Professional :: Make Background Move Over / When Movie Clip Hits Edge
Mar 25, 2012
the conent will not be able to be seen unless the user hits the arrow keys on there key board. So i need to make a group of objects i can make into a movie clip and than inside that movie clip make an animation that plays the squirrel running. i will pause here to ask two things i dont know how to do i want the squirrel to have an animation when standing still where it flicks its tail (like a real squirrel would). and also how would i flip the squirrel so when the left key is pressed it points left and when the right arrow is pressed it faces left? and my main question when it reaches the edge of the stage the extended background that runs off stage moves over to reavel more content. as well as not have the squirrel run off stage? in short i am using the squirrel to view the full pages content.
I have the following code which will bring my Banner_mc onto the middle of my Introduction page with some effects. Now, I want this movie clip to wait for a while and then move to right until it disappear with the same effects. How can I do that?
I need to do this project for school and I'm missing this one thing. I'm working in actionscript3 and have a panoramic picture of a room, that I'd like to move/slide(left and right) whenever the mouse cursor hovers near the edge of the screen. I'd also like to loop that image, so that you could slide it for eternity :) I tried to find a script for that but apparently the language barrier is too much for me.
I have an mc which moves on pressing buttons. I want it to come to the left of the stage if it hits the right end. Simple, isn't it? But I want to have one move thing done. I want only that part of the mc to come to the left which has hit the boundary. For example, Let this be the mc-
The menu works as follows: My stage is 960px wide. On the stage there is a holding MC called container_mc which is 1900px wide. Within this holding MC there are 6 buttons which fill up the entire dimensions of the MC. This container_mc sits on the stage and the sure can click and drag this container about horizontally thus revealing all of the buttons. When they click it opens up a box. When the box is closed the menu comes back. All of this works perfectly.
I am now trying to integrate a movieclip, lets call it markermc that sits underneath the container_mc on the stage. Now, as the menu is dragged i want this markermc to move relative to the container_mc. So if the container_mc is being dragged left, at the same time i want the markermc to move right or if the container_mc is being dragged right then the markermc needs to move left. The reason i want this is because it will give a visual clue as to where you are on the menu. A working example of this can be seen at [url]...
The container_mc's starting X position is 20px on the stage. This is the same starting position for the markermc. The container_mc can be dragged as far as -960px for its X position. When the container_mc is at this point, then the marker MC needs to be at 960px. Basically i am trying to get the markermc to move inversely to the container_mc.[code]...
I have a movie clip called Lion Beginning_mc, inside of it I have 3 Key Frames and Inside each and one of them I have different shapes. For example:
Key Frame number 01 - Dog Key Frame number 02 - Cat Key Frame number 03 - Mouse
I want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
im been trying to make a stationary movie clip do a jump move to the top, slowing down, and then comming back down (like a ball being thrown vertically up) within a given number of frames, ie 10 frames.
Also i would want to add a horizontal vector quantity whereby if a key is pressed (ie left) then it would move horizontally left while still in jump mode.
How can I make a Movie Clip move dynamically following a path given by a line?? Like.... the user can draw a line and the movlieclip moves following it ? how ?
i have 2 movieclips: i want to move both of them but the second movie clip will only move if the first clip reach his final destination how do i do that?
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
I've got a problem with a game I am creating, I want a movie clip to play once when my character hits it, it has a stop function at the end of the movie clip, but as long as the character is on top of it, it continues to loop, how do I get it to stop at the last frame? Here is the script applied to the movie clip:
onClipEvent (enterFrame) { if (this.hitTest(_root.bubMC)) { play(); } }
All I've been able to do was make the last frame extremely long and load an alternate movieclip without the hittest function applied that runs the animation.Essentially, I am asking, "How do I make a piece of actionscript run only once", like:
onClipEvent (enterFrame) { if (this.hitTest(_root.bubMC)) { play(ONLY ONCE BUT AFTER THAT DON'T DO IT AGAIN); } }
Im making a game, where a player controls a character moving around the screen using the mouse.the player moves using a tween, using the current x y pos and the click x y pos to move the character around here's the thing, i have objects on the screen (such as rocks, etc) that i do not want the user to be able to walk through. i do not want to use hit test to simply chuck the character off the object in real time because that's messy and it would mean the tween continued and stuff.. instead, i want to add some code to the top of the "movePlayer" function that checks to see if an object (such as some rocks) is going to be hit, and if it does, i want the tween to only go to this point (yellow in the below diagram)
Here's what i mean:the player clicks on the screen ( the blue dot) and instead of walking straight to the blue dot, the code determines the point at which the player will hit the big orange block, and only tween to that point, if there are multiple orange blocks in the way, the tween will stop the closest block.
