ActionScript 3.0 :: How To Get Character Walk And Jump On Key Press

Feb 4, 2010

I am making a walk and jump game. My game would work by the character standing in a fixed place and when I press the left key he would appear to walk left but the background actually is moving right. And when I press the right key the background would move left making the character appear to move right. Now I would also like the character to jump when I press the up key. Now I have created a walk cycle in a movie clip and have a jump cycle that I could also use for the jump.

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I am trying to get a character to jump up when I press the spacebar and come down by himself but am having a dickens of a time doing so. Here's the code I am using: This is the LevelOne class, there is also a player class:

[Code]....

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I am having a problem with a jump code. The problem I am having is when space bar isDown the jump code works but when space bar is release my object is left up in the air. How can I get the object to come back down.

ActionScript Code:
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[code]........

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I am creating a game in flash using spirte sheets of megaman and I have a problem setting up script to make him jump. I am able to have megaman run side to side and also shoot but I can not get him to jump. Here is a sample of my code:

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When Hit UP Key To Jump The Character Continues To Move Up As Hold The Key Down

Feb 3, 2010

A) When I hit the UP key to jump the character continues to move up as I hold the key down.

B) When I stop moving forward the frame of the stickman symbol for walking keeps playing and I want it so the frame labeled "idle" will play when I release right or left.

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[Code]...

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ActionScript 3.0 :: How To Make Character Jump Onto Platform

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I am trying to make a character jump on to a platform this is my code. The block1, block2 etc are the blocks that I want my character to jump on

PHP Code:
var onBlock:Boolean;
var blockHolder:Array = new ArrayblockHolder.push(block1)
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The onBlock boolean is used later but my problem is that the code doesn't work.

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ActionScript 2.0 :: Platformer - Character Clips Landing From Jump

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I'm trying to make a platformer and I'm having a problem where the character will clip half through the ground upon landing from a jump. Just so you have a clear picture -- right now all that's on the stage is the character (which the code is placed in) and the ground (a completely flat plane called 'ground')

Here's the code:
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[Code] .....

Right now the character's jump constantly decreases to give the effect of gravity. It starts out positive (character moves up), then goes negative (character falls down) The character will only stop falling if they come in contact with the ground (in the form of a hit test). The problem (I think) is that the character can fall at, say, 36 pixels a second or more, so sometimes they'll be half through the ground before the hit test goes off and stops him from falling further. How do I stop it without making the character fall-rate really, really low.

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ActionScript 2.0 :: Make The Character Jump When He Is On The Platform It Doesnt Work?

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when i try to make the character jump when he is on the platform it doesnt work.

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on (press) {
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I got a character to move. I want the player to be able to move the character to a button then press spacebar on it. Which will take them to another frame.

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on (keyPress "<Space>") {
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My only accomplishment so far with it was to create a space shooter game which i modified slightly and animated it or at least the enemy spache ships and the players spaceship.

Here is what I want to do, but cant seem to figure out

I want to have a character on screen who is standing stationary normally, but still facing a direction.(left or right)

Now I want to be able to switch to a walking animation towards the right when I press a key and a seperate animation for when he walks left also at the press of a key I want to do down and up to, but I should be able to figure those out once I learn left and right

I also want it so when I lt go of the key they stop the walking animation and return to stationary, but stay facing whatever direction i pointed them

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ActionScript 3.0 :: Press Buttons On Screen To Move Character Left Or Right?

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i am doing this: press buttons on screen to move character left or right, "swipe" elsewhere on screen to do other stuff.

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buttonContainer.addEventListener(TouchEvent.TOUCH_ OUT, tOut);

this works fine, just wondering if anyone has another way to handle it. it seems excessive to have 4 handlers for touch input, but i cant figure out any other way.

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my only problem is i started having glitch's i think becuase so many listeners including: ORIENTATION_CHANGE, KeyboardEvents, Event.DEACTIVATE

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If i have two or more input boxes to create a crossword puzzle, how can i make the cursor automatically jump to the second input box after the first input box is filled with a character?

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Actionscript 2.0 :: Jump Forward And Jump Back Buttons?

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I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)

[Code]...

This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?

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ActionScript 3.0 :: Walk Around In Space?

Jan 17, 2012

I make 3d models with away3d and import them into flash builder.I can rotate the models like this:

[Code]...

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ActionScript 2.0 :: Walk Off Then On Stage?

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I have my movie clip walk off the left side of stage and come back on the right of the stage. but I cant get it to walk off the right and come back on the left can any one give advise please. this is what I have so far

onClipEvent(load) {
var direction = "left";
var speed = 10 ;
}

[Code]...

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ActionScript 3.0 :: Activating Walk Cycle When The Arrow Is Down?

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I have made my character and inside of its symbol I created its stand still - stop(); - frame before its left and right walking cycles which are both 5 frames long.  Now my question is what action script do I use to move both left and right while activating my walk cycle when the arrow is down. Would someone please write out the script for me?

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ActionScript 3.0 :: 8-frame Walk Cycle In Flash?

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8-frame walk cycle in flash?I wanted it as a template as I had several attempts to make it ...unsuccessfully unfortunately...

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I have code that I wrote(myown and tutorials) and I am having some issues. The object is to make the ball walk to the box and pick up the item. When the pick up occurs the item(box) needs to disappear.

mcMain is the character(ball)
mcCoin is the item(square)

Code:
Variables for key downs
var leftKeyDown:Boolean = false; //left key down false
var upKeyDown:Boolean = false; //up key down false
var rightKeyDown:Boolean = false; //right key down false
var downKeyDown:Boolean = false; //down key down false
var mainSpeed:Number = 7; // speed of character
[Code] .....

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I'm trying to animate a walk cycle but I fail miserably. Here's a link to the feet portion of the walking.

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I' m trying to make that simpliest thing for about 2-3 hours.. + reading books.. and still can't do it..

what I want to do is:
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how do I read the all "Weapon" objects listed inside Weapons.. NOTE: I dont want to use the method.. that returns "Weapon" from all over the xml... cause I probably want to list weapons in other sections for other purposes

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How can i make it so a when you press a button it starts a countdown but every other press dosent reset it?

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