I am using actionscript engine to upload a file, the engine will select the file and send the file over network thru HTTP POST command, the document says the POST message is like:[code]In server side I have a C++ program listens on port 80 and parse the POST message. I only want the file name and file data. How to decode the file data using c++, is it base64 encoded and is there a library can do it for me? I want to decode the binary, and write it to the file.
I'm working on a sample i found on this site:t captures the webcam & saves the image then posts it to a page.but it seems that i couldn't catch the saved image, im kinda rusty on'm capturing the response in a aspx page and save the image in a file. here's my asp.net code:
if (Request.Files.Count == 0) { Response.Write("ERROR: No files were uploaded");
Im building a reservation form, using actionscript and php. I use sendAndLoad to send variables to php via POST, which returns a different HTTP POST response in case of sucess or not.
Is there anyway to "read" HTTP POST responses with actionscript?
I have tried two flash upload components, swfupload and uploadify, and both seem to generate POSTs with a "Filename" parameter. My problem is that the service I'm posting to has a strictly specified set of allowed parameters and Filename is not one of them.
So, is it at all possible to remove this parameter from the post?
I am having a little trouble sending an xml string to an HTTPService an Actionscript3 (see code below). Basically, I am trying to send a georss xml string for conversion into another format. I am getting an ioError and suspect the xml is causing havoc with the services parser. I know this approach is probably not the best, but this is where I am at.
I need a script that allows the user to upload a file to server, but I won't use Filereference.upload() beacause I want to send the file as "application/octet-stream" with URLLoader.load()
I'm running FMS 3.5 on RedHat, and have some server side actionscript that is attempting to perform an HTTP GET on a remote URL, e.g:
loadVars.send("http://someurl/");
This works on a Windows XP development server, but not on the RedHat deployment server. Are there any configuration options that I need to be aware of in order to allow my application to perform requests such as these (i.e. HTTP requests to remote servers)?
I've used the Flex HTTPService to connect to a backend blazeDS service without any problems at all. The question I have is, can I also use HTTPService to send a HTTP POST message to a server (with basic authentication)?
Specifically I'd like to be able to interface Flex with Notifo [URL] and to interface with it you just need to send a http POST with authentication and some key:value strings for the message content. (I've done it from java and from the command line with curl and it all seemed pretty easy to set but I'm just not sure how to go about trying this with Flex).
How would this be done via the HTTPService (if at all) ?
Can anyone see how the mxml/as class would look like and what would be in the services-config file and what adapters need to be used etc etc ??
I am sending the parameters from flex application through HTTP POST request to Python/PSP script. I am able to call PSP script from flex app using HTTP POST request, but i am not able to use/retrieve these parameters in Python/PSP
I'm uploading a bunch of base-64 encoded images via an HTTP post. I'm doing this using the URLLoader.load() function. I've added a ProgressEvent, but it only gets fired for the response...after the upload is complete.
I'm new to Flex and couldn't figure out yet how to send binary data to the server as the body of a POST request. The HTTPService component doesn't seem to support this. The FileReference doesn't seem to support setting the data via the Flex API.
I have been working on this problem for a couple days now. I have a flash uploader that works on one server and not the other. I get the HTTP:403 error, which i have read means forbidden...BTW - I am using the fileReference classes and all that good stuff.
I am making rest calls with a urlload.load(urlRquest).
also urlRequest.method = URLRequestMethod.POST; urlRequest.contentType = "application/xml";
When I make the calls within the Flash IDE, I get HTTPStatusEvent.status = 400 (or whatever) when an error occurs. And the IOErrorEvent.data contains xml (or sometimes a string).
However, when I run the swf in a browser (Firefox Mac or PC), the HTTPStatusEvent.status = 0, and the IOErrorEvent.data is empty. (Interestingly in Safari Mac, I do get the 400 status, but still no data.)
I want to upload new photo to picasa using picasa API
My code: ActionScript Code: var _loader:URLLoader; function uploadPhoto():void { _loader = new URLLoader(); _loader.addEventListener(Event.COMPLETE,startUpload); [Code]...
When I use Adobe Flash Media Server 4.5 publish http live stream. I found a message from Server Log of Manage Servers of Adobe Flash Media Administrator Console. It says that "Failed to record live stream (disk quota exceeded)."
We tried to stream from FMS 3.5 flv files through HTTP,How can we prevent Progressive download when we stream flv via HTTP?We tried some configuration but it seems that files are always download to the local computer temp folder Can someone point to documentation that explain how to stream flv without Progressive download ?
Using the FLVPlayback skins in CS4 (ActionScript 2.0). When I play the swf and the video is local, everything works great. When I switch everything to stream from http server, everything works except the seek bar handle doesn't move as the movie plays. It just stays at the beginning. I can manually move the seek bar handle and it does scrub the video but when I stop, the movie will play from that location and the seek bar handle just sits where I left it.
I have FMS installed on windows server 2008. I have a large number of videos which are served to my clients using rtmp protocol.Now we have designed a new player with some controls which apparently do not work while an rtmp video is playing.
There is a single button on the stage, and when the user presses it they are presented with a file browser (FileReference.browse() function). When they select an image file, I want the image to be uploaded to the site [URL].
I'm getting a response from imgur, so I know my app is connecting, but it's returning an error, "No image data was sent to the upload API".
i am wondering is it possible to get embeded timecode from HTTP Stream?Flash Media Live Encoder contains a special built-in handler, onFI, that subscribing clients can use in their ActionScript code to access timecode information. The following client-side ActionScript code shows how to get timecode information using the onFI handler. The object ns is the NetStream object. You can get timecode and system date and time information, if timecode and system date and time were embedded in the stream, by accessing the tc, sd, and st properties of the info object that is passed as an argument to onFI():i am using this onFI method succesfully with netStream object when i am getting stream from RTMP.is it possible to get somehow same results with HTTP Streaming (f4m and osmf)
I originally tried to capture, encode and upload the audio using Silverlight, but because of the lack of suitable client-side encoding options, I'm now giving Flash a shot (Flash has baked-in support for encoding to Speex).I think I've figured out how to capture and encode the audio... But now what was easy in Silverlight, is the challenge in Flash.My server-side is .NET: MVC2-I'm open to receiving the audio in whatever manner is best- REST, WCF..So that's my question: How could one upload binary data from Flash, to a .NET server-side endpoint
I want to use customised encoder to publish live steams to a FMS4.5 server?Is it possible to connect encoder and FMS4.5 server on HTTP protocol?i read in other articles FMLE can connect to FMS on RTMP protocol.
my listener.onComplete = function(selectedFile:FileReference) is fired without any file in the upload dir. if the file is small and I wait a bit I can see the file (through FTP) coming up on the server, but most of the times the "onComplete" if fired without any file being saved.
can I add something to this php code to make sure the file is uploaded?
I'm trying to stream live video for the first time. I've installed FMIS 3.5 without Apache 2.2. I'm confused on the RTMP/HTTP protocol usage,I can only have port 80 opened on our FMIS 3.5 box.
As seen the tutorial [URL].. I have successfully implimented the steps. However the problem comes when the stream is disconnected and reconnected again due to network problems. Once the stream is reconnected the video stops coming, even though all 3 streams are succesfully publishing the stream to Flash Media Server but on the client side where I'm using OSMF media player the stream gets stops. Is there any setting that I need to impliment in the OSMF player to resolve this issue ?
I basically have a form inside of Flash that I need to submit to a server-side processing page, which will then return either json or xml telling if it succeeded or not ( json, xml I suppose ). My version of Flash is CS4 and I'm wondering if there are any libraries or frameworks I can use to accomplish this.