ActionScript 3.0 :: Make An Animation Of Around 12 Seconds Which Loops Continuously?

Oct 27, 2009

I am trying to make an animation of around 12 seconds which loops continuously, stop after 30 seconds and continue on mouse over.

I've been trying to do this using a timer, but get the feeling that this might be a seriously misled approach.

View 9 Replies


Similar Posts:


ActionScript 3.0 :: Ending An Animation - Loops Continuously

Sep 15, 2008

I've just created my first flash animation. It's about 10 seconds. The only problem is that it loops continuously. In the "using Flash for the first time" lesson by Jen deHaan (great lesson1), she mentions that you can drop this code in "stop();" and she also recommends to add all such code to a single frame to make it easy to find. However, she does not mention how to add code to a frame.

Likewise, the Help file only discusses stopping the loop for specific "graphics instances," not for an entire scene or movie. I'm sure it's simple. I just can't find it.

View 1 Replies

Flash :: Frame Animation Still Loops Every 2 Seconds, Using SetTimeout Or SetInterval?

Apr 17, 2011

I'm using this var timer2 = setTimeout(checkValue2, 2000);

as a frame action in Frame 2, which then triggers checkValue2 which is a piece of function in Frame 1 where all the _global. variables are as well.

clearTimeout(timer2);
gotoAndStop(3); //goto lvl3 - throw
addStage3();

it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.

View 1 Replies

Flash Pro CS5 :: Make An Animation Loop Continuously?

Jul 13, 2010

I played around quite a bit and came up with exactly the effect I was looking for. Basically a movie clip with floating icons that come in and out of the stage. All was done in actionScript 3.0 and Code Snippets. There is no timeline per se, using the classic timeline view it is only one keyframe, the animation lasts for about 45 seconds.

I want the animation to loop continueously. Even in the HTML output I did click Loop Cont. under Publish settings. That does not work either.

View 12 Replies

Professional :: Flash: CS Pro. Make An Animation Loop Continuously- Revisited?

Jul 17, 2010

In my original thread my answer was given and I only needed to take the information and tweak it to make it apply throughout other instances in the code.This is marked as answered. The way I constructed the code heBecause each Movie Clip is individually handled, I was explained by Ned Murphy on this forum that I need to insert code for each individual clip to send it back to start when it comes off the stage because it is structured to go to infinity with the movie symbols continuing on their path.I get that. ittle code to add was provided for an example clip that started at the top of the stage  and went down, then when it goes off the stage, go back. In this case it was for MovieClip_1  (Out of 15) The red was the additional code (Provided by Ned Murphy who is IMHO a Guru here) that was added :

/* Animate Vertically*/
movieClip_15.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically_13);
movieClip_15.startY = movieClip_15.y;

[code].....

View 4 Replies

Make A Basic Animation That Loops Indefinitely?

May 6, 2009

I am trying to make a basic animation that loops indefinitely. My brother, who is a Flash genius (but uses CS3) has suggested I put a gotoAndPlay(1) action after the last frame. This doesn't work.

View 1 Replies

ActionScript 2.0 :: Tweens On Timeline - MovieClip Loops Continuously

Oct 25, 2005

I'm used to making tweens on the timeline, and by default, the mc loops continuously. Well now I'm making a tween strictly in AS, using the "mc_tween2.as" and "lmc_tween.as" libraries. How do I make my tweens play through, and then start over again immediately after they finish? I'm simply trying to have a cursor/marker continuously fade/blink from alpha 100 to alpha 20 using on(rollOver).

View 4 Replies

Professional :: Tween An Animation Inside An Animation Continuously?

Nov 4, 2010

On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.

View 1 Replies

Create A Flash Application Where Users Will Have Access To 10, 5 Seconds Audio Loops

Oct 8, 2010

I want to create a flash application where users will have access to 10, 5 seconds audio loops. They can choose any 4 tracks to make a 20 second track. I then want that mp3 to be stored somewhere or flash to create to a file which can be sent to friends in facebook where they can listen to that beat. There will be a little button at the bottom saying 'click here' to make your own beat.

