ActionScript 3.0 :: When Mc Hits Stage Boundary - Transfer To Opposite Edge
May 14, 2011
I have an mc which moves on pressing buttons. I want it to come to the left of the stage if it hits the right end. Simple, isn't it? But I want to have one move thing done. I want only that part of the mc to come to the left which has hit the boundary. For example, Let this be the mc-
the conent will not be able to be seen unless the user hits the arrow keys on there key board. So i need to make a group of objects i can make into a movie clip and than inside that movie clip make an animation that plays the squirrel running. i will pause here to ask two things i dont know how to do i want the squirrel to have an animation when standing still where it flicks its tail (like a real squirrel would). and also how would i flip the squirrel so when the left key is pressed it points left and when the right arrow is pressed it faces left? and my main question when it reaches the edge of the stage the extended background that runs off stage moves over to reavel more content. as well as not have the squirrel run off stage? in short i am using the squirrel to view the full pages content.
I have created an animation (see attached) where the stage can be dragged from left to right to reveal hidden areas off the edge of the stage. Unfortunately I need to add buttons containing links to websites within the dragable movie symbol and I can't work out how to do it.
im trying to get a mc that is in side another mc to stay in the stage boundry with if statements
[Code]...
all this does is move the mc over to the left 50 px and down 50 px weather it is out side of the stage or with in the stage the parentmc is loaded dynamicly then placed in several postions, some are in the middle of the stage and dont need moved some are close to the edge of the stage and are being cut off
I'm creating a navigation bar for a website, and the client wants a little car to roll back and forth as you mouse over the buttons. Ok, that's easy enough, I say to myself, but I've run into a hitch.
When the page loads, (before you mouse over anything) the little car is sitting half off the stage, that is, only half the car is visible. I fixed that by putting the car symbol's registration point along the left side, but then the car's left edge is whats following the mouse. I need the cars center to be whats following the mouse, but at the same time, not be able to slide off the screen.[code]...
my stage is set at 500x400 in flash cs4. I created a rectangle for the background and set the same size as my stage that covers the whole stage but I noticed when I hit ctrl+enter to test the movie clip, it initially looks fine but when I expand the window large, you can see white area all around.
I'm trying to do a simple game which you have to move a frog character in an X axis , and you have to "caught" the falling insects (as much as you can). The game lasts until you fail 5 ,and then it's game over with a display that says how much insects you caught. However, i'm doing this as a mid-term exam for a course in college.. but really, because of some problems, most of the us,the students.. learnt almost nothing, or hardly the necessary for being able to understand the code, but not to script by ourselves
The game works propertly, except when the frog reaches the edges of the stage, which is 800x600 px , and goes beyond it This is the code: (I'll skip the 2 other AS frames which make the game start and end and post the one with the in-game code)
Full-screen flash site has stagAlign.TOP_LEFT, works fine, yet when I add a new MC to the center of the stage and resize it (TweenMax scaleX, scaleY) it hits the top and left corner and is pushed from that point. How do I go about allowing the new MC to extend the stage align. Resize MC with disregard for the stage's top left corner. I can center and resize the new MC fine but it will always hit the top left, and I would like it to extend the visible stage.
I am a newb to Flash CS5 Pro, so I can't tell what is wrong. I have multiple objects on my stage that I copied to create afull effect. Most of the objects perform perfectly, but the ones on the edge of the stagedisappear when I export to video. When I zoom in to look at them, they are there,but when i zoom out to fit to page, they are gone
I just finished some code to get enemies in my game but im experiencing strange behaviour within the game.My game currently is a 2000x2000 map which can be scrolled by moving the mouse to the edge of stage... i just tried adding some enemies.
Whats happening here is that the red bordered enemies stick to a position on the screen. The green bordered enemy scrolls with the map.In my code im trying to spawn 10 enemies, and have them update their positions according to map scrolling.
Have 8 mc's, and when I click one want something to happen to all except the one that I clicked.My question is how do I declare "all except currentTarget" for a MouseEvent?
