ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
Does anyone know of a way to track the load time of an XML document? I have an xml document that has over 150,000 lines and it takes a little time to load. I am ok with the load time in general however I would like to create a preloader to tack its process.
I have tried putting the xml load/onLoad code in a movie clip and use getBytesTotal and getBytesLoaded to track the mc progress but it seems as though when that mc is loaded the application freezes until the xml is fully loaded.
Is there a way in which to track the time a Flash page is viewed? For instance, once the page loads, a timer begins. When the user moves to a different page, the timer is stopped?
Im trying to make a flash music player, and im having trouble displaying the length of the track and the time played. Here is the actionscript used, all it does is give me undefined/undefined. Im using flash mx 2004 pro.
making a camera roll AND track at the same time?All the 3D tutorials I've found deal with rotation OR camera movement, but never both at the same time. Can't quite get it to work, so I must be missing something.
I need to make a local shared object (or javascript cookie function- below) that I can use to calculate the time since an ad was last loaded. It's an expanding ad, and I only want it to expand once every 2 hours. (Trying to keep the expanding-annoyance to a minimum!) I understand the basics of creating an "lso" but the action script for retrieving the time, placing it as a variable in the lso, and later retrieving it to figure the time is well beyond me. I considered a normal browser cookie, set to delete after the session, bypassing all time calculations... Forcing javascript to create a cookie ONLY when flash tells it to (after the ad has expanded) is tripping me up and creating a function to check for the cookie on the first frame to decide whether or not to continue is also beyond my simple animation skills.
I have a countdown timer and a click counter and I don't want for either of those to reset if the page were closed / refreshed. What I want is that once the timer and click counter start, nothing will interupt them. But the problem is that if i simply go to another page and back it resets everything. Here is my code...
I played around quite a bit and came up with exactly the effect I was looking for. Basically a movie clip with floating icons that come in and out of the stage. All was done in actionScript 3.0 and Code Snippets. There is no timeline per se, using the classic timeline view it is only one keyframe, the animation lasts for about 45 seconds.
I want the animation to loop continueously. Even in the HTML output I did click Loop Cont. under Publish settings. That does not work either.
In my original thread my answer was given and I only needed to take the information and tweak it to make it apply throughout other instances in the code.This is marked as answered. The way I constructed the code heBecause each Movie Clip is individually handled, I was explained by Ned Murphy on this forum that I need to insert code for each individual clip to send it back to start when it comes off the stage because it is structured to go to infinity with the movie symbols continuing on their path.I get that. ittle code to add was provided for an example clip that started at the top of the stage and went down, then when it goes off the stage, go back. In this case it was for MovieClip_1 (Out of 15) The red was the additional code (Provided by Ned Murphy who is IMHO a Guru here) that was added :
I want to make a banner loader. Basically its a swf that must load other swfs continuously, looping. Ive tried 2 things this far, and none of them seemed to work. 1st try: on my banner1.swf I used the onComplete parameter of Caurina package. So, when the animation should end, I simply made a method stating something like this:
I was curious as to how I can make an audio player with a track bar, play, pause, stop, and volume slider. Most of the tutorials or free download files I find don't have all of these features.
Is there any way to make a MovieClip (or any other symbol) to keep track of a parent MovieClip?
Let's say I have a movieclip that contains a body, and then I want to add clothes on top of it, so I would write[code]...
And it works, but if change the X coordinate, I expect that clothes_image, change the coordinates as well, without explicitly write the instruction for it.
I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.
I'm working on updating a quiz game my employer has. One problem I encountered was that the timer that runs during the "exam" mode of the game wouldn't work, so I found a work around by replacing it with a timer that did. All that it is, is a dynamic text box on the first frame of the questions, with the following script embedded in the start button to make it run:
When the game ends following the completion of question # 20 (there's about 200+ questions programed into it, with the 20 chosen at random) the game is redirected to a frame with results page; and here the time stops, using this code: count=(stop); Rudimentary, but effective - at least in stopping the timer. On this page is the option to save the results, with input found on this page (score, name, date and time completed) being output on another page, in a form the user can save or print off. What I can't figure out is how to output the elapsed time paused in the resutls screen, to dynamic text box in the save form. What script do I want, to send this information to the proper text box at the end?
how to set variable time for a single timer, like I first setup this timer:
private function timer():void{ var randomTimer:Timer=new Timer(time,0); randomTimer.addEventListener("timer", somefunction);
[Code].....
So how can I influence the time inside the timer? Do I create a global timer, remove the listener and recall the timer function? Would this work since the timer has already been declared, I a re-declare a timer?
I have been trying to create a countdown timer but i cant seem to get the time to display, the first time i tried only letters where displayed instead of the number and after playing around now I only get the :'s (between the numbers) to display and the occasion '0' appears?[code]...
I have a countdown script that pulls the users time, but I need the server time so visitors can't cheat the clock.[code]How do I get the server date and pass it to the date var startTime?
does any one know of any good countdown timer's for flash which i can use to be implemented in a flash game or quiz ? also i have the following line of code
var endDate:Date = new Date(2010,7,30);
how would i go about having the endDate to be the current time and date + 30 minutes ?