View 1 Replies

ActionScript 2.0 :: How To Get Text Animation To Loop Continuously

Oct 28, 2007

I have a serious of movie clips all on one from/separate layers that and I'd like my text animation to loop continuously. I'm having trouble accomplishing this with actionscript. File is attached to get a better idea of what I'm doing. [URL]

View 2 Replies

Professional :: Pausing An Animation Before It Loops Again

Apr 16, 2010

I have a very simple animation of a butterfly I would like to delay the animation from running again once the butterfly flies off the stage area. and then have it start about 5 minutes later.

[Code]...

View 6 Replies

ActionScript 3.0 :: Button Animation Loops Between Over And Out?

Oct 10, 2010

I am making animation button by movie clip, which has up, over, out and down state animations.
 
Using addEventlister and adding mouseEvent.ROLL_OVER, ROLL_OUT and Click.
 
It works almost OK but when I put and stop mouse at around corner of the hit area of this button, animation starts loops playing between over and out state.
 
Is any way to avoid it?

View 2 Replies

GetURL Is Triggered When Animation Loops

Jan 10, 2011

I created a simple animation that needs to have a button on one segment of the animation. I created a button with a action of getURL in AS3, the problem I am having is that every time the animation loops from the first frame it triggers the button and the new page I requested pops up.

View 6 Replies

ActionScript 3.0 :: After 3 Loops The Animation Stops ?

Oct 22, 2009

my file works fine in the first loop but after the first loop the more it loops the more stuff stops working. and eventually after like 3 loops the animation stops the graphic is changing at different times and its all all over the place.i'm not sure why this happens i've had many theories. i'm not removing event listeners, maybe the text should be told to change upon the end of the exiting tween event.but i tried to do all of that and it still didn't work.

View 6 Replies

ActionScript 3.0 :: For Loops And Arrays - Run The Specific Animation Of Enemy

Oct 31, 2009

how can i find out from a for loop that which object from the array has been hit; For eg - i have 2 enemies in an array and i run a for loop

[Code]..

View 2 Replies

ActionScript 3.0 :: How To Make Flash Continuously Play

Jun 22, 2010

I have a countdown timer and a click counter and I don't want for either of those to reset if the page were closed / refreshed. What I want is that once the timer and click counter start, nothing will interupt them. But the problem is that if i simply go to another page and back it resets everything. Here is my code...

[Code]....

View 11 Replies

Actionscript 3 :: Make A Timer Where It Would Continuously Keep Track Of Time?

Dec 17, 2011

If I understand this correctly, most timer examples I've seen in AS3 are limited by a certain number of occurrences. Such as:

var timer:Timer = new Timer(1000, 2);
timer.addEventListener(TimerEvent.TIMER, blah);
timer.start();

[Code]....

Where it would fire twice (again, if I interpreted this correctly)

So if what I assumed is true, is there a way to make a timer where it would continuously keep track of time?

View 1 Replies

ActionScript 3.0 :: Run My Animation For 30 Seconds?

Aug 11, 2009

I am unsure what i should put inside my action script to run the the animation for 30 sec and stop it after that.

i created my animation layer and also the action layer for the action script.

View 6 Replies

ActionScript 3.0 :: Make A Banner Loader - Swfs Continuously - Looping

Jul 18, 2011

I want to make a banner loader. Basically its a swf that must load other swfs continuously, looping. Ive tried 2 things this far, and none of them seemed to work. 1st try: on my banner1.swf I used the onComplete parameter of Caurina package. So, when the animation should end, I simply made a method stating something like this:

[Code]...

View 1 Replies

ActionScript 2.0 :: Animation To Play After 20 Seconds?

Nov 7, 2005

If i want an animation to play after 20 seconds where there are no mouse movement, how should i write the codes? If within this 20 secs, there is movement, then it should restart counting from 0 seconds again ...

View 9 Replies

ActionScript 2.0 :: Make A Banner Where A Line Goes Across From Right To Left Continuously And As It Progesses Its Alpha Value Goes Down

Jan 8, 2003

I was trying to make a banner where a line goes across from right to left continuously and as it progesses its alpha value goes down.

View 4 Replies

Professional :: Pause An Animation For X Duration Of Seconds?

Jul 31, 2010

I'm creating a simple image slideshow gallery where the images are presented one after the other in -fade-in - fade-out animation. I'm looking for a 'smart' way of delaying/pausing the slide show at the peak of the image brightness. I've found several codes however, they messed up the function of the PAUSE, NEXT and BACK buttons. Pause button would pause on an image, however the delay timer would start counting once again and the animation continues.

View 6 Replies

ActionScript 2.0 :: [Flash 8] 3d Animation Stops After 4 Seconds

Oct 11, 2006

How can I make this 3d animation stop after 4 seconds?

Here is the code and I'm attaching the .fla so you can see what I'm talking about.

ActionScript Code:
var sensitivity:Number = 2;
//Sensitivity of movement
var followmouse:Boolean = false;

[Code]....

View 2 Replies

ActionScript 3.0 :: Get A Script That Would Play An Animation Consisting Of 4 Frames For Say 20 Seconds?

Nov 9, 2010

I need a script that would play an animation consisting of 4 frames for, say 20 seconds. The order of those frames needs to be random but it has to stop after 20 seconds.Next, frames need to change each, say, half a second. But, as much as I MIGHT be able to figure this one out, here's what made me post here. The four frames are four keys on a keyboard. Each time frame changes to a corresponding key drawing, one has to hit the right key on the keyboard to make a different animation on the stage, animate.

View 14 Replies

ActionScript 2.0 :: Click Button ... Wait 2 Seconds Play Animation

Oct 5, 2004

i have a button on the stage...when clicked i want it to wait 2 seconds, then gotoandplay a porton of another movieclip

View 4 Replies

ActionScript 2.0 :: One Bird Animation To Play / One At Time / At A Random Interval Of 15-45 Seconds?

Jun 4, 2007

URL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?

View 2 Replies

ActionScript 2.0 :: [FMX] Loops & Math.random - Play "eye"s Animation

Jul 22, 2003

On my main timeline I have a movieclip with an instance called "eye". What I would like to happen if for a random number to be generated and assigned to "blink". If blink = 20 then I want to play "eye"s animation. This is the code I have so far:

[AS]
blink=Math.random(20)
if(blink=20){
_root.eye.gotoAndPlay(2)
}
[/AS]

I've told the eye animation to stop() in the first frame to stop it from animating before being told. I know this won't work yet, I haven't worked out how to put this code in a loop to keep generating a new value for blink, and test if it is 20.

View 7 Replies

ActionScript 2.0 :: Make Particle Properties Refresh Every Time It Loops?

Mar 24, 2009

How I can make the particle properties refresh every time it loops. In other words, the rotations will be random every time I test the movie, but every time it loops, they remain in their same random positions it chose at the beginning. [code]...

View 3 Replies

ActionScript 3.0 :: Make A Function Lasting 10 Seconds?

Nov 16, 2009

How would I make a function last 10 seconds? For example, the function would stop after 10 seconds. I know you have to use timers, but can't quite figure out how to accomplish this.

View 9 Replies

ActionScript 3.0 :: Make Invisible For X Seconds Upon Click?

Sep 30, 2010

I am trying to write a program in which 2 random pictures appear on the screen, and when you click on a specific one of the 2, the other disappears for 250 ms, and then the whole thing starts over with 2 new random pics. I have everything working the way I want EXCEPT for the vanishish-for-250-ms part.Specifically, the program is supposed to display 1 picture from 1 group and 1 from a 2nd group, and when you click on the pic from group 1, the group 2 pic is supposed to vanish for 250 ms. Each group has 16 pictures, so the code as it stands now basically randomly picks whether the group 1 pic will appear in movie clip #1 or #2 (faces1_mov and faces2_mov), randomly pics a group 1 pic, displays it in the movieclip it randomly chose, and then puts a random group 2 pic in the remaining movieclip, so the program has to know which clip has the group 2 pic in it and make it disappear when the other clip is clicked.Here is my code:

ActionScript Code:
import flash.display.MovieClip;
import flash.utils.Timer;

[code]....

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved