Actionscript 3.0 :: Replacing A Loaded Image In A MovieClip?

Apr 27, 2011

Hi there I am still a novice to Actionscript 3 and would like some help please. I am creating a grid style image gallery that is XML driven. What I need help with is getting my images to, at random times, swap out with another image. Each image is added inside a Movieclip and can be unloaded. What I need is to load another random image into the now empty MovieClip. Hope this is ok description.

[Code]...

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Image Gallery: Replacing Xml To Load New Image Set?

Oct 7, 2010

I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.

View 2 Replies

ActionScript 2.0 :: XML Image Gallery: Replacing Xml To Load New Image Set?

Feb 23, 2005

Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.

View 5 Replies

C# :: Replacing An Image Flash Wants To Load?

Feb 10, 2012

There's a SWF file on one page that, when you click on a 'Start' button loads some image. The URL to this image is passed as a SWFObject variable. I would like to change this image to one I have uploaded on my host. have tried setting a breakpoint on the line that pushes the image URL variable to the object and setting my URL, but the image wouldn't load because of cross-domain policy.Now I am thinking of writing a simple c# proxy which will return my image instead of the real one when Flash requests it .To sum it up, I want to replace an image that SWF loads from a constant URL to a custom image of mine. Decompiling is not an option.

View 1 Replies

ActionScript 2.0 :: Replacing Xml To Load New Image Set?

Feb 23, 2005

Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.

So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.

View 5 Replies

ActionScript 3.0 :: Replacing A Mc With A Bitmap Image?

Nov 16, 2010

I am trying to replace a movie clip image with a bitmap image and now the code to fire the image(missile) doesn't work. I get these errors:1119: Access of possibly undefined property dx through a reference with static type flash.display:Bitmap.1119: Access of possibly undefined property dy through a reference with static type flash.display:Bitmap

package {
import flash.display.MovieClip;
import flash.events.Event;

[code]....

View 1 Replies

ActionScript 3.0 :: Replacing Movieclip With Another Movieclip When It's Clicked On?

Jul 9, 2009

I've got music player and one of the controls is a movieclip which acts as a PLAY and PAUSE button. What I would like is to swap the image of this movieclip everytime it's clicked. How would I go about doing this?

Here's my code...

ActionScript Code:
playPause_btn.addEventListener(MouseEvent.CLICK, onPlayPause);
function onPlayPause(event:MouseEvent):void{

[Code].....

View 1 Replies

Replacing Movieclip With Another When It's Clicked On?

Jul 9, 2009

I've got music player and one of the controls is a movieclip which acts as a PLAY and PAUSE button. What I would like is to swap the image of this movieclip everytime it's clicked. How would I go about doing this? Here's my code...

[Code]...

View 1 Replies

ActionScript 2.0 :: Getting The Width Of A MovieClip After New Image Was Loaded On It?

Aug 22, 2010

I'm doing an image gallery from xml file, and the thumbnails have diferent sizes. Around the thumbnail there is a border, both are diferent movie clips (thumb and border). they reside inside a main movieclip wich is being duplicated.

So I need to resize the border according the new size of the thumb movieclip, but flash actually gets the value from the starting value of the thumb, not the size after the file was load on to it.

I just thought flash would read the new value if i set the var for the width after the load movie, but that ain't happening =(.

My code so far:

Code:
function createButton(newObj, thumbNode, bigImageNode){
duplicateMovieClip(thumb_base, newObj, depthCount++);
var tempName = eval(newObj);

[Code].....

View 3 Replies

ActionScript 3.0 :: MovieClip On Dynamically Loaded Image?

Jun 9, 2009

I am using Flash CS3 and ActionScript 3.0.I think there is someone who spends 2 minutes of your valuable time in providing solution for my problem or issue.

My description for my problem(with layer numbers/names) starts from here: Layer-1: I am loading an external image(.jpeg) onto the stage dynamically when "Submit" button(which is created & placed in Layer1) is clicked using the following sample code:

[code]...

The jpeg image is loaded perfectly and works fine.

Layer-2:When I click on this loaded image, a Pop-up must be visible. So, I created Pop-up in Layer2, which is nothing but a MovieClip(with instance-name myPopup), is a rectangular box with light-yellow colored background, which makes us to feel like a pop-up). So, I created this Pop-up in a layer named "Pop-up". My requirement is : Whenever I click on the image loaded, I need to view the Pop-up upon this loaded image near to the pixel-position where CLICK_Event has occured.To view an example of my requirement,just go through the following [url]Once you open the above url, then you right-click on the right-side image(which is a geographical map). You can view a Pop-up with some of the items(viz., Directions from here, Directions to here, Zoom in, Zoom out & Center map here)

Layer-3:In the same way, in my application ,I want to display few hyperlinks on this pop-up. So, I had created TextFields on the stage(which are hyperlinks) using "Text Tool from ToolsBox" in Layer3 named as "TextFields". I am accessing these TextFields using
<TextField-instance>.htmlText to make it a hyperlink.So, here my problem is: After loading of the jpeg image, When I try to click on the image, the Pop-up(MovieClip) and "Submit" button appears to be under the loaded image and the TextFields are visible over the loaded image.Hence textfields/hyperlinks visibility works fine i.e., on the loaded image as hyperlinks.

Now, What I should do in order to make the MovieClip(Pop-up) and "Submit" button visible on the loaded image?

View 4 Replies

ActionScript 3.0 :: Replacing A MovieClip With A Drawing?

Oct 27, 2010

I'm creating a platforming game, and I have a fun little water thing set up. My goal is to be able to drag a water object from the library to the scene, and have the water physics kick in when the game starts.
 
To do this, I made the water object a black line, because width is necessary to know how wide I'd like the pool to be.  Within the class I have a heightmap, so then I can connect all the heights together with lines using the drawing API.
 
The problem is, I can't get the original black line to disappear while still displaying the new lines and points Setting the alpha to 0 will permanently make everything invisible.  I'm kind of new to this so maybe it's a dumb question.

View 4 Replies

ActionScript 3.0 :: Replacing This.graphic For A Movieclip?

Jun 12, 2011

At the moment I am busy editing a little flash game, but i was wondering if i could replace the part below for a movieclip

ActionScript Code:
this.graphics.beginFill(0x333333);
this.graphics.drawRect(0,0,25,25);
this.graphics.endFill();

View 2 Replies

Actionscript 3 :: Calculate The Width Of An Image Loaded Into A Movieclip?

Jun 8, 2010

I am loading an image into a movie clip via AS3, and what I want to do is center the image inside the movieclip. The problem is that I can't seem to grab the width value of the image being loaded. Below is what I'm doing:

imageLoader = new Loader();
imageLoader.load(new URLRequest(event.target.name));
screenBox.screenHolder.addChild(imageLoader);
trace(this.imageLoader.width);

When I trace the width, it always comes back at zero(0) even though there is an image inside the imageLoader. What is it I need to do to find the actual width so I can center the image?

View 2 Replies

ActionScript 2.0 :: XML Gallery - Transfer One Loaded Image To Another MovieClip

Mar 29, 2006

i am using a kirupa XML gallery (v3 i think) and i want to keep the loaded image on the screen until the new one is completly loaded. Is there any way to transfer one loaded image to another movieClip or I have to do it all the way with 2 movieclips objects and use them alternatively!

View 1 Replies

ActionScript 3.0 :: Adding A Loaded Image To Its Parent MovieClip?

Dec 21, 2010

I have a MovieClip, and inside of that is a Loader that loads an image. I have an INIT event listener, which fires a function like this:

Code:
private function BoxartLoaded(event:Event):void {
(event.target).parent.addChild(event.target.content);
}

I assumed that would add the image to the Loader's parent MovieClip once loaded, but it tells me that "parent" isn't valid.

What's the proper method for adding a child to a Loader's parent?

View 1 Replies

ActionScript 2.0 :: Size Of Image After Having Loaded It Into Movieclip Using MovieClipLoader

Jan 27, 2005

Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's.[code]

View 3 Replies

Professional :: Replacing Images In Flash Presentation But Slideshow Stays On First Image

Jan 3, 2012

I have used this slideshow for few projects and all I've done in the past is import new images (about 100k) and publish. The image are bit map of type (png) not big about 100k size.
 
Without saving the file I do a "test movie". Instead of doing the slideshow it displays the first image but doesn't loop through the rest.
 
I'm at a bit at a lost here. The path to the image in bitmap properties on the origanal file in imported is relative but when I select a new image its full path. 

View 1 Replies

Actionscript 3 :: Replacing Bitmap In A Movieclip In Flash?

Nov 14, 2011

But now the tracks are objects in an array, that will grow larger and larger (and slow down the game over time). How can I paint them on the level bitmap? And how to reload the bitmap when you restart?Have searched for an answer for days but have not found one.I know how to combine a bitmap and add it to the stage, but not how to replace it in the movie clip object:

var newLevel:BitmapData = new BitmapData(grassLevel.width, grassLevel.height);
var newDebree:BitmapData = new BitmapData(debree.width, debree.height);
newLevel.draw(grassLevel);

[code]......

View 1 Replies

ActionScript 3.0 :: Resizing A MovieClip According To The Size Of A Dynamically Loaded Image?

Jun 10, 2009

I wonder if any of you can point me in the right direction. In my stage I have a movieclip where I want to load several images with different sizes. This mc called "container" adds the loader to the stage so I'm asking for the loader width and height once has finished loading and then passing these to the width and height of the mc container so it resizes accordingly. But...it doesn't work. Here is my code:

[CODE]
var pic:Loader;var totalImages:int = 10;for (var i:uint = 0; i<totalImages; i++){ pic = new Loader()  container.addChild(pic) pic.load(new

[code].....

View 3 Replies

ActionScript 3 :: Getting Index (Click Event) Of Loaded MovieClip Image

Jan 11, 2011

I am loading a set of thumbnail images from an array [hard coded] into a movieclip symbol on the stage. I have two arrays with the thumbnail and the full size image having the same index number. In many examples, "event.currentTarget.contentLoaderInfo.url" returns the full path to the image selected. i just want the index number. Adobe does not make is easy to figure out what other properties are available to me from the contentLoaderInfo. Is 'SelectedIndex' or something like that available? Where does an inspiring AS programmer find the contentLoaderInfo properties and or methods available? Is url the only thing that us usable here?

var thumbnails:Array = ["tn_2010OpenHouse_00.jpg","tn_2010OpenHouse_01.jpg"];
var images:Array = ["2010OpenHouse_00.jpg","2010OpenHouse_01.jpg"];
var thumbX:Number = 10;
var thumbY:Number = 623;
var loader:Loader = new Loader();
loader.load(new URLRequest("images/" + images[0]));
addChild(loader);
loadThumbs();
[Code] .....

Output:
Index= -1
Index= -1
Error #2044: Unhandled IOErrorEvent:. text=Error #2035: URL Not Found.

View 2 Replies

ActionScript 2.0 :: Change Size Of Loaded Swf File (image Or MovieClip).

Sep 17, 2011

I have successfully loaded an external swf file into my own one. now what i want is to change the size of the loaded file.

the loaded file is an image and its height:500 and width:500 but what i want is to resize it to 200x200

How can i do that.

here is my code to load external image
var peelawayimage = _root.createEmptyMovieClip("peelawayimage", 7);
var mcImage = new MovieClipLoader();
mcImage.loadClip(_root.video_image, peelawayimage);

View 9 Replies

ActionScript 2.0 :: Assessing The Size Of An Image After Having Loaded It Into A Movieclip Using MovieClipLoader

Jan 27, 2005

Im having problems with assessing the size of an image after having loaded it into a movieclip using MovieClipLoader.

Im trying to use the onLoadComplete-method to determine when the image is completely downloaded into the imageholder-mc, but Im just getting the original size of the mc, not the image's. I using the MovieClipLoader incorrectly somehow?

Code:
var MCL = new MovieClipLoader();
MCL.loadClip("IMAGE.jpg", mc_ImageHolder);
MCL.onLoadComplete = function (targetMC) { // perhaps 'targetMC' should be used?
trace (mc_ImageHolder._width); // outputs mc's original size, not image's size
}

View 3 Replies

ActionScript 2.0 :: Applying Glowfilter To .png Image Dynamically Loaded Into A Movieclip??