I need to dispatch an event object when user stops moving mouse cursor. In poor words, i need the exatly opposite of a Mouse_Move event. Is there any solution or I need to create a event with EventDispatcher class?
and i would like it to do exactly the opposite of what it's doing.currently it is set to follow the mouse without using startDrag() and i would like to apply this to a panoramic view that has several pictures sliding past one another .... a lot like lostinbeta's footer. but rather than sliding to the _ymouse i would like it to go to the opposite of the _ymouse so that it appears more realistic.
Is it possible to get the custom cursor MC to act opposite the users actions? I want it to be opposite the center of the stage, lets say the real mouse cursor is 200px to the RIGHT of the center of the stage, but the custom mouse cursor is 200px to the LEFT... get it? And the same goes for the y coordinates. I gave it a try, but can't seem to get it right, math never was my strong side
I need to have a movie/image to go in the opposite direction to the mouse.For example, I want the image to go down if the the mouse goes up.Similarly for all other directions.
I want to have a subtle deceleration of the image.I also want to have a border for the image.The mouse should only move when the image is in the boundary.I want to have a mask, so that only the part of the image in the boundary can be seen.
I have a map which I am scrolling up down left and right. Currently the map can be scrolled infinitely. Can somebody share a line of code that sets the x and y limits on the scroll. I need the scroll to stop when it gets to edge of map graphic. I have seen it, just can't find it. Here is the code for the up scroll.
Everything works great, but I'd really love to be able to ease the box to it's Y position, rather than moving it to it's final position immediately. I'm having a difficult time with it because the box is moved based on the mouse position, which obviously doesn't ease.
Trying to make a custom scroller which works but the odd thing is that when i drag the scroller to the bottom, the content scrolls the opposite way. So when the scroller is at its start point,the content is at its end point and when i scroll it to the end point the content reverses to the start point. Here is what I'm using
Code: var scrollLower:Number = -92; var scrollUpper:Number = 39; var textLower:Number = -92;[code]....
I am about to make a gallery where all the pictures are ligned up, in a vertical row collum.I wan to make the Movieclip move in the opposite direction of my mouse movement
I am using PopupManager in FB4 to display a custom dialog.
popwin = new TitleWindow(); popwin.addElement(myCustomDialog); PopUpManager.addPopUp(popwin,this,false); PopUpManager.centerPopUp(popwin);
It's possible to drag the popped up TitleWindow and let go of it when its gray title bar lies outside the bounds of the Flex app rectangle,and then the popup cannot be grabbed again.It's also possible to drag the TitleWindow downwards so it becomes completely invisible below the bottom edge of the Flex app rectangle.When the Flex app bounds are less than the full browser window,and the user is working quickly, this chances of this happening increase.Is there a simple setting that will keep this from happening, or must the programmer intercept the behavior during the drag operation?
I have a MovieClip that can move up, down, left and right. If the MovieClip hits a wall, the MC bounces, and should not move past the wall--but if you continue to press either your up, down, left or right key, and don't let go--the MovieClip will go past the wall. I'm trying to figure out a way, to stop that from happening.link of movement
// function hitWall -------------------------------------------------------------- function hitWall(event:Event):void { if (box.hitTestObject(wall)) {
Basically, the problem I have is that I'd like to limit the predators to their own hunting environment, ie. Polar bear to ice, killer whale to sea so that the penguin has at least some chance of avoiding either predator. My initial idea was to define a boundary (apologies if this isn't the correct terminology) around the ice, thereby achieving what I'd like but I have no idea how to do this. Am I thinking about this too simplistically? Also, I would like the killer whale to retain its ability to swim under the icebergs. Note: As you can probably tell, the killer whale is on the lowest layer below the sea and then the ice is on a layer above the sea.
I have function for moving the movieclip but I would like to add boundary for it. And another thing is that the movieclip contains a textfield for receiving the text input from the user so I have the autoSize=true for the textfield. Then I wonder how to modify the code so that when the movieclip exist the boundary, it couldn't move any more?