ActionScript 3.0 :: Flash AddEventListener In A For Loop And Value Keeps Coming Back The Same For The Function
May 31, 2011
This code keeps coming back with the same value for i when the button is clicked. It is looping through but only the last value gets passed.
[Code]...
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Aug 24, 2011
I have a script that contains:an array of movieclips -> MaxBallArranother array of movieclips -> MaxBallLrgan array of textfields -> MaxToolTipArra library movie clip -> max_boxI'm trying to gather them some how in an addEventListener which worked fine in that way:
Code:
MaxBallArr[0].addEventListener(MouseEvent.MOUSE_MOVE, MaxshowNav)
MaxBallLrg[0].addEventListener(MouseEvent.MOUSE_OUT, MaxhideNav)
[code].....
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Aug 24, 2011
I have a script that contains: an array of movieclips -> MaxBallArr
another array of movieclips -> MaxBallLrg
an array of textfields -> MaxToolTipArr
a library movie clip -> max_box
I'm trying to gather them some how in an addEventListener which worked fine in that way:
ActionScript Code:
[Code]...
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Oct 25, 2009
This is probably a completely n00b thing, but I'm trying to get a preloader to work on a gallery I made. I'd already made the gallery, and now as an after though have attempted to add the preloader. As a whole it seems to be working, except the preloader keeps coming back on itself, so I can't actually every get round to seeing to gallery I've made. I think maybe there just needs to be some kind of "stop" action put into the ActionScript within the preloader scene, but to be fair, I really don't know what I'm doing. I've followed a tutorial to the every detail, but still it doens't work. The orginal Flash file can be grabbed here: [URL]
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Aug 11, 2011
I have a selection menu that I can select multiple items and item names are saved in an array. I also have a deselect button that delete all the items selected. To delete items, I have tried:
var errorSelected:Array = [];
errorSelected.splice(0,errorSelected.length);
I can see them being deleted in trace, but whenever I click on the menu item again, the old list items come back everytime. Do I need something else to completely cleaning it up?
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Apr 15, 2009
I'm working on a simple MP3 player and am having trouble getting ID3 tags to come back as anything other that "undefined" -- on test MP3 files that *do* have ID3 data. What am I doing wrong?
(I'm not a Flash programmer and the following code is hacked together from a variety of sources... reworked for my purposes... and with some bits created by myself.)
Note that the MP3 file to be played comes out of the URL, but in this test case it's manually set to a local file of shedrivesmecrazy.mp3 (Fine Young Cannibals).
When running this file, the following output is generated:
undefined
undefined
NOT AVAILABLE
NOT AVAILABLE
Code: Select all// Setup sound object
var s:Sound = new Sound();
s.setVolume(75);
[Code].....
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Dec 24, 2009
I have several external loaded swf's in my website.For example;When in home and clicking to contact. Then contact gets a little bit smaller.When clicking back on home, home gets smaller and so on..if i repeat this process everything gets smaller and smaller..
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Aug 31, 2009
I am using the ._height of a movieclip in my AS and for some reason one of these is coming back incorrect.It is off by 3.4 pixels.I can't see anything in the movie clip that would cause this.
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Nov 20, 2010
what happens is I have a key, a door and a health bar and an enemy. the enemy takes off some of my health...I pick up the key and it disapears and is added to my inventory. I then us it to open door then my character can move off the screen to the next frame where there is a castle., but my health bar is full again. when I go back into the previous frame the key is back, the door is closed and I cant pass through it again until I pick up the key.
the only way I have found around this is to make sure the objects are in every frame but that only solves a few problems. one of the problems is my health bar always re-plenishes no matter what when going from frame to frame. and I still cant pass thru the door even though its open.
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Aug 20, 2009
So I have my function here which sets up the tween for movieClips that have images on them:
[Code]....
This code is done 20 times with different images added to two different movieClips (b0 and b1) that are waiting in the library. So, the glitch is - this function works damn near perfectly except after a while of navigating to other frames and coming back to the frame with this sometimes the b0 wont tween all the way onto the stage and sometimes not at all. And dont worry about the b0 not being described as a variable I have done this outside the button function as I was getting error messages. I have spent almost a week tooling around with this but nothing works I get the same glitches.
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Aug 10, 2009
How to create realistic smoke coming out from the back of a missile flying on stage?
it's for a top-view arcade-type game, where the player shoots a missile from a plane...
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Aug 4, 2011
I will try to give as much detail as I can. I am creating an CRM application using Flex(Cairngorm 2)/Java/Hibernate. The basic problem I am having is this: I have a Customer class in Java that has an ArrayList of Address classes. I have a Customer class in Flex that has an ArrayCollection of Address classes. When I make the remote object call for a Customer I get back a Customer object in Flex, but the ArrayCollecion objects have a data type of Object instead of Address. If I try to call for a List of Address classes I get the same result. If I try to call for a List of Customer classes I get a list of Customer classes in Flex. Using tomcat 6 with the following jars:
[Code]...
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Nov 11, 2009
I have this map I'm creating in Flash. You click on a state, then you can click on an icon to view a tooltip/popup of some information. What I was trying to do was instead of creating new functions and event listeners for every different icon is to use a for loop...but it's not going so well.[code]...
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Sep 10, 2009
I want to add a series of event listeners. they work fine in individual lines of code:
ActionScript Code:
home.addEventListener(MouseEvent.CLICK, route);
resume.addEventListener(MouseEvent.CLICK, route);
portfolio.addEventListener(MouseEvent.CLICK, route);
contact.addEventListener(MouseEvent.CLICK, route);
but when i use this loop, i get a 1006 error, "value is not a function":
ActionScript Code:
var buttonNumber:Number;
var buttonName:Array=new Array("home","resume","portfolio","contact");
for (buttonNumber=0;buttonNumber<4;buttonNumber++) {
buttonName[buttonNumber].addEventListener(MouseEvent.CLICK,route); }
is there something obvious that's wrong with my last line in that loop? i've narrowed it down to the part where I call the array value. but after that - I'm at a loss!
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Dec 5, 2010
I am trying to add event listeners to a series of buttons using a for loop but can't get the event listeners to trace the name of which button was rolled over. Here's a simplified version of the code.
ActionScript Code:
var bgArray:Array = new Array();//array to hold my sprites
for (var i:Number = 0; i<8; i++)
{
[Code].....
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Mar 4, 2009
I am creating an app with Papervision, and I'm trying to create an interactive grid.I have created a for loop to lay out each tile of the grid, but I want each tile to be individually interactive. I have tried a few things but no luck so far. This is basically how far I am:
Code:
for (var i:uint = 0; i < 10; i++) {
for (var j:uint = 0; j < 10; j++) {
[code].....
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Jan 14, 2009
Everything works fine except MouseEvent.CLICK addEventListener.menuInfo variable contains part of defined instace name.cURL contains full URL to link.If I trace menuInfo variable, it outputs correctly in order as I exptected.But last event overwrites everything to last element of xList (contains XML list).How do I make this work correctly
Code:
function createMenuEventListener(xList:XMLList):void
{
[code].....
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Feb 3, 2010
Code:
for (var i:int = 0; i < 3; i++)
{
teacherOptions.btnAction[i].addEventListener(MouseEvent.CLICK, onBtnAction);
}
I have 3 buttons inside the teacherOptions movie clip and they are called
btnAction0
btnAction1
btnAction2
The code I am using doesn't seem to work...I don't want to create an event listener for each of the buttons beacuse they are going to be a lot more than 3, how can I do what I want to do but without errors ??
PD: I know that if the buttons weren't a suboject the correct code would be:
Code:
for (var i:int = 0; i < 3; i++)
{
this["btnAction" + i].addEventListener(MouseEvent.CLICK, onBtnAction);
}
But when it's a subobject you are dealing...things change.
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Feb 4, 2010
I'm having a problem with the CLICK and navigateToURL part of my scripting. The roll states work fine. I'm getting this error message and am not sure why.
instance37 : null
TypeError: Error #2007: Parameter url must be non-null.
at global/flash.net::navigateToURL()
[code].....
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Nov 17, 2010
I have four buttons with eventListeners that call four different functions. Each function name starts with the button name. like this:
Code:
btn1.addEventListener(MouseEvent.MOUSE_OVER, btn1function);
btn2.addEventListener(MouseEvent.MOUSE_OVER, btn2function);
btn3.addEventListener(MouseEvent.MOUSE_OVER, btn3function);
[Code]....
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Jun 19, 2009
I have 14 movie clips on the stage, each of which has it's own on and off mode and each goes to a separate URL.I would like to use loops to consolidate the code however I am having trouble with the handler.So far I am using the code below but the question is how do you give each button it's own functionality since the handler is the same?
Code:
for (var i:uint = 1; i < 3; i++) {
this["lexus"+i].addEventListener(MouseEvent.MOUSE_OVER, manageMouseOver);
[code].....
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Apr 2, 2011
I'm trying to make a button that when clicked will make my movie clip go to the next frame, and it works fine only when it gets to the last frame in the movie clip it just stops. How can I make it loop back to the first frame with the same button. I know I can have next/previous buttons but I'm using only one button and need it to change frames on a loop.
Code:
stop();
circleBtn.addEventListener(MouseEvent.CLICK, onNext);
function onNext(evt:MouseEvent){
circle.nextFrame();
}
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Sep 23, 2011
At the end of my SWF video (FLV + XML for closed captions), I want to go back to the beginning of the video, but not replay it...so that when users have finished watching it they have the title page to look at instead of a big black box.
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Nov 4, 2005
If you place a for loop in a recursive function with the function call within the loop... will the loop finnish or does it stop working untill the last recursion?
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Sep 4, 2011
I have 2 methods in a class and 2 properties. The first method fetchXMLData() gets data from an XML file. In the addEventListener method on the urlLoader object, I pass it a listener which tries to set the returned data to the xmlData property. However, it never sets it, and I know the data comes back because I can alert out urlLoader.data using the mx.controls.Alert component.
[Code]....
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Dec 28, 2010
i am making drag drop game.i create some movie clips dynamic.
this is the code::
recipesArray=["Steak","Chicken Panee","Bread","Fava Beans", "Jam"];
/////Create Movieclips && set their text
[code].....
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May 5, 2010
How to pass a value to a function while its calling thru 'Montion_change' or 'Motion_Finish' or ....
here I try to pass a value to "tweenEvent function" while that function called... i m using a private variable inside 'mainfunction' (dont tell create that variable out the function ), i just assigning a string value to that variable. after this, i m starting a tween and when the tween started calling 'tweenFunction' using addEventListener,
Inside 'tweenFunction' function, i try to trace the 'Name' variable which is inside the mainfunction... not working
[Code]....
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Apr 23, 2011
Should that be avoided due to local scope factor? function resizeDisplay() below no longer works
[Code]...
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Sep 21, 2010
I'm working on tabs that display different carousel type galleries with previous and next buttons. So, I've got a function that is being called by these tabs and is passed an array based on which tab is selected. Inside of that function, I'm adding an eventListener to the previous and next buttons and using a callback function that works based on the number of items in the array that was passed through the function call. I was running into some strange happenings and using trace statements. Here's what I find: The first call to the function works and traces correctly. The second call traces 2 trace statements; the 3rd call traces 3 statements and so forth. So, I'm assuming that each call is adding another event listener to the buttons.
Here's a condensed version of the function in question:
Code:
Select allfunction loadgallery(picArray){
/* Image Loading code here */
var totalPics = picArray.length;
var picNum = 0;
next_button.addEventListener(MouseEvent.CLICK, nextPic);
function nextPic (e:MouseEvent):void{
picNum++;
/* Tween actions here */
trace("picNum: " + picNum); //this traces 1x first time, 2x second, 3x third, etc.
}}
Do I need to remove the event listener from the next_button? If so, what's the best way to do that? Or does someone see something else that I"m overlooking? I tried removing the event listener at the beginning of the function, but failed.
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Nov 21, 2006
Here I've got this bit of code that works alright, but I would prefer to have the parameters that are being sent through myTween.tweenMe(_text, 40, 300, 150, 100, 4000) originate instead with the call to tweenerIt. The problem seems to be that the tweenerIt function needs to receive the e:Event parameter, which is some sort of 'behind the scenes' type of thing that I don't fully understand. If I try putting ... _text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt(_text, 40, 300, 150, 100, 4000) and then something like.. private function tweenerIt(param1, param2, param3, etc..., e:Event):void, it doesn't work.
Code:
_text.addEventListener(MouseEvent.MOUSE_DOWN, tweenerIt);
}
private function tweenerIt(e:Event):void {
[Code].....
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