_root.gamename, _root.game); ... that is the code im using to load a movie into an empty mc on the main .swf This code is in a movie that is also loaded from an empty mc in my main .swf 'gamename' is defined in the _root movie and 'game' is the instance of the empty mc where I want it to load. However, when the swf loads, it just loads at 0,0 in my main .swf and not where the instance of game is located.
View 2 RepliesI tried "attaching" a custom context menu on the 'picture' movieclip (empty movieclip that holds externally loaded pics) but with no luck.
View 1 RepliesI have managed to create a google map api in actionscript 3 and the swf file works fine. I need to imbed it into a flash as2 project which works if I use
loadMovieNum("googleMap.swf", 0);
But I want it to load into a movie clip (called loader) and I have tried the following which doesnt work.
loadMovie("googleMap.swf", "this.loader");
Is it possible to load a .swf into an empty mc that is dynamically created, behind a layer on my main flash file?
I want the loaded .swf to load behind the interface buttons on my main flash file? Is that possible or do I need to put the interface buttons on a separate .swf and load that .swf in?
I have a main SWF with an empty MC holder and all of the main navigation button on actions. When the buttons are clicked it then loads an external SWF into the empty MC. I am having trouble telling the button to load the movie once and then stop loading if someone clicks on the link again. I want to prevent someone from double clicking to cause the animation to blink. *rapidly click on "home" to see what I mean.
[URL]
All of my button actions look like:
home_btn.onRelease = function(){
loadMovie("images/6661_home.swf", _root.dropzone);
}
I have read numerous threads but for some reason can't find a fix for this.
Trying to do a simple thing, load a textfield into an empty movie clip
Here is the code
clip=createEmptyMovieClip("clip1",2);
//clip.createTextField("my_txt",1,300,20,60,60);
this.createTextField("my_txt",1,300,20,60,60);
[Code].....
I just need to know where to reference _root to load a swf into an empty mc using an asfunction. Canadian out with this previous question, and the trace seems to be working, however my clips aren't loading. There needs to be a reference to root somewhere right? Everywhere I try to add it yields the same lack of result. Here's Canadian's code:
[Code]...
I am in the process of building my new website and am having some loading issues. Here is a bit of info. gallery_stage This is the main movie that I am loading everything into. This movie is places in the center of an html page in the portfolio section of my site. gallery_menu.swf this is the navigation menu that I am loading onto the 'stage'. Currently it loads insode of a container 'menuload'. This is the code that I'm using to load it.
[Code]...