Why in the world won't this work? I have an empty MC on the stage and nothing else. On the empty MC (named "clip") I have: Code: onClipEvent(load){ this.loadMovie("myexternal.swf"); } I've also tried _root.clip and yes I've quadruple checked instance names etc.
The function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code: function loadTmbs () { var tmbs:XML = new XML ();[code]......
I am trying to load a jpg that is in my library to an empty movie clip on the stage when a button is clicked.[code]The instance name of my empty movie clip on the stage is graph2_mc.The IDName of the bitmap(jpg) in the library is RLC01z1.As far as the .temp before attachMovie I just tried that after it wasn't working without it.
I have an empty movie clip which I use to load movies into it...(A) and (B)...
My question is: If I load movie "A", and later on I load "B" (here is my quesion) what happen to the loading process if I need to load "A" again? is goint to load it from scratch or some how stays in the cache?
load a .swf into an empty movie clip. I've given the empty movie clip an instance name of "myContainer". This is the code i've got now on a button (which doesn't have an instance name), which doesn't work:
on (press) { myContainer.loadMovie("BVLibrary_Branding.swf"); }
I'm working on a site for a friend's art gallery.I have a dynamic html file I'm using to list an archive of shows so that it can be easily updated by the curator.Is it possible to code a link in the externally loaded xml file that will tell my flash movie to load an external swf into an empty mc on the root? is there a way to:
create a variable in AS that when added to the xml file, triggers something like loadMovie("g_0306.swf", "_root.empty"); ?
I am trying to load in a sound from XML into a empty movieclip when a user selects a button... this is my code for loading the sound but I can't get it to play.
Code:
function loadXML(loaded) { if (loaded) { _root.ContentSound =
In AS2 I would normally create an empty MovieClip, give it an instance name and then in the actions I would make the linkage with emptyMC_mc.loadMovieClip("intro.flv");
In AS3 I'm breaking out to figure this out..., I'm making a game and I want the first frame to load an external FLV, then when the FLV is over, go to frame 2 and load another external FLV and then when this second FLV is over, go to frame number 3..
_root.loadMovie(_root.gamename, _root.game); ... that is the code im using to load a movie into an empty mc on the main .swf This code is in a movie that is also loaded from an empty mc in my main .swf 'gamename' is defined in the _root movie and 'game' is the instance of the empty mc where I want it to load. However, when the swf loads, it just loads at 0,0 in my main .swf and not where the instance of game is located.
Is it possible to load a .swf into an empty mc that is dynamically created, behind a layer on my main flash file?
I want the loaded .swf to load behind the interface buttons on my main flash file? Is that possible or do I need to put the interface buttons on a separate .swf and load that .swf in?
I have a main SWF with an empty MC holder and all of the main navigation button on actions. When the buttons are clicked it then loads an external SWF into the empty MC. I am having trouble telling the button to load the movie once and then stop loading if someone clicks on the link again. I want to prevent someone from double clicking to cause the animation to blink. *rapidly click on "home" to see what I mean.
I just need to know where to reference _root to load a swf into an empty mc using an asfunction. Canadian out with this previous question, and the trace seems to be working, however my clips aren't loading. There needs to be a reference to root somewhere right? Everywhere I try to add it yields the same lack of result. Here's Canadian's code:
i'm trying to attach/create a new empty movieclip to load an image into each time my function fires (function has setInterval on it).so far, my code works in that the first time it creates the empty clip and loads the pic in it, measures the loaded bytes and alpha fades in when it's loaded.when the function repeats however, the newly created clip is either not there or i am not referencing it correctly, or there's some problem with the way i'm trying to do this.I don't want to delete the previously attached clip since i'm alpha fading the new one to 100 on top of it.kind of a simple crossfade that way.here's my code:
I am in the process of building my new website and am having some loading issues. Here is a bit of info. gallery_stage This is the main movie that I am loading everything into. This movie is places in the center of an html page in the portfolio section of my site. gallery_menu.swf this is the navigation menu that I am loading onto the 'stage'. Currently it loads insode of a container 'menuload'. This is the code that I'm using to load it.
Can the getURL load a webpage into a empty movie symbol?I want to load three webpages into three separate movie symbols but I dont want them to be able to maximise the web page etc.
I've loaded an external .swf into a movieclip in my parent .swf using the loadMovie(); function. The file loads perfectly and in the right position, however I can no longer access the functions of the external .swf. When I load the file into a level rather than a movieclip, the functions (buttons and timeline) of the external .swf work properly. Is there any way to use the functions of the external .swf when I load it into an empty movie clip?
#1 How do I format the data in my listbox and combo box so it only show the "string" data and not the tags and random commas as well? (The combo box has unnecessary commas and the listbox shows tag data from XML) I'm not sure if it's in my XML or the way I'm using the XML connector.
#2 I got the XML data to the combo box and the selection from the combo to the list box. How would I get the users selection from the listbox to load a .swf into the loader component? Again, I'm not 100% of how well I did my XML and I have no idea how to use the XML connector in that way.
problem was that when I added a Dynamic text box with a UIScrollBar, my images wouldn't load into my empty movie clip (there's a progressBar too).I hadn't named the UIScrollBar. It still scrolled the text as it should, but apparently since it wasn't named it was fooking with my other components and thereby with my image loaders.
I've attached the files so you can see what I'm talking about.#1 How do I format the data in my listbox and combo box so it only show the "string" data and not the tags and random commas as well? (The combo box has unnecessary commas and the listbox shows tag data from XML)I'm not sure if it's in my XML or the way I'm using the XML connector.#2 I got the XML data to the combo box and the selection from the combo to the list box. How would I get the users selection from the listbox to load a .swf into the loader component?Again, I'm not 100% of how well I did my XML and I have no idea how to use the XML connector in that way.
HTML Code: <?xml version="1.0" encoding="UTF-8"?> <posterlist>
I have recently purchased CS4 Design Premium. The installation of all applications went fine (no error message) and all applications work perfect except Flash CS4. On startup I see shortly the stage screen and then the spinning beach ball. I tried uninstalling and reinstalling Flash only with no luck. I then uninstalled and reinstalled the complete Suite and still no luck. I work on a MacPro with 10.5.7. All other system requirements are fullfilled
I've created a form based flex app that populates some fields on startup. I'd like to validate that several text fields/labels are not null on startup. If any required fields are null I"ll throw and alert and close the app. There are only 4-5 fields that I need to check.
I'm wondering if this is possible.I have a local swf file.I'd like it to run automatically when the computer starts up.I would also like it to run full screen in the second monitor (graphics card is set to split the screen).