ActionScript 2.0 :: Using Two Server/cliant Loading Things?

Jan 24, 2005

I am using two server/cliant loading things, one is the External Text MX extention and the other is the hit counter from this website.Both, when using Mozilla Firefox, do not seem to load. You can see by my URL http:[url]... that it will saw "Loading... Please Wait..." with firefox, and the hit counter will read 000000, however when you open it up in Internet Explorrer everything loads fine.

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In my game, Ive got a HUD, (heads up display, life bar, points scorer etc...) and when an enemy comes onto the stage, the lifebar is appearing behind everything else, and it should really be the thing that's infront of everything else. Is there like a line of code and a function or variable I should declare or import that allows me to create depth and put my lifebar at the front.

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Loading Things Like Html An Fla Files?

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Is it just me or are others having problems loading things like html an fla files?

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ActionScript 3.0 :: Loading In The Backgrounds Slows Things Down?

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I'm building a game that is relatively heavy. I load the essential assets before rendering the game, such as sounds, classes, movieclips and bitmaps. Now my question is... There are some none essential assets that I want to load in the background and not in the main load to speed things up for the user. But, apart from consuming the user's bandwidth...I have the feeling the animations slow down if they are running while the assets are loading in the background.

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ActionScript 3.0 :: SWF On Server A Loading From Server B

Dec 27, 2010

I have a SWF (which fully works offline).

In that SWF, there is a lot of data loaded from server A, which works just fine.

Then I want a google radar chart like this:

Everything works realy nice offline. But when the SWF is on Server A, the chart wont load.

I'm using:

ActionScript Code:
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[Code]....

I checked with tamper data, the request for the chart is send and status: Pending.

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ActionScript 2.0 :: Load Certain Things After Everything Necessary?

Jun 17, 2009

Is there a way to have it so a Preloader only loads necessary things for the game? I want to have it so you don't have to wait for all the cutscenes(all located in their own MC) in the game to be loaded in order to play it: you can just wait until the cutscene is needed, and when it is, the AS can be told to load an MC which contains it.

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As3 - Make Click And Drag Two Different Things?

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I'd love to know how to make click and drag two different things. As it believes the drag function is also a click. Also I'd love to know how to set it so that ALL movieclips stop when they reach say -10px from each side?

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ActionScript 3.0 :: Removing Things From Memory?

Mar 27, 2008

I'll try to explain the general operation of my program, and that might shed some light on my issue. I have a menu with 50 different small postcards. When one is chosen, the program zooms it up in order to fill the screen, populates some data which is unique to each postcard, and "flips" it so you can see the writing on the back. The postcard is a movieclip which imports a front image, 3 back images, and some XML text. There are some buttons on the "back" of the postcard to choose to look at a few images and text.When you choose to close the postcard, it flies away. I use the same movieclip for all 50 postcards, and just change the images and text that I load.

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"Removes the specified child DisplayObject instance from the child list of the DisplayObjectContainer instance. The parent property of the removed child is set to null , and the object is garbage collected if no other references to the child exist. The index positions of any display objects above the child in the DisplayObjectContainer are decreased by 1.

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ActionScript 3.0 :: Accessing Things On The Stage?

Sep 15, 2008

I have a movie clip on the stage. In the main .as file, I can easily access the instance i.e., myMovieClip_mc.x = 10; How do I do that from a class in my "classes" package? I am passing the stage instance into the constructor of the class, so I would think something like myStage.myMovieClip_mc.x = 10 would work, but it comlains that it is null.

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ActionScript 1/2 :: One Listener For Multiple Things?

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Is is OK to use on listener for multiple events on the same object?I have this for a FLV component and it seems to work. Is that legit?[code]

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Slideshow - Shows ImagesMost Of The Things Can Be Done

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I want to develop a player, which shows imagesMost of the things can be done SAMPLE :[URL] but I am so much confused about the progress bar or scrubber which can be moved or how to arrange with respect to time just like VIDEO Player every image will have to play 10 sec , so if 20 images , so there will be 200 sec so how i should control this time bar or even when user move the scrubber, it moves to exact image with respect to time

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Professional :: Displaying Things Out Of Stage

Sep 1, 2010

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Professional :: Flash Cs4 Where Is The Up, Over, Down, Hit Button Things?

Dec 2, 2010

I have flash cs4 and cant find the Up, Over, Down, hit button things

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Flex :: How To Put Things Above HTML Element

Jul 20, 2011

How do I put things above an mx:HTML element? No matter where I place the code it's always under the <mx:HTML> element.

Example:
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ActionScript 3.0 :: SetChildIndex Messing Things Up?

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So the MouseEvent.CLICK event works just fine when i don't have the setChildIndex, but when i do nothing happens anymore. Here is the code:

var kake:Kake = new Kake();
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[Code]...

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ActionScript 3.0 :: Removing Things From Arrays?

