ActionScript 2.0 :: How To Get Text Animation To Loop Continuously
Oct 28, 2007
I have a serious of movie clips all on one from/separate layers that and I'd like my text animation to loop continuously. I'm having trouble accomplishing this with actionscript. File is attached to get a better idea of what I'm doing. [URL]
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Jul 13, 2010
I played around quite a bit and came up with exactly the effect I was looking for. Basically a movie clip with floating icons that come in and out of the stage. All was done in actionScript 3.0 and Code Snippets. There is no timeline per se, using the classic timeline view it is only one keyframe, the animation lasts for about 45 seconds.
I want the animation to loop continueously. Even in the HTML output I did click Loop Cont. under Publish settings. That does not work either.
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Jul 17, 2010
In my original thread my answer was given and I only needed to take the information and tweak it to make it apply throughout other instances in the code.This is marked as answered. The way I constructed the code heBecause each Movie Clip is individually handled, I was explained by Ned Murphy on this forum that I need to insert code for each individual clip to send it back to start when it comes off the stage because it is structured to go to infinity with the movie symbols continuing on their path.I get that. ittle code to add was provided for an example clip that started at the top of the stage and went down, then when it goes off the stage, go back. In this case it was for MovieClip_1 (Out of 15) The red was the additional code (Provided by Ned Murphy who is IMHO a Guru here) that was added :
/* Animate Vertically*/
movieClip_15.addEventListener(Event.ENTER_FRAME, fl_AnimateVertically_13);
movieClip_15.startY = movieClip_15.y;
[code].....
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Nov 4, 2010
On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
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Dec 3, 2009
how to continuously loop a sound, but all I have seen is aSound.play(0,1000);Not really a continueous loop. I was looking at watching for one of the COMPLETE dispatches (from the Sound object, or from the SoundChannel object), then start the sound again. The only thing is would this not start another channel?
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Sep 15, 2008
I've just created my first flash animation. It's about 10 seconds. The only problem is that it loops continuously. In the "using Flash for the first time" lesson by Jen deHaan (great lesson1), she mentions that you can drop this code in "stop();" and she also recommends to add all such code to a single frame to make it easy to find. However, she does not mention how to add code to a frame.
Likewise, the Help file only discusses stopping the loop for specific "graphics instances," not for an entire scene or movie. I'm sure it's simple. I just can't find it.
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Feb 12, 2002
Although this is so basic, I need some sum recollection refreshing on moving an MC across the stage. In fact, I really need sum codez to store in my actionscript archive in the event that my memory gets suddenly jaded, as it does sometimes. Thus, for example, I want my MC to move from right to left and loop continiously? something like Kirupa's footer on the bottom of this page? How would I set up the variables and the actions for that?
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Oct 27, 2009
I am trying to make an animation of around 12 seconds which loops continuously, stop after 30 seconds and continue on mouse over.
I've been trying to do this using a timer, but get the feeling that this might be a seriously misled approach.
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Jan 27, 2004
i downloaded the sample file of making slide photos, but i just can't make it run and load pictures automatically and loop itself continuously. how do i do it without have to hit next or previous? and all done with action scripting only without using keyframes? can someone please provide codes for me to learn or use? [URL]
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Dec 6, 2011
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
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Nov 4, 2003
so I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
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Nov 13, 2003
I have loads of text in a dynamic-textfield (multiline), and I ahve two buttons for it Up/down), and I want the text to continously scroll whenever the user rollOver oneo f the buttons, and stop scrolling on rollOut.
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Jun 22, 2009
I have an input field with a variable that needs to be displayed within a dynamic text field. I have noticed that when I publish in Flash 8, there is a line break after the variable and I need to sentence to be continuous. This displays without the line break when I set the dynamic text field to "single line;" however, there is about a paragraph of text to be displayed so I need the text to be set to "multiline." For some odd reason, multiline displays a line break after the variable, whereas "single line" does not.
Here are my variable names -------------->>
Input Field variable name is "userName".
Dynamic text field variable name is "outputText".
The sentence to be displayed:
outputText = ""+userName+", and the sentence continues here for a paragraph and so on..."
How can I have the dynamic text field display continuously, without a line break?
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Jan 24, 2012
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
[Code]...
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Dec 19, 2009
Do you ever have a question that has been asked all over the Internet...with nothing but shitty answers? This seems to be one of those questions: What's the best way to continuously scroll text while a user holds the mouse button down? (By the way, I'm not using the timeline, so don't waste your time telling me to use EVENT.ENTER_FRAME.)
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Dec 11, 2010
I am attempting to use a loop to create text field with the loop's current value. The code looks like this:
ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}
So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".
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Jan 12, 2009
I need to loop the animation, its a simple loop but i have confused me in this code and cant solve it.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]...
