ActionScript 3.0 :: Opposite Of CurrentTarget?

Apr 13, 2010

Have 8 mc's, and when I click one want something to happen to all except the one that I clicked.My question is how do I declare "all except currentTarget" for a MouseEvent?

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and i would like it to do exactly the opposite of what it's doing.currently it is set to follow the mouse without using startDrag() and i would like to apply this to a panoramic view that has several pictures sliding past one another .... a lot like lostinbeta's footer. but rather than sliding to the _ymouse i would like it to go to the opposite of the _ymouse so that it appears more realistic.

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I need to have a movie/image to go in the opposite direction to the mouse.For example, I want the image to go down if the the mouse goes up.Similarly for all other directions.

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Code:
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Code:
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[Code]....

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[Code]...

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i'm wondering how i can run a function that has the same name as the current target. so when i click a button with the instance name "notes" this will run the "notes" function e.g

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ActionScript 3.0 :: CurrentTarget With Nests ?

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If you have a series of sprites in a movie clip, can you get the currentTarget.currentTarget as it were? So if a sprite throws a mouse event, I can capture that?

Sorry if that's gobbledegook.

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IDE :: Event.currentTarget.name To External URL?

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AS3 coding, and despite being able to find posts about most of my problems, this problem has stumped me, and I'm not certain what words to search for.I'm trying to make a list of MCs on my stage to link to external URLs.I figured the following would work, but it just pulls the 'event.currentTarget.name+"URL"'the instance names of the MCs are "idlink" and "findStore"Is there a way I can get the loadLink variable to pull the URL instead of the "idlinkURL" string, or is my logic for this completely backwards?

Code:
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[code].....

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whats the difference between target and currentTarget properties.

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I have a set of 6 buttons and upon clicking one of the buttons i want to tween the others that were not clicked to fade out.

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Flash :: Difference Between E.target And E.currentTarget?

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I dont understand the difference, they both seems the same but... I guess they are not.

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Possible Duplicate: Difference between e.target and e.currentTarget I don't really understand the difference between these two event.target and event.CurrentTarget and explanation.

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ActionScript 3.0 :: Using CurrentTarget As Part Of Another Instance Name

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I'm new to AS3 and was wondering how I can use something like:
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ActionScript 3.0 :: Attaching CurrentTarget To MovieClip?

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I know I'm missing something rather basic here, but can't figure it out. I want to take a "currentlySelected" target of a hit test and attach it to a movieClip container. It traces as an object, but I can't figure out how to translate this to a movieClip. I'm sure I've done this before--- but I'm drawing a blank.

Code:
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[code].....

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Actionscript 3.0 :: What's The Difference Between E.target And E.currentTarget

Feb 11, 2009

Here is what the help defines both:

targetproperty

The event target. This property contains the target node. For example, if a user clicks an OK button, the target node is the display list node containing that button.

currentTargetproperty

The object that is actively processing the Event object with an event listener. For example, if a user clicks an OK button, the current target could be the node containing that button or one of its ancestors that has registered an event listener for that event.

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ActionScript 3.0 :: Something Similar To CurrentTarget With DropTarget?

Mar 10, 2009

is there something similar to currentTarget with dropTarget?Right now dropTarget will get me the "lowest" DisplayObject possible, but I'd like to get the top-most. I cannot use parent as my objects are of different nesting depths.

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