Professional :: Animate A Walk Cycle But I Fail Miserably?
Sep 16, 2011I'm trying to animate a walk cycle but I fail miserably. Here's a link to the feet portion of the walking.
View 1 RepliesI'm trying to animate a walk cycle but I fail miserably. Here's a link to the feet portion of the walking.
View 1 RepliesI have made my character and inside of its symbol I created its stand still - stop(); - frame before its left and right walking cycles which are both 5 frames long. Now my question is what action script do I use to move both left and right while activating my walk cycle when the arrow is down. Would someone please write out the script for me?
View 2 Replies8-frame walk cycle in flash?I wanted it as a template as I had several attempts to make it ...unsuccessfully unfortunately...
View 1 RepliesI want to animate the human walk in flash from plain walking to running. Is there any location from where I could pick up the animation sequence either directly or for modification in photoshop etc.?
View 1 RepliesI"m a bit confused because FlexUnith 4's behavior. When I use fail() in try-catch body fail method is just ignored.
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I suppose this one should fail as there is no way around it, but it succeeds and turns green. Whatam I doing wrong? When i put fail() before try-catch block it fails as it is suposed to. BTW using Flash builder 4.
I have made a movie file symbol with multiple key-frames, such as a person walking, but when I drag this symbol from the library into the stage and preview it, all I see is the first frame of the symbol--it never changes to the next frames.
View 1 RepliesIf you have a very large project Flash CS5 fails to compile it. The same error used to occur in CS4 until the 10.0.2 patch was released. Is this going to be fixed in Flash CS5? Currently Flash CS5 is completely useless to us because of this problem.
View 5 RepliesSo i was going to run through some test's so I can get some basic lipsync. I recorded some audio and then proceeded to import i when to file, imported and then clicked the file.after it loaded, nothing happened
View 2 RepliesCreate P12 Certificate fail (Air for Android) Watch the video
View 3 Repliesmigrating some of my code snippets over from AS2.I tried reproducing one of my most used bit of code - the dynamic border - in AS3, but I have run into a small problem.
PHP Code:
var sw:int = stage.stageWidth -1;
var sh:int = stage.stageHeight -1;[code].....
So this code works great in Firefox but fails miserably in IE6, Flash Player 9. So my question is does anybody have a workaround that works on IE6, Player 9?
This is an example of a problem I'm having with some fla files not testing. I posted this problem earlier this week but didn't know how to upload the file to the server to be looked at. This is the link to the file that I figured out how to upload
View 3 RepliesDoes anyone know how to go about animating a movie clip that would go behind another movie clip?
For instance: A stack of photos, that on click, the top photo would animate to the left (or right) and then animate to the back of the stack. My only problem is that i don't understand how to change the order of things, or if this is even possible (as essentially eveything is on layers), the only way i can think of is to have everything on one layer, but then this would interupt the animation of each photo
I have drawn a dotted line for this illustration:how to animated the dots to give the impression that data in this network line is going from left to right?
View 1 Repliesi ve an animation of many symbols(mc). I want that when they all finish into a resultant graphic, i click a button on stage and the whole result moves to the right and another object appears
View 1 RepliesI noticed a bug when trying to animate movieclips in 3d space: Basically the bug occurs when trying to tween a movie-clip in 3d space across a z range that is greater than 5000 or so, which then results in very odd behavior (see end of movie above). What strikes me as especially odd, is that the whole tweening rate is messed up when this occurs, it's as if the program decides to only tween half of the distance that I give it.
I know I can workaround the problem by just scaling the object as well while it's moving, but that's besides the point. It was the very first thing I tried in CS5 and took me less than 5 minutes to find. I doubt i'm the only one. =Edit= So it seems the exact value is 5760. that's the largest distance flash will tween an object in the z direction. Also, it doesn't matter where that range is, for example I can go from 0 to 5760 or 4000 to 9760, both work just fine. This means I can work around this problem by creating two seperate tweens, but that really shouldn't be necessary, and is very bothersome considering how the new tween system works, it automatically tries to add a new keyframe to the current tween, where the limit still applies.
I'm trying to do a rather complicated mask in flash and can't quite get it right. I have a logo with three arrows on it. The arrows travel in water droplet pattern. Between the arrow heads is a small white space. I need to build this as a mask because the color of the arrows has a gradiation from light blue to dark blue.
View 2 RepliesAre symbols only supposed to be used when you need 100% exact copies of an object? So if you need to animate an instance of the symbol you can't use the symbol? Is that correct?
View 1 Repliesi've been trying to animate a basic character, which is a comp of 2 legs, 2 arms, a torso and a head.I want it to move from point a to point b, whilist moving it's arms and legs in a very simple manner. what i've done is motion tweened the main character from point a to point b during 10 frames, and then inside the character i've classic tweened the arms and legs during 10 frames aswell. the animation inside the comp is working, but in the main scene i only see the character moving, and in frame 10 the arms and legs change to the tween's final pose, without the entire animation in the middle...
View 1 RepliesI've just started using Adobe Flash Pro CS5 for mac and I'm having trouble importing figures to animate. I've watched Youtube videos and have replicated what they do, but once I import the figure there is a blank box around where the figure should be. Also, the figure will show up in my library, but not in the stage.
View 3 RepliesRecently I've been working on a slideshow built in Flash CS5. This slideshow features pictures that are displayed when a thumbnail image is pressed down on my the user. I thought it might be nice to have an animated background image. Upon adding it, I discovered that the motion tween is unfortunately governed by the actions panel with code already applied
View 1 RepliesI'm in the process of learning how to use Flash Pro and i've come accross a problem, i've made my charactor walk accross the screen with motion tween the i wanted it to stop and tart talking but it says i can't do this in tween mode or something.
View 6 RepliesI've a logo in AI and I want to animate it in flash.I'd like that this logo "born" from nothing like a pen that write a name but I don't know how to start.
View 3 RepliesI need a very simple solution to make a very simple stylized hockey player. The player has to skate around the rink holding a hockey stick, then, stop and shoot a puck. I don't want the character or animation to be super realistic, but it has to look like the player is sort of skating and shooting a puck. Does anyone know how to accomplish this?I am open to any suggestions or a good tutorial or even if someone has the time to create a simple sample file of how to set up the skating
View 2 RepliesI am trying to make a smothe animation of an arrow moving up and down - think of an arrow on a map in a cutscene or an arrow moving up and down following a stock chart. I can animate it without the "head" changing direction or i can but the movement doesnt look smoothe.
View 1 RepliesI am trying to animate an adjustment layer in Flash with Photoshop. The only way to describe the effect I'm looking for is if you apply an adjustment layer to an image/photoshop file (i.e. Hue/Saturation) and move the slide bar from one side to another. This effect works well with pictures that have multiple colors. I might be able to provide a video of this effect if my description is confusing.
View 1 RepliesI am using Adobe Flash Professional CS5, and when I preview my flash animation on the main timeline, symbols with animations in them are stuck on their first frames.
How do I make symbols animate on the timeline? I've seen this been done in various tutorials. Is it a glitch perhaps?
I'm creating sort of a game in Flash, which requires invisible hotspots changing their position in time, relative to the stage. The question is: can I simply keyframe the hotspot position and have it work, or is there something that I should consider?
View 4 RepliesI make 3d models with away3d and import them into flash builder.I can rotate the models like this:
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I have my movie clip walk off the left side of stage and come back on the right of the stage. but I cant get it to walk off the right and come back on the left can any one give advise please. this is what I have so far
onClipEvent(load) {
var direction = "left";
var speed = 10 ;
}
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As the title says, how do you animate the resizing and moving of graphic symbols without making the other objects go invisible? I'm using Flash CS4. Here are the bizarre, unexplainable problems I've had before. First of all, here's my basic scene. It's 6 rectangles and 8 half-circles. [URL]. First thing I tried doing was applying a Classic Tween (since Motion Tween did nothing and Shape Tween was disabled). However, what that did was turn every object in the entire work space into one giant object for no reason at all, which certainly isn't what I wanted. [URL]. What I realized is that in order to avoid having all of the objects merged into one, I had to create a brand new file first. [URL].
Next, I added in a blank keyframe and a Classic Tween while the workspace is still empty. [URL]. Then finally copy/paste the objects into the first frame from the first file: [URL]. Now I paste those shapes again into the target frame and resize one of the diagonal shapes: [URL]. Then I moved that rectangle to a new position: [URL]. However, when I preview the animation, only the animating object shows up... everything else is invisible. [URL]. Also, if I try moving a different object, the rectangle will start spinning for no reason. [URL]. How can I animate this object without making everything else go invisible and keep the object from spinning out of control?