ActionScript 3.0 :: Select All Buttons Except CurrentTarget?
Jul 4, 2010I have a set of 6 buttons and upon clicking one of the buttons i want to tween the others that were not clicked to fade out.
View 3 RepliesI have a set of 6 buttons and upon clicking one of the buttons i want to tween the others that were not clicked to fade out.
View 3 Repliesi have a set of 6 buttons and upon clicking one of the buttons i want to tween the others that were not clicked to fade out. how do i do this? i know how to do the tween part but i dont know how to get a hold of the buttons that are not currentTarget...
View 2 RepliesI have a movieClip in my library that I am loading into a scrollPane. When I click on the scrollPane I want to know the name of the target I am clicking on. I am trying event.currentTarget but all that I get in the output box is ObjectMovieClip. I want to use one function for all my buttons so when I click on them it loads another movieClip in my library. I realize I could make 3 separate functions, but I'ld like to use just one.
[Code]....
My code is supposed to read an XML file, and present a question with 4 possible answers to the user. I am outputting my data fine, and even outputting corresponding radioButtons for my multiple choice question. I must be handling my radioButtonGroup incorrectly as when I test my movie, I can select 1, 2, or even all of my buttons. My trace statements outputs each button with the same group name.
[Code]...
I'm trying to make a multiplication game, with
123456789 as buttons on the left side
123456789 as buttons on the right side
my goal is to select 4 on the left and 7 on the right, and in the middle to see the result 28. but I don't know how to make 2 buttons to stay selected
if I press 4 on the left, it gets selected properly, and the effects show OK but if I press 7 on right, then 4 deselects, and I'd like 4 and 7 to stand out as selected buttons in the same time
I have some text form fields that I've set up to display some paired variables stored in a .txt file. When the swf loads, the form fields are populated with the text.I've also set it up so that if you change the text and hit a submit button, the .txt file gets updatedI'm now tryng to set it up so that I can store radio button selections in the .txt file too.I've started doing it a certain way, but am wondering if there is a more straightforward way of doing I've set up the butttons to spit out "on" or "off" depending on the selection, and apply that to the variable that gets stored.the text form fields when the swf is refreshed, I want to load the on/off variable, and then somehow apply it to the radio buttons so that one of them is pre-selected.
View 1 RepliesI have a simple game I am attempting to write. random movie clip (from the library) is displayed on the stage from an array of mc's Here's the question. What my game will do, is allow the user to select one of two buttons (red and green) based on the movieclip that is displayed. One will yield a correct result and the other will yield an incorrect result.HOWEVER, depending on the movie clip displayed, sometimes the red button will yield the correct result and sometimes the green button will yield the correct result. I am having trouble figuring out the best logic in writing code to accomplish this.
View 2 RepliesI was wondering, if I had an image with multiple sections that are highlighted on rollover(like a car), and I wanted to give the user an opportunity to select multiple sections and on release they are taken to a page that displays relevant info on each clicked section, how would I go about doing that?
View 2 RepliesI have 5 radiobutton. They have all been grouped into the Groupname HR_value Each of the radio button have the names: hr1 , hr2 and so on.
If I write: _root.line1.vv1.hr1.selected= true I get the result i am looking for. But I know want this to be contingent upon the value of a variable called temp:
var temp
temp=1
_root.hr[temp].selected= true
.....this does unfortunately not work.
I have a comboBox and values like basic and advanced. And viewstack container conatains 2 grids.When i select the base option in Combobox, the first grid has to be selected. select the advanced value in comboBox, the second grid has to be selected.
<mx:ViewStack id="viewstack1" width="95%" height="85%" x="0" y="63" >
<tables:KeyMetricsBasicTable basicArrayDataProvider="{basicArrayResult1}" width="100%" height="100%"/>
<tables:KeyMetricsAdvTable advArrayDataProvider="{advArrayResult1}" width="100%" height="100%"/>
</mx:ViewStack>
Flex 4 Combobox is extended with a Text Input that helps in getting to the item that is searched for.I have created a Check Box as an itemrenderer for this Flex 4 Combobox. I would like to Add a Select All and Select None options in the drop down of the Combobox. I know that i could accomplish by editing the dropdownfactory in case of a Flex 3 Combobox. But in Flex 4 the dropdownfactory doesnt exist.
View 2 Repliesim trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
I am loading a series of thumnails through an XML file into a scrolling movieClip. I am able to get all of the images to load and scroll and even control their alpha value using event.currentTarget. What I am having a problem with is getting the corresponding XML attribute(@title) to load into a dynamic text field.Here is a snippet of my XML file:
<thumbs>
<thumb img="http:url_1"
title="Title One" />[code]....
The thumbnail alpha changes and the text field changes to the text that is defined by the first title attribute. What I need to figure out is how to use a variable instead of the "#". I'm assuming that I should be able to make use of event.currentTarget like I did to change the alpha of the thumbail movieClip.
I have 3 movieclips. Each sends the game to one level. Inside each movieclip theres more movieclips.
[Code]...
i'm wondering how i can run a function that has the same name as the current target. so when i click a button with the instance name "notes" this will run the "notes" function e.g
ActionScript Code:
evt.currentTarget.name();//run the function with the same name as the target
this doesn't work and returns a Error #1006: value is not a function.
If you have a series of sprites in a movie clip, can you get the currentTarget.currentTarget as it were? So if a sprite throws a mouse event, I can capture that?
Sorry if that's gobbledegook.
I have a movie clip called myMC. In that are a series of sprites sitting in a vertical row. On mouse up I want to know which sprite I was over. currentTarget gives me the parent movie clip, can I get the sprite underneath?
AS3 coding, and despite being able to find posts about most of my problems, this problem has stumped me, and I'm not certain what words to search for.I'm trying to make a list of MCs on my stage to link to external URLs.I figured the following would work, but it just pulls the 'event.currentTarget.name+"URL"'the instance names of the MCs are "idlink" and "findStore"Is there a way I can get the loadLink variable to pull the URL instead of the "idlinkURL" string, or is my logic for this completely backwards?
Code:
var buyLinks:Array = [idlink, findStore];
// add listeners to the menu array
[code].....
whats the difference between target and currentTarget properties.
View 9 RepliesHave 8 mc's, and when I click one want something to happen to all except the one that I clicked.My question is how do I declare "all except currentTarget" for a MouseEvent?
View 2 RepliesI have create a few sprites consist of various music notes, when the cursor sprite move over to one of the notes, it would blink using intersect. I have no idea on how to make the cursor detect which note it overlap.
View 1 RepliesI dont understand the difference, they both seems the same but... I guess they are not.
View 3 RepliesPossible Duplicate: Difference between e.target and e.currentTarget I don't really understand the difference between these two event.target and event.CurrentTarget and explanation.
View 2 RepliesI'm new to AS3 and was wondering how I can use something like:
var mc:MovieClip = MovieClip(e.currentTarget);
As part of another instance name.
For example if the currentTarget was a move clip with an instance name of "oneNav" and then I wanted to control a movieclip with the name of "SuboneNav", how could I do it? All the variations of concatenation I'm familiar with weren't working. I even tied getting e.currentTarget.name instead but there always seems to be an issue.
I know I'm missing something rather basic here, but can't figure it out. I want to take a "currentlySelected" target of a hit test and attach it to a movieClip container. It traces as an object, but I can't figure out how to translate this to a movieClip. I'm sure I've done this before--- but I'm drawing a blank.
Code:
trace(currentlySelected + " hit test box 1")
currentlySelected.x=box1.x;
[code].....
Here is what the help defines both:
targetproperty
The event target. This property contains the target node. For example, if a user clicks an OK button, the target node is the display list node containing that button.
currentTargetproperty
The object that is actively processing the Event object with an event listener. For example, if a user clicks an OK button, the current target could be the node containing that button or one of its ancestors that has registered an event listener for that event.
is there something similar to currentTarget with dropTarget?Right now dropTarget will get me the "lowest" DisplayObject possible, but I'd like to get the top-most. I cannot use parent as my objects are of different nesting depths.
View 1 Repliesi'm trying to create a menu system where each item expands in height when clicked but is then collapsed back to the original state when other items are clicked.m is the height of the expanded state. n is the height of the collapsed state. i is the number tacked on the instance name.Also, I'm using Tweener for smoother transitions. I've done this already by copying out the code but it's 24 items so 24x24 lines of code when I'd like to be able to do it a little more elegantly. Here's roughly what I want to do, but don't know if it's possible:[code]So every box below the one that's been clicked on most recently gets the value of m added to the y value and every box above doesn't.Is it possible to retrieve the value of the variable i that corresponds to the currentTarget?
View 1 RepliesQuick question, what's the different between these:
[Code]...
I get the basic concept, you're targeting the object that you want to use from the listener in the function. But when do you use which?
I'm creating a webpage, and I have made some buttons.Image 1 is the homepage, which is frame 1 in Flash.Image 2 shows that when I rollover the button "Portfolio,"I get a dropdown menu.I have this set as frame 3 in Flash.Image 3 shows that I've gone down the dropdown menu and rolled over "Photography." But if I rollout of any of the things from the dropdown menu, it stays at Image 2 (Frame 3)with the dropdown menu visible. Which is a problem...I want to be able to rollout of these buttons to revert back to the homepage, Image 1 (Frame 1).But, for instance, telling "Graphic Design" to go to Frame 1 on rollout means that if I try to go below "Graphic Design" to "Photography," I've rolled out--and so the rest of the menu disappears.So I want to roll be able to select anything from the dropdown menu, and only rollout to Frame 1 if I go outside the entire dropdown menu, not just one button.
Attachments:
3.jpg
(134.5 K)
I have a number of MC's that I've assigned listeners to through a loop that references an xml table.
//create listeners for all biketrails mc's and designate functionsfunction createListenersbk():void{for(var i:uint=0;i<bktrlXml.row.length();i++){var mc:MovieClip =
[Code].....
I thought I'd be able to replicate the above code and somehow refernce the "idlink" children through the e.curentTarget.