ActionScript 3.0 :: Opposite Of CurrentTarget?
Apr 13, 2010Have 8 mc's, and when I click one want something to happen to all except the one that I clicked.My question is how do I declare "all except currentTarget" for a MouseEvent?
View 2 RepliesHave 8 mc's, and when I click one want something to happen to all except the one that I clicked.My question is how do I declare "all except currentTarget" for a MouseEvent?
View 2 RepliesI need to dispatch an event object when user stops moving mouse cursor. In poor words, i need the exatly opposite of a Mouse_Move event. Is there any solution or I need to create a event with EventDispatcher class?
View 5 RepliesI am trying to retrieve the opposite radian angle after I have retrieve a radian angle from another calculation. This is using AS3
View 2 RepliesonEnterFrame = function(){
if(such and such){
delete this.onEnterFrame;
}else if(such and such){
start this.onEnterFrame;
}
}
whats the proper syntax for this one?
im trying weeks now to solve this problem but nothing yet
If someone could just tell me how to pass variables from flash to php and the opposite
I am trying to create an image pan that's move this image oposite to the mouse position with a tween effect.
There are lots of posts and tutos but I can't make it runs with as3.
i have this code, generously taught to me by lostinbeta
Code:
onClipEvent (load) {
_x = 0;
_y = 0;[code]....
and i would like it to do exactly the opposite of what it's doing.currently it is set to follow the mouse without using startDrag() and i would like to apply this to a panoramic view that has several pictures sliding past one another .... a lot like lostinbeta's footer. but rather than sliding to the _ymouse i would like it to go to the opposite of the _ymouse so that it appears more realistic.
I have this in AS3
var myName:String = "David";
var result:Number = ExternalInterface.call("methodInJS", myName);
trace("Result from JS call is: "+result);
[code].....
Is it possible to get the custom cursor MC to act opposite the users actions? I want it to be opposite the center of the stage, lets say the real mouse cursor is 200px to the RIGHT of the center of the stage, but the custom mouse cursor is 200px to the LEFT... get it? And the same goes for the y coordinates. I gave it a try, but can't seem to get it right, math never was my strong side
View 3 RepliesI need to have a movie/image to go in the opposite direction to the mouse.For example, I want the image to go down if the the mouse goes up.Similarly for all other directions.
I want to have a subtle deceleration of the image.I also want to have a border for the image.The mouse should only move when the image is in the boundary.I want to have a mask, so that only the part of the image in the boundary can be seen.
Does anyone know the algorithm used in this image panner [URL]
How to move the image in the opposite direction of mouse.
I have a basic script that moves a movieclip to the opposite Y position of the mouse pointer:
Code:
var cP = this.createEmptyMovieClip("centerPoint", 1);
cP._x = Stage.width / 2;
cP._y = Stage.height / 2;
var myBox = cP.attachMovie("boxMC", "myBox", 2, {_y:cP._y});
cP.onMouseMove = function() {
myBox._y = (cP._ymouse * -0.9);
};
Everything works great, but I'd really love to be able to ease the box to it's Y position, rather than moving it to it's final position immediately. I'm having a difficult time with it because the box is moved based on the mouse position, which obviously doesn't ease.
In the guidelines I noticed the following requirement:
give unit the ability to detect browser edges, and to expand in the opposite direction if expanded portion will disappear off browser window.
Trying to make a custom scroller which works but the odd thing is that when i drag the scroller to the bottom, the content scrolls the opposite way. So when the scroller is at its start point,the content is at its end point and when i scroll it to the end point the content reverses to the start point. Here is what I'm using
Code:
var scrollLower:Number = -92;
var scrollUpper:Number = 39;
var textLower:Number = -92;[code]....
I am about to make a gallery where all the pictures are ligned up, in a vertical row collum.I wan to make the Movieclip move in the opposite direction of my mouse movement
View 2 RepliesI have an mc which moves on pressing buttons. I want it to come to the left of the stage if it hits the right end. Simple, isn't it? But I want to have one move thing done. I want only that part of the mc to come to the left which has hit the boundary. For example, Let this be the mc-
[Code]....
I am loading a series of thumnails through an XML file into a scrolling movieClip. I am able to get all of the images to load and scroll and even control their alpha value using event.currentTarget. What I am having a problem with is getting the corresponding XML attribute(@title) to load into a dynamic text field.Here is a snippet of my XML file:
<thumbs>
<thumb img="http:url_1"
title="Title One" />[code]....
The thumbnail alpha changes and the text field changes to the text that is defined by the first title attribute. What I need to figure out is how to use a variable instead of the "#". I'm assuming that I should be able to make use of event.currentTarget like I did to change the alpha of the thumbail movieClip.
I have 3 movieclips. Each sends the game to one level. Inside each movieclip theres more movieclips.
[Code]...
i'm wondering how i can run a function that has the same name as the current target. so when i click a button with the instance name "notes" this will run the "notes" function e.g
ActionScript Code:
evt.currentTarget.name();//run the function with the same name as the target
this doesn't work and returns a Error #1006: value is not a function.
If you have a series of sprites in a movie clip, can you get the currentTarget.currentTarget as it were? So if a sprite throws a mouse event, I can capture that?
Sorry if that's gobbledegook.
I have a movie clip called myMC. In that are a series of sprites sitting in a vertical row. On mouse up I want to know which sprite I was over. currentTarget gives me the parent movie clip, can I get the sprite underneath?
AS3 coding, and despite being able to find posts about most of my problems, this problem has stumped me, and I'm not certain what words to search for.I'm trying to make a list of MCs on my stage to link to external URLs.I figured the following would work, but it just pulls the 'event.currentTarget.name+"URL"'the instance names of the MCs are "idlink" and "findStore"Is there a way I can get the loadLink variable to pull the URL instead of the "idlinkURL" string, or is my logic for this completely backwards?
Code:
var buyLinks:Array = [idlink, findStore];
// add listeners to the menu array
[code].....
whats the difference between target and currentTarget properties.
View 9 RepliesI have a set of 6 buttons and upon clicking one of the buttons i want to tween the others that were not clicked to fade out.
View 3 RepliesI have create a few sprites consist of various music notes, when the cursor sprite move over to one of the notes, it would blink using intersect. I have no idea on how to make the cursor detect which note it overlap.
View 1 RepliesI dont understand the difference, they both seems the same but... I guess they are not.
View 3 RepliesPossible Duplicate: Difference between e.target and e.currentTarget I don't really understand the difference between these two event.target and event.CurrentTarget and explanation.
View 2 RepliesI'm new to AS3 and was wondering how I can use something like:
var mc:MovieClip = MovieClip(e.currentTarget);
As part of another instance name.
For example if the currentTarget was a move clip with an instance name of "oneNav" and then I wanted to control a movieclip with the name of "SuboneNav", how could I do it? All the variations of concatenation I'm familiar with weren't working. I even tied getting e.currentTarget.name instead but there always seems to be an issue.
I know I'm missing something rather basic here, but can't figure it out. I want to take a "currentlySelected" target of a hit test and attach it to a movieClip container. It traces as an object, but I can't figure out how to translate this to a movieClip. I'm sure I've done this before--- but I'm drawing a blank.
Code:
trace(currentlySelected + " hit test box 1")
currentlySelected.x=box1.x;
[code].....
Here is what the help defines both:
targetproperty
The event target. This property contains the target node. For example, if a user clicks an OK button, the target node is the display list node containing that button.
currentTargetproperty
The object that is actively processing the Event object with an event listener. For example, if a user clicks an OK button, the current target could be the node containing that button or one of its ancestors that has registered an event listener for that event.
is there something similar to currentTarget with dropTarget?Right now dropTarget will get me the "lowest" DisplayObject possible, but I'd like to get the top-most. I cannot use parent as my objects are of different nesting depths.
View 1 Replies