Professional :: Animate An Object That Goes Behind Another?
Apr 19, 2010
Does anyone know how to go about animating a movie clip that would go behind another movie clip?
For instance: A stack of photos, that on click, the top photo would animate to the left (or right) and then animate to the back of the stack. My only problem is that i don't understand how to change the order of things, or if this is even possible (as essentially eveything is on layers), the only way i can think of is to have everything on one layer, but then this would interupt the animation of each photo
I have a straight line that converges to a point which makes the line curve. I want an arrow to follow the converging line. Motion guides seem to only work with a defined non moving path. How can I get my arrow to follow the moving curving path?
Is there a simple way to animate the color of an object using actionscript in Flash?I found a simple way in Flex,it uses the spark.effects.AnimateColor class.I try to find something similar to Flash,is there a way or a library that i can use,or can i somehow use the Flex libraries?[code]...
I need a script which can animate an objects resize through AS. I know that on (rollOver) { _root.reBox._width = 100; } on (rollOut) { _root.reBox._width = 50; } Will jump my MC "reBox" to 100px on rollover and to 50px on Rollout, but how do I get AS to animate the transition - basically a tween!
I am struggling to find a way to animate a fill of text in Flash CS4. The concept I am looking for is that over a time period have the color rise from the bottom to the top. My initial attempt was to have 2 objects, one filled with the color and the other filled with white. I was hoping to just adjust the borders of the object or text to have it disappear, but that just reshapes the object, not cropping it. If you know how to crop into objects and reveal the object beneath, let me know.
I am very new to Flash so hopefully it is a simple answer, but I am not seeing it yet.
i want to animate an object entering the stage when a button is clicked but when another button is clicked i want the object to exit with an animation..I can do it in the timeline but idont know how it is done with code....
I have drawn a dotted line for this illustration:how to animated the dots to give the impression that data in this network line is going from left to right?
i ve an animation of many symbols(mc). I want that when they all finish into a resultant graphic, i click a button on stage and the whole result moves to the right and another object appears
I noticed a bug when trying to animate movieclips in 3d space: Basically the bug occurs when trying to tween a movie-clip in 3d space across a z range that is greater than 5000 or so, which then results in very odd behavior (see end of movie above). What strikes me as especially odd, is that the whole tweening rate is messed up when this occurs, it's as if the program decides to only tween half of the distance that I give it.
I know I can workaround the problem by just scaling the object as well while it's moving, but that's besides the point. It was the very first thing I tried in CS5 and took me less than 5 minutes to find. I doubt i'm the only one. =Edit= So it seems the exact value is 5760. that's the largest distance flash will tween an object in the z direction. Also, it doesn't matter where that range is, for example I can go from 0 to 5760 or 4000 to 9760, both work just fine. This means I can work around this problem by creating two seperate tweens, but that really shouldn't be necessary, and is very bothersome considering how the new tween system works, it automatically tries to add a new keyframe to the current tween, where the limit still applies.
I'm trying to do a rather complicated mask in flash and can't quite get it right. I have a logo with three arrows on it. The arrows travel in water droplet pattern. Between the arrow heads is a small white space. I need to build this as a mask because the color of the arrows has a gradiation from light blue to dark blue.
Are symbols only supposed to be used when you need 100% exact copies of an object? So if you need to animate an instance of the symbol you can't use the symbol? Is that correct?
i've been trying to animate a basic character, which is a comp of 2 legs, 2 arms, a torso and a head.I want it to move from point a to point b, whilist moving it's arms and legs in a very simple manner. what i've done is motion tweened the main character from point a to point b during 10 frames, and then inside the character i've classic tweened the arms and legs during 10 frames aswell. the animation inside the comp is working, but in the main scene i only see the character moving, and in frame 10 the arms and legs change to the tween's final pose, without the entire animation in the middle...
I've just started using Adobe Flash Pro CS5 for mac and I'm having trouble importing figures to animate. I've watched Youtube videos and have replicated what they do, but once I import the figure there is a blank box around where the figure should be. Also, the figure will show up in my library, but not in the stage.
Recently I've been working on a slideshow built in Flash CS5. This slideshow features pictures that are displayed when a thumbnail image is pressed down on my the user. I thought it might be nice to have an animated background image. Upon adding it, I discovered that the motion tween is unfortunately governed by the actions panel with code already applied
I'm in the process of learning how to use Flash Pro and i've come accross a problem, i've made my charactor walk accross the screen with motion tween the i wanted it to stop and tart talking but it says i can't do this in tween mode or something.
I've a logo in AI and I want to animate it in flash.I'd like that this logo "born" from nothing like a pen that write a name but I don't know how to start.
I need a very simple solution to make a very simple stylized hockey player. The player has to skate around the rink holding a hockey stick, then, stop and shoot a puck. I don't want the character or animation to be super realistic, but it has to look like the player is sort of skating and shooting a puck. Does anyone know how to accomplish this?I am open to any suggestions or a good tutorial or even if someone has the time to create a simple sample file of how to set up the skating
I am trying to make a smothe animation of an arrow moving up and down - think of an arrow on a map in a cutscene or an arrow moving up and down following a stock chart. I can animate it without the "head" changing direction or i can but the movement doesnt look smoothe.
I am trying to animate an adjustment layer in Flash with Photoshop. The only way to describe the effect I'm looking for is if you apply an adjustment layer to an image/photoshop file (i.e. Hue/Saturation) and move the slide bar from one side to another. This effect works well with pictures that have multiple colors. I might be able to provide a video of this effect if my description is confusing.
I am using Adobe Flash Professional CS5, and when I preview my flash animation on the main timeline, symbols with animations in them are stuck on their first frames.
How do I make symbols animate on the timeline? I've seen this been done in various tutorials. Is it a glitch perhaps?
I'm creating sort of a game in Flash, which requires invisible hotspots changing their position in time, relative to the stage. The question is: can I simply keyframe the hotspot position and have it work, or is there something that I should consider?
As the title says, how do you animate the resizing and moving of graphic symbols without making the other objects go invisible? I'm using Flash CS4. Here are the bizarre, unexplainable problems I've had before. First of all, here's my basic scene. It's 6 rectangles and 8 half-circles. [URL]. First thing I tried doing was applying a Classic Tween (since Motion Tween did nothing and Shape Tween was disabled). However, what that did was turn every object in the entire work space into one giant object for no reason at all, which certainly isn't what I wanted. [URL]. What I realized is that in order to avoid having all of the objects merged into one, I had to create a brand new file first. [URL].
Next, I added in a blank keyframe and a Classic Tween while the workspace is still empty. [URL]. Then finally copy/paste the objects into the first frame from the first file: [URL]. Now I paste those shapes again into the target frame and resize one of the diagonal shapes: [URL]. Then I moved that rectangle to a new position: [URL]. However, when I preview the animation, only the animating object shows up... everything else is invisible. [URL]. Also, if I try moving a different object, the rectangle will start spinning for no reason. [URL]. How can I animate this object without making everything else go invisible and keep the object from spinning out of control?
I think the title is self explanatory... anyway, I wanna make my buttons do a cool animation (like roll away or explode) but until AFTER they're clicked,
I have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
I'm creating sort of a game in Flash, which requires invisible hotspots changing their position in time, relative to the stage. The question is: can I simply keyframe the hotspot position and have it work, or is there something that I should consider?