I have my movie clip walk off the left side of stage and come back on the right of the stage. but I cant get it to walk off the right and come back on the left can any one give advise please. this is what I have so far
onClipEvent(load) {
var direction = "left";
var speed = 10 ;
}
i want my character to walk down the screen and hit the objectWall and then a movieclip then gets added to the stage and plays but it doesnt seem to work and ii dont know why.
I am making a side scrolling game and I have all my pieces made, background, main character, enemies, wall, floor, etc. I have begun coding it with Action Script 3. I have it to where i have a main menu, and two buttons= one that goes to instructions and one that starts the game. I have my main character as a movie clip and inside the movie clip I have labels- stand, right walk, left walk, jump, duck, fire, and die.I coded it to where when I press my right arrow key it goes to and plays the right walk, down arrow key it plays the duck label.I have a trace on them and they are working. What Im trying to figure out how to do is 2 things. First, when my character gets to a certain spot on the screen, he stops walking and the screen moves, and second how to make the enemies move. Im scripting everything internally and not using any classes for this game.
I have made my character and inside of its symbol I created its stand still - stop(); - frame before its left and right walking cycles which are both 5 frames long. Now my question is what action script do I use to move both left and right while activating my walk cycle when the arrow is down. Would someone please write out the script for me?
I am making a walk and jump game. My game would work by the character standing in a fixed place and when I press the left key he would appear to walk left but the background actually is moving right. And when I press the right key the background would move left making the character appear to move right. Now I would also like the character to jump when I press the up key. Now I have created a walk cycle in a movie clip and have a jump cycle that I could also use for the jump.
I have code that I wrote(myown and tutorials) and I am having some issues. The object is to make the ball walk to the box and pick up the item. When the pick up occurs the item(box) needs to disappear.
mcMain is the character(ball) mcCoin is the item(square)
Code: Variables for key downs var leftKeyDown:Boolean = false; //left key down false var upKeyDown:Boolean = false; //up key down false var rightKeyDown:Boolean = false; //right key down false var downKeyDown:Boolean = false; //down key down false var mainSpeed:Number = 7; // speed of character [Code] .....
xml stuff in action script is so... non-intuitive.. cubersome I can compare it to the xml libs that I used in playground sdk, popcap and other .. tinyxml.. ....
I' m trying to make that simpliest thing for about 2-3 hours.. + reading books.. and still can't do it..
what I want to do is: <xml> <Weapons> <Weapon id="canon" rechargeTime="200" impulse="30">
[Code].....
how do I read the all "Weapon" objects listed inside Weapons.. NOTE: I dont want to use the method.. that returns "Weapon" from all over the xml... cause I probably want to list weapons in other sections for other purposes
im having a bit of an issue with making a character walk to a position when the area is clicked (but i dont want them to move on the y scale, just the x). i dont want them to instantly move, i want them to (flip over if necessary) and play their walking animation as they walk to the clicked position.
I want to animate the human walk in flash from plain walking to running. Is there any location from where I could pick up the animation sequence either directly or for modification in photoshop etc.?
Using AS2, how can I have a character movie clip walk along a line/curve without falling through it? By this I mean the character could say, walk over a hill whilst jumping (falling back down due to gravity physics) but would not fall through the curve that represents the hill.An example of this would be BMX star or BMX backflips and any game that is a side-on view of a character walking.
I have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it.
I am using SWFOBJECT to embed my flash content. I have been worried about stage.stageWidth and stage.stageHeight returning 0 in Firefox/Internet Explorer; this problem is referred to in question #21 on the SWFOBJECT FAQ [URL]..I have been told that this problem is particularly prevelant on Macs. The SWFOBJECT FAQ (question 21) indirectly suggests that this problem does not occur with static publishing. Is this correct? Is it still advisable to implement a solution to this stageWidth/stageHeight problem, even if you are using static publishing?
- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
I've been working on a project that requires lots of scaling around a center point.
I always thought that stage.stageWidth and stage.stageHeight give you the dimensions of the stage you set in the properties panel no matter what. But when I went into fullscreen mode (with scaling), both the width and the height changed to the dimensions of the screen rather than staying the dimensions I specified.
I have a moving vehicle on the stage, which should change directions according to where I click on the stage.I already made it work using this formula:var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;However, I need the car to tween to the correct angle, instead of just "jumping" to it. While this is easy enough to do, the car sometimes takes the longer turn (especially when I click in the bottom-left quarter of the stage), and it seems unnatural.
In my AS3 code all the elements on the page are dynamically positioned depending on the current width and height of the SWF - providing it's not under a certain value, then the items are back in their original position.
When debugging in the Flash player the size all reports correctly however when run from a web browser it does not - initially.
This is my HTML & PHP code for the entire page:
HTML Code: <?php function hashId($fn) { $hash=md5_file($fn);
[Code].....
But I cannot get the size to report correctly without, say, clicking a button.
It seems to me like I need to force flash to re-draw the screen, but I had no luck trying to do that.
How do you make a movieclip move horizontally from the start of the stage to 3/4 of the stage. Stage size is 700 px by 600 px i want just one row in the middle of the stage. i want that movieclip to disappear right after it reach the end of the 3/4 mark.
When you resize the browser window the thumbnails rows and columns adjust accordingly to fit.I've managed to attach the thumbnails correct when my enableButtons() function is called but i'm unsure how to approach resizing.
Stage.align = "TL"; var numberOfGalleries:Number = 20; var thumbMarginX:Number = 163; var thumbMarginY:Number = 109;
In as3 What is the difference between calling stage.width and stage.stageWidth I read somewhere that if we have nothing on stage then the value of stage.width is 0,but what happen when I have nothing on stage but loading contents dynamically on stage?I have tried this and when i have loaded content dynamically on stage then i have got
stage.width=value; // where value is dynamic number
I created a custom textfield component that I need multiples of in a single swf. I also created a non-visual wrapper component to manage them. I am sending info from the textfields to wrapper. I was planning on using the child index to associate the info with the right component. The problem occurs when I have two instances of the textfield component and one of the wrapper on stage and I use stage.numChildren and it returns 1.
I am wondering if it's posible to set the backgroundcolor of the stage through as3 code.i am also wondering if it's possible to set the stage height and stage width through the code. for the application i wish to develop, the values of the stage color and the stage dimensions are provided by an XML file.
The problem is that even though this external movie covers the whole stage, My mouse can still "see" buttons that are on the stage, and I can click them. I don't want to be able to click the buttons through my external movie.