Mar 2, 2007

am loading a .png image into a movieclip using loadMovie(). i wanna put a glowfilter on the .png image once it's loaded into the movieclip. is that possible? how?!

View 5 Replies

ActionScript 2.0 :: Make A Preloader For The Image That Gets Loaded In A Movieclip Called Picholder?

Jan 21, 2007

I have the next code: Im trying to make a preloader for the image that gets loaded in a movieclip called picholder, Now the problem is that i get undefined back for the image so i cannot preload what is not there hehe and im not sure what im doing wrong In my other fla the image passes fine and the code is the same

[Code]...

View 1 Replies

ActionScript 3.0 :: Created An Image Gallery That Has Company Logos Loaded Into A Movieclip?

Oct 6, 2010

I have created an image gallery that has company logos loaded into a movieclip at the bottom and scrolls based on the user's mouse location. When the user clicks on one of the logos it should load the corresponding screenshot. The function for loading the screenshot is this:

[Code]...

I get an error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

View 4 Replies

ActionScript 1/2 :: Replacing A Movieclip Without Changing It's Children/depth/tweens

Feb 5, 2010

I would like to be able to draw a simple box as a background/placeholder, dress it up with buttons and movie clips at design time, and at runtime call a function to replace the simple box with a new design. How would I go about doing this? I have a graphic design that is too complicated to make with flash. So i made a piece of actionscript that can restyle any existing movieclip. This piece of code works. It basically gets the coordinates of the specified mc, creates a new one in it's place and deletes the original. Unfortunately this also removes any nested movieclips and buttons and breaks animation tweens of this mc. So if the original mc would have a button on it and animates from left to right, the new one doesn't.
mc.clear(); looked very promising, but it only clears stuff you put on it at runtime while I need to clear the stuff from design-time. (= the simple box drawing object)Creating a movieclip with the same name, at the same depth doesn't seem to work. oldbox.parent.createEmptyMovieClip(oldbox._name, oldbox.getDepth()); The old movieclip keeps existing and neither of them animates.So I'm searching for a way to replace a movieclip or clear it's content at runtime.

View 5 Replies

ActionScript 2.0 :: [mc] Replacing A Movieclip Without Changing It's Children / Depth / Tweens

Feb 4, 2010

I would like to be able to draw a simple box as a background/placeholder, dress it up with buttons and movie clips at design time, and at runtime call a function to replace the simple box with the new design. How would I go about doing this? I have a graphic design that is too complicated to make with flash. So i made a piece of actionscript that can restyle any existing movieclip. This piece of code works. It basically gets the coordinates of the specified mc, creates a new one in it's place and deletes the original. Unfortunately this also removes any nested movieclips and buttons and breaks animation tweens of this mc. So if the original mc would have a button on it and animates from left to right, the new one doesn't.

mc.clear(); looked very promising, but it only clears stuff you put on it at runtime while I need to clear the stuff from design-time. (= the simple box drawing object)
Creating a movieclip with the same name, at the same depth doesn't seem to work. oldbox.parent.createEmptyMovieClip(oldbox._name, oldbox.getDepth()); The old movieclip keeps existing and neither of them animates.So I'm searching for a way to replace a movieclip or clear it's content at runtime. Or am I thinking in the wrong direction and are there other ways to restyle a movie clip?

View 1 Replies

ActionScript 2.0 :: Swaps The Depth Of A Dynamically Loaded Image When RollOver Each Movieclip (button)

Mar 23, 2004

I have three movieclips (used as buttons) on my main MC. The following code swaps the depth of a dynamically loaded image the when I rollOver each movieclip (button). I want to put the button.rollOver code in a for loop so I dont have to repeat this code for every image loaded.

[Code]...

View 3 Replies

ActionScript 2.0 :: Resize LoadClip Image - Return 0 When The Image Loaded Is Obviously Much Larger Then 0 Pixels

Dec 13, 2007

Some images I load dynamically are too big so I would like to scale them to fit the stage.

[Code]...

this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.

View 1 Replies

ActionScript 3.0 :: Aligning An Image That Was Loaded By A Loaded Swf

Jul 28, 2011

I have my main swf (swf1), that loads another swf(swf2). At some point, swf2 loads an external image. What's the best way for swf1 to align the loaded image from swf2??

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved