ActionScript 3.0 :: How To Parse XML Coming From PHP File
Jun 28, 2009
I am trying to parse an some xml that is coming from a php file. I used the DOMDocument to write the xml and then echoed it back out. It's perfectly formatted I'm sure. When I load the php file from flash I don't get any errors but it won't trace the xml. I even have the header ("content-type: text/xml"); in the php file. Can flash pick up xml data from a php file assuming everything is done correctly?
I am somewhat stuck on building a specific layout in AS3 with data coming from an XML file. And I really didn't expect any problems with layout in Flash.A while ago I built a Flex banner, but due to performance and size issues I want to rebuild it in Flash/AS3.[URL]..My flash file is already parsing the XML and I have all the data I need available. But right now I only show it as text in a htmltext field.After a long time of googeling around, it seems there is no way to achieve the layout with a "classic text" field. Can I do it with a TLF field? It does not look like it.
Can I do it with some displayContainer tricks maybe? I am pretty new to Actionscript, so I can only hope some of you experienced devs can help me with a few hints on this.How would you build it? For every entry I basically need a two column header (left side a image, right side text. all fixed height) below that goes a textfield of "variable" height. And then below that the next entry block, and so on. Just like in the Flex banner. I found some frameworks, but they all want height values for all of the layout parts. Since I have a variable text height for each entry, I cannot use these frameworks. And because of size constraints I don't really want to use any framework if I can avoid it.
I am trying to export a .swf file which plays video/sound so I can upload the file to a website (embedded). However, the sound does not want to play when in flash. It is basically of a person talking and lasts about 20 seconds. I have exported the file as a .mov using flash mx pro on mac. the .mov file plays in a quicktime but when imported into flash the sounds seems to disappear.
I have a 3rd party programme which generates the xml file below, and it re-writes the xml file every time a new message is received by that 3rd party programme. What I'm trying to do is find a way to read in the relevant flashvars (if that's the right term) into a flash file (basically I want to read in messages 1 - 6), ignore the rest of the xml, display the messages and then re-load the xml about every 30 seconds (in case it's changed). I guess this is pretty much like a news reader of sorts, but I don't have any control over the structure of the xml file, so if someone could point me in the right sort of direction, then I'm happy to have a go at learning. I did try messing with a basic news reader flash file that I downloaded, but it didn't seem to like the xml - I guess because each message in the xml has its own number?[code]...
question 1:I know I can use:var string = FLfile.read( fileURL);to get the content of a text file, but is there a way to read this text file line by linesuch as:var string1=fileReadLine( fileURL);var string2=fileReadLine( fileURL);question 2:Is there a way to parser(or tokenize) the above string?
I get a compile time error telling me that it can't find the class. So I check, and recheck, and the class is there, so I'm baffled.
Then, just for giggles, I try typing:
ActionScript Code: trace(coms.utils.XMLParser);
right after I import the classes. And for some reason, suddenly, I get no compile time errors, and the document loads, traces out, and the method I call in the class traces out its little "hello" message...
If I comment out that trace, it goes right back to being broken...
So seriously, what gives. Has anyone ever run into anything like this before? I'm running CS4 on an iMac, if that makes a difference.
I have some code that parses an external XML file and reads the HTML inside the CDATA block. But it does not read HTML form elements like <input> or <textbox> is there anyway to do this? Is there anyway to have it parse an MXML file to generate the form on the fly?[code]...
I'm trying to read a xml file from client. After search for it. I have got to upload the file to the server with this code. var imagesFilter:FileFilter = new FileFilter("*.jpg,*.gif,*.png", "*.jpg;*.gif;*.png;*.jpeg"); fileRef.browse([imagesFilter]); But what I want to do is to read the file from client and parse it without uploading it to the server.
All I can find information on for the URLLoader object in Actionsript 3.0 involves loading XML files, which I don't want to do. I'm trying to load in a .txt file that I want to parse, line by line with each line being delimited by a comma. Anyone know a method of doing this or a place where I can find some information on how to do this?
I am using actionscript engine to upload a file, the engine will select the file and send the file over network thru HTTP POST command, the document says the POST message is like:[code]In server side I have a C++ program listens on port 80 and parse the POST message. I only want the file name and file data. How to decode the file data using c++, is it base64 encoded and is there a library can do it for me? I want to decode the binary, and write it to the file.
private var filer:FileReference; protected function button1_clickHandler(event:MouseEvent):void { var fd:String = "Files (*)";
[code]....
And my file looks like this:
[URL]
I need to read the uploaded file and parse it. The problem is that in my e.currentTarget.data.toString(); I get only '1' and not the rest of the String. how to successfully read this entire txt file?
I need to parse a large trace file (up to 200-300 MB) in a Flex application. I started using JSON instead of XML hoping to avoid these problems, but it did not help much. When the file is bigger than 50MB, JSON decoder can't handle it (I am using the as3corelib).
Try to split the file: I would really like to avoid this; I don't want to change the current format of the trace files and, in addition, it would be very uncomfortable to handle.Use a database: I was thinking of writing the trace into a SQLite database and then reading from there, but that would force me to modify the program that creates the trace file.
I'm trying to parse a rather large XML file using a for loop to populate a listcomponent. To let the user know the XML is being parsed (takes 5-10 sec.) I want to create a simple notifier/preloader (loader_mc is on the stage, frame 1, and should inform that things are being loaded/parsed).The problem is that nothing shows as long as the loop is busy.Is there some kind of progresslistener for the loop in AS3 or some kind of Event.PROGRESS for the XML load that will kick in BEFORE the loop starts.I even tried to move this script to frame 2 but still the loader_mc wouldn't show.[code]...........
I need to parse and display the value for variable VALUE in xml to the screen but read from the file continuously instead of once. The XML file is being created dynamically so its getting larger but flash only displays first value for variabel VALUE.
Is there possible that through actionscript I click in a buttom and make an object (in this case my picture) leave the stage.... I�ve already did but using a mivieclip and the eventos "on release bla bla bla"....
Is there possible that through actionscript I click in a buttom and make an object (in this case my picture) leave the stage.... I�ve already did but using a mivieclip and the eventos .
How would I have to change the script so I can load more then 1 img within the same row. I also tried like that...but only first image is coming in both column of same row. I used like that: myDataGrid.addItem({Feature:FeatureList[i],data:"tick",data:"wrong"}); But in both column of that row same "tick" picture is coming,"wrong" pic is not coming...
'm building a very dynamic app in flash that gets all UI values from XML. Everything's been working fine and then I start having trouble accessing an XML object that only contains attributes. For some reason I can only get it to work if the XML object has content within the opening and closing object tags.Here's the basic AS3 code:
ActionScript Code: this._uiXML = new XML(this._xml.elements('tag')); I've also tried...
This is probably a completely n00b thing, but I'm trying to get a preloader to work on a gallery I made. I'd already made the gallery, and now as an after though have attempted to add the preloader. As a whole it seems to be working, except the preloader keeps coming back on itself, so I can't actually every get round to seeing to gallery I've made. I think maybe there just needs to be some kind of "stop" action put into the ActionScript within the preloader scene, but to be fair, I really don't know what I'm doing. I've followed a tutorial to the every detail, but still it doens't work. The orginal Flash file can be grabbed here: [URL]
Im getting an error saying that the loader is null that i am trying to add to the stage. I dont know why. all I am trying to do is make a preloader, and its causing more of a headache than its worth All I want it to do is show the percentage of loaded. I have the event.complete listener there to go add the thumbnails once they are fully loaded.
I have a drag and drop game using a couple external ActionScript files .My game works and all..check there answers and correct ones go into place if they missed some.Now at the end I want a reset button..My movie is all in one key frame and all script are in my .as files How can I reload everthing as if they were just coming to the page..? with All drags enabled and eveything in is its correct.x and .y places...All var are equal to what they need to be equal to etc..