Actionscript 2.0 :: ID3 Tags Coming Back As Undefined
Apr 15, 2009
I'm working on a simple MP3 player and am having trouble getting ID3 tags to come back as anything other that "undefined" -- on test MP3 files that *do* have ID3 data. What am I doing wrong?
(I'm not a Flash programmer and the following code is hacked together from a variety of sources... reworked for my purposes... and with some bits created by myself.)
Note that the MP3 file to be played comes out of the URL, but in this test case it's manually set to a local file of shedrivesmecrazy.mp3 (Fine Young Cannibals).
When running this file, the following output is generated:
undefined
undefined
NOT AVAILABLE
NOT AVAILABLE
Code: Select all// Setup sound object
var s:Sound = new Sound();
s.setVolume(75);
This is probably a completely n00b thing, but I'm trying to get a preloader to work on a gallery I made. I'd already made the gallery, and now as an after though have attempted to add the preloader. As a whole it seems to be working, except the preloader keeps coming back on itself, so I can't actually every get round to seeing to gallery I've made. I think maybe there just needs to be some kind of "stop" action put into the ActionScript within the preloader scene, but to be fair, I really don't know what I'm doing. I've followed a tutorial to the every detail, but still it doens't work. The orginal Flash file can be grabbed here: [URL]
I have a selection menu that I can select multiple items and item names are saved in an array. I also have a deselect button that delete all the items selected. To delete items, I have tried:
var errorSelected:Array = []; errorSelected.splice(0,errorSelected.length);
I can see them being deleted in trace, but whenever I click on the menu item again, the old list items come back everytime. Do I need something else to completely cleaning it up?
I have a named movieclip instance coming up undefined in AS2/CS3. the movieclip is on the stage, and I am having trouble accessing it from actionscript. does anyone have any ideas what might be causing the problem?
I have several external loaded swf's in my website.For example;When in home and clicking to contact. Then contact gets a little bit smaller.When clicking back on home, home gets smaller and so on..if i repeat this process everything gets smaller and smaller..
I am using the ._height of a movieclip in my AS and for some reason one of these is coming back incorrect.It is off by 3.4 pixels.I can't see anything in the movie clip that would cause this.
what happens is I have a key, a door and a health bar and an enemy. the enemy takes off some of my health...I pick up the key and it disapears and is added to my inventory. I then us it to open door then my character can move off the screen to the next frame where there is a castle., but my health bar is full again. when I go back into the previous frame the key is back, the door is closed and I cant pass through it again until I pick up the key.
the only way I have found around this is to make sure the objects are in every frame but that only solves a few problems. one of the problems is my health bar always re-plenishes no matter what when going from frame to frame. and I still cant pass thru the door even though its open.
So I have my function here which sets up the tween for movieClips that have images on them:
[Code]....
This code is done 20 times with different images added to two different movieClips (b0 and b1) that are waiting in the library. So, the glitch is - this function works damn near perfectly except after a while of navigating to other frames and coming back to the frame with this sometimes the b0 wont tween all the way onto the stage and sometimes not at all. And dont worry about the b0 not being described as a variable I have done this outside the button function as I was getting error messages. I have spent almost a week tooling around with this but nothing works I get the same glitches.
I will try to give as much detail as I can. I am creating an CRM application using Flex(Cairngorm 2)/Java/Hibernate. The basic problem I am having is this: I have a Customer class in Java that has an ArrayList of Address classes. I have a Customer class in Flex that has an ArrayCollection of Address classes. When I make the remote object call for a Customer I get back a Customer object in Flex, but the ArrayCollecion objects have a data type of Object instead of Address. If I try to call for a List of Address classes I get the same result. If I try to call for a List of Customer classes I get a list of Customer classes in Flex. Using tomcat 6 with the following jars:
I'm writing code that takes data from mysql that's processed by a PHP script. It's actually a bit bizarre, at least to me. Anyway, here's some basic AS3 code that's moving toward what I want to do:
var loader:URLLoader = new URLLoader(); var urlRequest:URLRequest=new URLRequest("receive.php"); urlRequest.method=URLRequestMethod.GET;[code]....
For some reason, the statement "trace(evt.target.data);" produces a whole pile of garbled text before the actual stuff that it's supposed to show Because of problem #1, I've had to include a throwaway variable at the beginning, otherwise the first variable I try to pass into AS3 comes back as undefined. This causes errors when I run my flash movie in the IDE, but when I run it from the browser it doesn't seem to have any effect.But this is the strangest thing of all whenever I make any changes to the database (and subsequently try to load data from different variables), the new variables come back as undefined. For example, let's say that I add another entry to the database, and decide to load students 2, 3, and 4 instead of 1, 2, and 3. When I do that, any new data I've added comes back as undefined, even though when I view the PHP output in my browser, it looks just fine.
And now for the REALLY bizarre part: I'll copy that output, paste it into my PHP script as an echo statement, comment everything else out, and my flash movie runs fine. Even though the output from the PHP script is exactly the same, it gives me errors.
I have been trying to figure out how you could add in custom attribute tags that flash can recover.
EX: <param name = "movie" value = "somefile.swf"> <embed src = "somefile.swf" width = "550" height = "400">
Except, that I would like to add a Custom tag, like "randNum" so that the tag user could input some number, or rather, a flash movie could generate a tag with a number already put in...Basically, heres a really basic version of the idea.There is a Flash Movie.In the movie, you can input text into a textfield.Upon finishing your message, you click a button "save".
The flash movie then:
1. Comes up with a random number unique to the message.
2. Assigns that number to a variable... "randNum".
3. Saves message as a xml file to the server as "filename" + randNum.
4. Outputs into a textfield a generated HTML tag that a user can post on myspace and such so that it will load in the flash movie.
Except... in the tag, there will be a custom attribute. If the random number variable "randNum" was 00112233, the custom attribute will be 00112233.
So when the movie opens, it retrieves that randNum from the tag and can use it inside flash. How can this be done? Sorry this post was so long, but I wanted everyone to understand the concept.
Is there possible that through actionscript I click in a buttom and make an object (in this case my picture) leave the stage.... I�ve already did but using a mivieclip and the eventos "on release bla bla bla"....
Is there possible that through actionscript I click in a buttom and make an object (in this case my picture) leave the stage.... I�ve already did but using a mivieclip and the eventos .
How would I have to change the script so I can load more then 1 img within the same row. I also tried like that...but only first image is coming in both column of same row. I used like that: myDataGrid.addItem({Feature:FeatureList[i],data:"tick",data:"wrong"}); But in both column of that row same "tick" picture is coming,"wrong" pic is not coming...
I am somewhat stuck on building a specific layout in AS3 with data coming from an XML file. And I really didn't expect any problems with layout in Flash.A while ago I built a Flex banner, but due to performance and size issues I want to rebuild it in Flash/AS3.[URL]..My flash file is already parsing the XML and I have all the data I need available. But right now I only show it as text in a htmltext field.After a long time of googeling around, it seems there is no way to achieve the layout with a "classic text" field. Can I do it with a TLF field? It does not look like it.
Can I do it with some displayContainer tricks maybe? I am pretty new to Actionscript, so I can only hope some of you experienced devs can help me with a few hints on this.How would you build it? For every entry I basically need a two column header (left side a image, right side text. all fixed height) below that goes a textfield of "variable" height. And then below that the next entry block, and so on. Just like in the Flex banner. I found some frameworks, but they all want height values for all of the layout parts. Since I have a variable text height for each entry, I cannot use these frameworks. And because of size constraints I don't really want to use any framework if I can avoid it.
'm building a very dynamic app in flash that gets all UI values from XML. Everything's been working fine and then I start having trouble accessing an XML object that only contains attributes. For some reason I can only get it to work if the XML object has content within the opening and closing object tags.Here's the basic AS3 code:
ActionScript Code: this._uiXML = new XML(this._xml.elements('tag')); I've also tried...
I am trying to parse an some xml that is coming from a php file. I used the DOMDocument to write the xml and then echoed it back out. It's perfectly formatted I'm sure. When I load the php file from flash I don't get any errors but it won't trace the xml. I even have the header ("content-type: text/xml"); in the php file. Can flash pick up xml data from a php file assuming everything is done correctly?
Im getting an error saying that the loader is null that i am trying to add to the stage. I dont know why. all I am trying to do is make a preloader, and its causing more of a headache than its worth All I want it to do is show the percentage of loaded. I have the event.complete listener there to go add the thumbnails once they are fully loaded.
I have a Flash website with 3 interfaces( 3 frames with movie clips inside). they have a button that goes to different loaded .html page(text). But once the back button is pushed on the web browser, it always goes back to the first frame instead of the actual last page, which might have been frame 2 or 3.
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
Anyways I am using action script 3.0 and I created multiple layers using just one scene. I created a layer with lables on them to mark where I want my buttons to point to and go to. I have the stop (); on the first frame. And I made my buttons mostly interactive with movie symbols and tweens.My first scene I have 2 doors, the user can pick which door to go to and it takes them into a different path.I made the buttons that are clicked to go forward, and then I tried to make an invisible button on the button edge of the scene to go backwards However, the PROBLEM is when I click my button to go backwards I am stuck on the first page and can't move forward.
function gotoOne(evt:Event):void{ gotoAndStop("one")}backbutton1.addEventListener("click",gotoOne); function gotoFour(evt:Event):void{
I have a drag and drop game using a couple external ActionScript files .My game works and all..check there answers and correct ones go into place if they missed some.Now at the end I want a reset button..My movie is all in one key frame and all script are in my .as files How can I reload everthing as if they were just coming to the page..? with All drags enabled and eveything in is its correct.x and .y places...All var are equal to what they need to be equal to etc..