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Oct 18, 2010
How would you get an animation to loop with a delay in between using AS3?
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Dec 31, 2010
Im an Industrial Design student that has never really used any Flash before but need to use it now to mock up an interface design for a product/service I'm developing for my major project.
So far, in ActionScript 2.0, I have a picture of a TV and remote control and intend to design the interface over the top of the television picture and highlight buttons on the remote beside it, that the moderator can click to navigate around it.
To get across the idea that the interface pops up over the existing moving television picture I have imported an FLV of some television ads. My problem is that I want the Flash animation (everything but the FLV if you like) to pause and not loop, and the FLV to continue playing (and looping) in the background, but can't figure out how to do it. Ideally the FLV needs to continue playing, seamlessly behind the interface after the next button is clicked etc.
Wherever I seem to put a stop(); action it'll stop everything, including the FLV, and if I just extend the timeframe to the length of the video, it'll still stop at the end or just loop to the beginning of the entire SWF.
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Jun 20, 2010
I have a logo which animates one time and stops. What I would like is, it should loop every 5 seconds interval. The following is the action scipt 3 written in the flash document.
var l:Loader=new Loader();addChild(l);
l.load(new URLRequest("MyLogo.swf"));l.x = 100;l.y = 100;
l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
[code].....
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Oct 4, 2010
I'm new to flash and this is my first animation... I'm making it in CS5 using AS2 and it features a snail with a movement loop. The loop is in the library as a movie clip, it has 3 layers and is 19 frames long. Because it is a snail in the loop it ends in a different place then it started. The snail has to move along 97 frames after each movement. I thought I could do this within the movie clip using some actionscript on frame 1 but I haven't really got to grips with actionscript so I was wondering how I should go about moving it every time the loop restarts.
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Nov 18, 2010
I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
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Apr 5, 2011
I've been using the Adobe CS5 collection for nearly a year now but today is the first day I've decided to give Flash Professional a go.I'd tried creating a looping animation in Flash Catalyst but have had no luck at all (I'd followed a couple of suggestions such as using an flv movie as a timer but nothing seems to work for some reason), so I thought I would do it the proper way in Flash Professional.So far I have figured out how to import images, convert them to symbols,create a motion tween with key frames and do the animation. All this is good, but now I want the animation to jump back to a few seconds after the movie begins and play until the end,then jump back to that point again.Basically when the animation first starts it fades in for a half second or so,and went I want it to loop around I want this fade in missed out.
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Jun 17, 2010
ok so im having an issue with Flash CS5.I have a sound looping, and my animation is only 13 frames long, while the song is like a minute long, so each time the animation loops threw the default "Loop Playback" a new sound audio is played which os overlapping the previous over and over causing a massive echo effect.Whats the best way to loop both of them insync, or atleast copy and paste the animations frames and make it the length of the song?
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Sep 3, 2010
I got some problems for drawing animation. Suppose I have a dot object. I want to have an animation which moves the dot to a position, and I want to do this for 100 times.
[Code]...
The running result is also wrong. how should I make this animation in the loop?
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Sep 29, 2010
Im trying to pause a loop in my flash animation. I have been trying bunch of codes nothing seems to work.
I have an actions layer.
The animation is 15 seconds. I will extend it to 30 seconds but i want few seconds pause between the 2 loop starts.
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Jul 31, 2007
I'm a bit stuck but think this should be a fairly easy problem to fix.I have arranged some movieclip instances on the stage (_root) at author-time and would like to hold them in an array. I can't seem to get the loop at the end of this script to workBasically what want to end up with is a load in animation, by setting the array's visibilty to false initially, then looping through a function to set each indexes visibilty to true, with a setInterval variable so that it dosen't happen too quickly. From there I could add a tween to the loop and fade the array instances in one by one.
shapes = _root["eye1","eye2","nose1","dots1","lips1"];
trace(shapes);
//apply some properties to the array
[code]....
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Jun 8, 2008
I am using the TweenLite engine and i was wondering how to loop/ start over the animation??
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Jun 19, 2008
i have this ongoing thing with thumbs being loaded via xml in a forloop.
I have white backgrounds behind every thumb. Now I want some movement with the backgrounds easing in to their positions.
function ScreenprintsLoad(screenprints_xml) {
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder",1);
[Code].....
how would I start this, I have a simple AS ease function that I could put in. Im just confused how to integrate it into this loop. Also how would I have the thumbs consecutively tween in?
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Feb 3, 2009
I have Flash CS4 but I decided to use Actionscript 1/2 for this file. I am a beginner at using ActionscriptI need my file to loop back to frame 110 on mouseover. Also, the animationshould not loop or stop until the animation is over. What is the actionscript code for this?I already added a stop(); command at the last frame of one layer so it won't loop)
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