Apr 29, 2010

After solving my previous problem I have encountered another.Basically I have 3 things moving around in it and when they hit other items they have different reactions to different numbers.hen the number 5s hit the number 2 I want them to be changed into a number 0. I have tried a few things including removeChild but I get an error that its not referenced.

ActionScript Code:
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[code].....

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ActionScript 3.0 :: RemoveChild() Does Not Remove Certain Things?

Jun 1, 2010

I have a game with 10 levels. At the end of a level, my document class (parent of level instances) executes this statement:

ActionScript Code:
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[code].....

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ActionScript 2.0 :: Building Things In Flash?

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Im doing a thing where you "build" a watch.. you specify how much of each part you want and then submit... i think i need something simialar to if/else so that...

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ActionScript 3.0 :: Things Inside This Field Are Seen And Those Outside Not

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ActionScript 2.0 :: Button And Frame Things?

Feb 6, 2005

How do you make a button, to where you press it, it plays a different frame from inside a defferent movie clip? Where that button is outside that movie clip.

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Swf Not Loading On Server

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ActionScript 2.0 :: Getting Multiple Things To Happen In One Function?

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I'm trying to make this script work in which two things should happen onRlease of a movie clip. In the script below, the "transition" plays but frame 18 doesn't..even though the path is right. I even tried frame label even that doesn't work. The script is on the clip itself.

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ActionScript 2.0 :: Make Things Have A Glow Effect?

Mar 17, 2009

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I have some AS3 code that does two things. Only I want the 2 things to happen 10 seconds apart. The lines of code look like:

var myTween:Tween = new Tween(yellow, "x", Bounce.easeOut, startValue, finishValue, duration, true);
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Flash :: Speed Up The Process Of Animating Certain Things?

May 21, 2009

Currently I'm working with Flash CS3 but can upgrade to 4 . . .I'm wondering if there is a way to speed up the process of animating certain things. For instance, if I make an animated subject and then want to make ten or twenty from the same template with the same objects, but each object will follow a different animated path in the new animation, i. e., in the new swf file.
 
Should I rely on using code to animate objects? I'm trying to avoid repeatedly dragging the same movie clips from the library to the timeline and setting tweening each time. Sometimes I need to do this action 50 or 60 times per animation, and it's the same two or three movie clips each time--it's very tedious. Also, each animated movie clip must be in sync with music . . .

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Professional :: How To Make Things Visible Offstage

Jun 6, 2010

I'm trying to allow all things oitside of the stage peramiters to be visible in the browser screen so certain elements can be longer than the stage and still be shown Can't remember if it's a flash thing or an html thing.

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Professional :: Making Things Visible One At A Time?

Jun 22, 2010

I have one button, that when clicked should display several images, one at a time. At the minute they are all just coming on together, how do i seperate the functions so they come on individually, for example like bullet points, e.g click once and image1 appears, click again and image2 appears etc... so eventually all of the images are on screen, but they don't all just appear together, if that makes sense!

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Actionscript :: AVM Verifier To Flash Log - Interpret Some Things?

Apr 12, 2011

The AVM verifier when encounters and error, writes to flash log. In the documentation it says that verifier will visit "all possible branches" where jumps might take it. However it is still pretty confusing when trying to follow the output. how to interpret it properly? The whole flow seems confusing. For example what are the meanings of the following markings.

[Code]....

Further, there are machine instructions and Machine State with registers, scope stack and operand stack. I understand when I see instruction and later a state modified, e.g. PushFalse would make a Boolean appear on Operand Stack - (Boolean[B]). But sometimes state is written even without an instruction preceding it, in combination with MERGE FIRST, MERGE CURRENT, etc. What does that mean?

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ActionScript 3.0 :: Will New Flash Player 11 Change Things

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Do you think the arrival of the new Flash Player 11 which is much more powerful allowing to render 3D games much faster will change the flash world significantly?Will we see a whole new era of 3D everywhere? new 3D games on the web, new 3D games on facebook, new 3D stuff everywhere... new IDEs for the 3D capabilities? a boost in the flash 3D engines such as Away and Alternativa? And most importantly for developers, is it going to create a lot more job oportunities for specialized developers with new skills?

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ActionScript 3.0 :: Buttons (mouse Over And Out) - Trigger Certain Things

Nov 3, 2011

so i've been following this tutorial on youtube about buttons and how to make them trigger certain things using AS3 Anyway, here's my code:

[Code]...

What suppose to happen is when i mouse over the button, some things appear, when the hover is off, everything goes back to normal The problem: When i mouse over the button, everything start blinking and the "some things" start appearing and disappearing while i hover over the button. When i remove aOut event and function - everything works like it should - "some things" appear when the button is hovered and stay there because there's no aOut code.

Tested the same thing using MouseEvent.CLICK instead of MouseEvent.MOUSE_OVER. When it's just by itself - works fine. I clicked the button and things appear. But when I add MouseEvent.MOUSE_OUT, nothing happens at all. The button becomes unclickable.

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