Flash :: Add A List Object To The Stage Dynamically?

Feb 18, 2010

I'm trying to add a List object to the stage dynamically, but I always get an error when a certain line is called:

input.addItem({label:"test",data:"test"});
Error thrown at runtime:
TypeError: Error #2007: Parameter child must be non-null.[code]....

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i did tried the removeChildAt thing it did remove all the child from the display list but i still can hear sound from video running.
 
here is small scale code of what i'm doing (sorry that i can only give you chunk code of loading and adding)
 
// var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc// var totalSWF:int; //hold the total number of external swf there is to be loaded
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[Code]....

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I'm doing quite a complicated game with a lot of code but one thing I can't quite figure out is how to trigger a function on the main stage from a dynamically added object.I've tried using custom events, but it doesn't work and doesn't throw any errors either.Here's the code for the CustomEvent class:

Code:
package
{
import flash.events.Event;[code]....

Here's the code part in the dynamically added child(CustomEvent is imported):

Code:
this.parent.dispatchEvent(new CustomEvent(null));

and here's the main timeline part of the code:


Code:
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All of the above seems to work, because it doesn't throw an error, but it doesn't trace money when the event is dispatched.Before you ask, the event IS being dispatched or at least the if method it's in is entered.Any other method to tell the stage it's time to run the function is welcome also

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I'm trying to implement this for an instance of ComboBox specifically, which uses a List to display the dropdown menu full of items. Lists can have icons associated with them, as described in the documentation:

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... assuming IconClass1 and IconClass2 are valid classnames of symbols in our library, this code works perfectly.

Here's my question - the contents of this ComboBox will be XML-driven, populated dynamically, and I'd really rather include that icon reference as a filename instead of a classname, so that when the whole thing is implemented, the icon can be changed in the XML without opening Flash and adding a new symbol to the library. Clients aren't generally good at that sort of thing.

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[Code]....

what does the "pos" for ?

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[Code]...

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[code].....

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[code]......

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Code:
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[Code]...

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[code]....

I read somewhere you have to escape characters, but not sure exactly where.

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You can view the source of the html page. Here is the code inside the sample FLA:
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[Code] .....

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how to create checkbox list dynamically ( Flash CS5 / AS3 ) ?

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I'm making a game and I an in-game editor that is able to create entities on the fly (rather than hard coding them). I'm using a component-aggregation model, so my entities are nothing but a list of components.

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This is the script I'm using:

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I have three lists and a button. Depending up on the selected items in first two list and after clicking the button I have to display the items in details list.
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The component extends List, or at least acts similarly. variableRowHeight and wordWrap both equal to true. The height of the list cannot be less than minHeight (roughly 32px for scrollbar arrows). The height of the list cannot be greater than the height of the parent container .

Note that the parent container can be resized dynamically.

The height of the list should be updated as the size of both the contents and parent container changes.

Live updating would be preferable but not necessary.

There should be no scrollbars if the content height is less than the parent container height (sounds obvious, but I've had trouble with this too).

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Lets say I had a rectangular sprite that could fit about 10 'list items'. However, I have like 100 list items. What I desire is adding all these 100 list items to this one rectangular sprite, so 10 will fit and the 90 should be masked, and I can scroll through this rectangular sprite (by dragging the box upwards) to view more list items. This means that only 10 list items are visible at one time but I want to scroll through all the list items dynamically.

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I have a legacy file format that contains sounds embedded in it (in various encodings). I would like to be able to play these sounds in Flash (Air?) by reading the sound bytes out of the file and instantiating a Sound object with them.

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However, if the sound is encoded (e.g., mp3), then I'm at a loss. The sound expected by SampleDataEvent.SAMPLE_DATA has to be raw pcm. From what I've seen, encoded Sounds can only be instantiated by [Embed]ing them, or by using a URLRequest with Sound.load().

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Flash - Dynamically Made Sprite Object Has Margin/Padding On Bottom?

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