I'm trying to get in the habit of using AS in the first frame on the main timeline as much as possible. but sometimes i hit a snag. like getting a movie clip to change it's alpha when it hits a certain frame in an attached MC.
Is there any code that basically says, if root frame = 2 then do this.. I basically need my movie clip to blur when the main scene hits certain frames. The movie clip pans around though with script thats why i cant just add a blurred image to a layer in the main scene.
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
Ok I want to make spawn able enemies and when they get in like 5 pixles in range they start to follow the player they are moving and if they switch directions it will go to another frame that will make it look like they are running in that direction. How can this be acheived?
I made a movie in Flash CS3. The exported SWF shows that the right hand side of some of my letterforms (made from a non-converted font) are clipped off. Switching fonts produces similar results. Is there some glitch in the program that I am no aware of?
it isn't such a big problem bur for a beginner like me it is.I have a movie clip called "Lion_beginning_mc", inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:Key Frame number 01 - DogKey Frame number 02 - CatKey Frame number 03 - MouseI want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.And then when the movie clip "Lion Beginning_mc" reaches his goal another movie clip or a frame (with a shape) will start.
I saved as swf & got this error msg in the compiler errors: Symbol=but1,layer 4, frame=1 Mouse events are only for button instancesIn the library I checked the properties of the button and its a movies clip, I'm not sure if it will make any difference if I change to button or graphic?I would like to upload the fla and swf files but this forum doesn't seem to allow me to attach files to messages.
I am trying to make a spaceship game and in order to make it look like my spaceship is moving I need to make my circles in the background move forever. I tried using the Continuous Movement tutorail but it makes my circles get bigger when I move my mouse and when I move my mouse all the way to the right it gets faster and left gets slower does anyone know how to change the actionscript for the circle movie clip to make it not do those things?
I have 10 objects in 10 layers to make a single logo. I have created them using flash drawing objects. Now I would like each object to come one by one on stage using motion tween. How can I go further? Do I need to make each object a movie clip before set it motion tween? Or do I need to make a single movie with all 10 objects as combined? Please note that I need each object to come on stage one by one (not a whole logo on once). Please provide help or any example tutorial link.
I have two buttons one button is calling in a movie clip with tween and then a second button that is also calling in a movie clip into the same spot. I want to make it so that when ever you are calling a movie clip in is that it moves the other movie clip away or that it lands on top of the old one. Here is the code.
I've got an infographic I'm working on, and every time I roll over an image (a ring) the alpha goes up to 100, then I roll out and it goes back to 50. That much I'm good with.
Then, I click on each one of them, and a movie clip (built inside of each ring/button) pops up and plays. Fair enough.
I've got a script (ugly, but it works!) that will hide all other buttons while this movie clip is playing. But, when I click to close it, I can't figure out a way to make them reappear. I tried putting visible = true again for all of them, but no dice.
The actionscript for it is right below.
I'm not sure if there's anything I can do to make it modal in AS3 or something like that. Or should I go ahead and set it up in a parent/child kind of way (not too well-versed in that regard.
All the buttons to click on are in the same layer and I'm not sure if making them different layers in Flash would make any difference.
stop(); ring1926.movie1926.visible = false; // add a rollover to make the inside movieclip appear
I have a .swf that loads into a movie clip in a Flash website. The .swf has all necessary stops to play once and stop once loaded. When tested outside of the movie clip, it does what it should, but once loaded, it loops forever and the speed is faster. How do I make this stop looping? (This only happenes to .swf that were made in CS4, doesn't happen with older .swfs that were made in Macromedia)
How do i make a movie clip go back to the main stage once it is clicked.. it has a roll in and out which is inside the movie clip.. i have a door and i want it so when you click the door it goes to another key frame on the main stage
I got a flash movie clip (Walking_Man.swf) which has a "Man" character who walks but on same place. It means he doesn't move a bit on stage. Now, I would like to give a realistic look by moving him from left to right. How can I do it?
I would like to write an Actionscript 3 code for this purpose.