Professional :: Animate A Walk Cycle But I Fail Miserably?

Sep 16, 2011

I'm trying to animate a walk cycle but I fail miserably. Here's a link to the feet portion of the walking.

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ActionScript 3.0 :: Activating Walk Cycle When The Arrow Is Down?

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I have made my character and inside of its symbol I created its stand still - stop(); - frame before its left and right walking cycles which are both 5 frames long.  Now my question is what action script do I use to move both left and right while activating my walk cycle when the arrow is down. Would someone please write out the script for me?

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ActionScript 3.0 :: 8-frame Walk Cycle In Flash?

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I want to animate the human walk in flash from plain walking to running. Is there any location from where I could pick up the animation sequence either directly or for modification in photoshop etc.?

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Actionscript 3 :: FlexUnit4 - When Use Fail() In Try-catch Body Fail Method Is Just Ignored

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[Code]....

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Professional :: Get A Symbol To Cycle In The Stage?

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I have made a movie file symbol with multiple key-frames, such as a person walking, but when I drag this symbol from the library into the stage and preview it, all I see is the first frame of the symbol--it never changes to the next frames.

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migrating some of my code snippets over from AS2.I tried reproducing one of my most used bit of code - the dynamic border - in AS3, but I have run into a small problem.

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Professional :: Animate An Object That Goes Behind Another?

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I know I can workaround the problem by just scaling the object as well while it's moving, but that's besides the point. It was the very first thing I tried in CS5 and took me less than 5 minutes to find. I doubt i'm the only one. =Edit= So it seems the exact value is 5760. that's the largest distance flash will tween an object in the z direction. Also, it doesn't matter where that range is, for example I can go from 0 to 5760 or 4000 to 9760, both work just fine. This means I can work around this problem by creating two seperate tweens, but that really shouldn't be necessary, and is very bothersome considering how the new tween system works, it automatically tries to add a new keyframe to the current tween, where the limit still applies.

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Professional :: Animate Recycle Arrow?

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Professional :: Animate An Instance Of The Symbol?

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Professional :: Animate A Basic Character?

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Professional :: Importing Figures To Animate?

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AS :: Professional - Animate A Symbol Without It Being Affected?

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Professional :: Can't Animate Charactor In Tween?

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I'm in the process of learning how to use Flash Pro and i've come accross a problem, i've made my charactor walk accross the screen with motion tween the i wanted it to stop and tart talking but it says i can't do this in tween mode or something.

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I've a logo in AI and I want to animate it in flash.I'd like that this logo "born" from nothing like a pen that write a name but I don't know how to start.

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Professional :: Animate A Hockey Player In Flash?

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Professional :: CS5: Symbols Won't Animate On Main Timeline

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I am using Adobe Flash Professional CS5, and when I preview my flash animation on the main timeline, symbols with animations in them are stuck on their first frames.
 
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ActionScript 3.0 :: Walk Around In Space?

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I make 3d models with away3d and import them into flash builder.I can rotate the models like this:

[Code]...

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ActionScript 2.0 :: Walk Off Then On Stage?

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I have my movie clip walk off the left side of stage and come back on the right of the stage. but I cant get it to walk off the right and come back on the left can any one give advise please. this is what I have so far

onClipEvent(load) {
var direction = "left";
var speed = 10 ;
}

[Code]...

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Professional :: How To Animate Resizing And Moving Of Graphic Symbols

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As the title says, how do you animate the resizing and moving of graphic symbols without making the other objects go invisible? I'm using Flash CS4. Here are the bizarre, unexplainable problems I've had before. First of all, here's my basic scene. It's 6 rectangles and 8 half-circles. [URL]. First thing I tried doing was applying a Classic Tween (since Motion Tween did nothing and Shape Tween was disabled). However, what that did was turn every object in the entire work space into one giant object for no reason at all, which certainly isn't what I wanted. [URL]. What I realized is that in order to avoid having all of the objects merged into one, I had to create a brand new file first. [URL].

Next, I added in a blank keyframe and a Classic Tween while the workspace is still empty. [URL]. Then finally copy/paste the objects into the first frame from the first file: [URL]. Now I paste those shapes again into the target frame and resize one of the diagonal shapes: [URL]. Then I moved that rectangle to a new position: [URL]. However, when I preview the animation, only the animating object shows up... everything else is invisible. [URL]. Also, if I try moving a different object, the rectangle will start spinning for no reason. [URL]. How can I animate this object without making everything else go invisible and keep the object from spinning out of control?

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