ActionScript 2.0 :: Make An Audio Player With A Track Bar?
Oct 15, 2009
I was curious as to how I can make an audio player with a track bar, play, pause, stop, and volume slider. Most of the tutorials or free download files I find don't have all of these features.
I've got a flash player (using JWPlayer) that plays an audio file. The file plays fine. How do I provide the embed code for end-users to copy, so they can post the player and play the audio file on their own site directly? Should I be using HTML <pre> tags somewhere? Or JavaScript to generate the embed code / link?
The buttons on the page cause a jump to the individual movies (the web pages) which are on one layer concurrently. What I have right now works and now I want to add audio. The intent is to have a song start when the viewer connects to the website and will have controls to stop it if they wish. I added a layer that contains the audio which works OK but clicking the Home button causes the audio to play again resulting more than one audio track. I was able to fix that by starting the Home movie one frame later than the audio but I don't really think this is the right approach. Is the method I'm using for the audio correct (see screenshot) or is there a better way to do it? I need to control the audio independently with affecting the other layers. The music track will be in the Sound layer. I had to remove it because the song hasn't been released yet.The attached FLA is saved in CS3 but I am working in CS4.
I would like to continuously loop an audio track which is being played, meaning I would like to click the button once have the track continue to play over and over again. This is the code I have so far which allows me to click the button and for the track to play only once.
var mysound:Sound = new Sound(); var mychannel:SoundChannel; var myrequest:URLRequest=new URLRequest("drums.mp3"); mysound.load(myrequest);
So I have an mp3 file. I have some frames inserted. Now I Need to insert this track as flv sound. How to du such thing (for frames insert I use this class [URL]
We are creating a 30-track mixing desk to demonstrate our percussion instruments. Take a look at www.bellpercmixer.com. As you can probably hear, the audio is not properly syncing up.
The files should be exactly the same length (8 seconds) but they are mp3s so I don't know if the compression messes the length up as I know it adds the gap between the loop? More than likely, it is my lack of action script skill that has caused this problem... e.g. does each track need to be on a separate layer with a sync-track type thing? Here is an example of the script:
How would I pause the audio track in flash?I am creating a little movie and would like to pause the commentary (soundtrack) so I can show more pictures.
I had to create a flash file which has animations, an audio track and at the end a set of html links.
The flash file to have stop and play buttons. Correct me if I'm wrong but to do this I would have to render the flash file as an mov, convert that to an flv and import the flv into a new flash file and use THAT swf which will contain the playback component of my choice.
If so Now, the problem is how can I get the links at the end of the file to work as when I convert to mov the actionscript is no longer working.
I'm working on the development of a tool that plays two audio files and one video file simutaneously.All the files need to play together at the exact same time, so that the audio syncs with the video.
Our situation right now is that each one of the files start playing at different times depending on how fast they are loading. The problem is, my programmer is telling me that there is no way to track the buffer of the audio, so for example, the video only starts playing when at least 30% of the audio is loaded. Is it possible to do this?
The video player would then display something like:
Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?
A player that can be customized to use a 'speaker' icon instead of a 'play' icon. When the speaker is clicked, the volume can be adjusted or turned off. The option of being able to autoplay and set the default volume level.
I have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
I am new in action script 3.0. i am trying to build an audio player which will stream audio(mp3 etc.) from wowza media server. the player needs to have a play button, stop/pause button, a play progressbar and a volume scroll bar. i am using NetStream object to paly the audio
making a simple game with video stills matching a running audio track.my audio is an MP3 i built in GarageBand. all works well in flash, but when rendered to QT, the audio and video go out of sync, and some video drops out too.have put all audios on their own layer and streamed them all too, set settings in Publish to 64, but still have same problem
I'm trying to build a music player that has multiple songs it can play. It should be fairly simple with next and previous buttons. I'm trying to get it to load a song based on an array I have created. Everything works fine with only one track but I'm unsure how to add more tracks. This is what I've done so far:
I've been fiddling around with the above player and find it simple to use and personalise.
The only problem is that I can't seem to find a way for the next track to play automatically. And I guess to start at the beginning again after the last track.
I'm sure it's just a play/stop or true/false that I've over looked
Here's the code on the MC that contains the player's buttons:
I am developing a lite mp3 player and the track bar has a circular shape. How to interact on mouse click so I can jump to any position of the track (I know how to draw a progressive circle or to interact with a horizontal track bar).
Setup: an online tv channel with "youtube" like clips and categories our own flash video player which can be embeded into other remote sites as2 flash player Goal: To track who's embeding my videos, at least with basic statistics per domain.
Since it's AS2, it's harder to do this. My ideea is that I can create a php page which should be opened each time the player loads on any website; than the flash player can do a "geturl" of the php file which has Google Analytics code or some other decent tracker.
The geturl command could contain a variable like the Video Title which already is included in the player; and this title would pass on with GET to the php file and setup a dynamic page title which can be tracked very well. Problem: how to i use the GETURL function without have user's browser open a new tab or window. Is there any hidden way to do it?
I have a XML music player that so far - Gets mp3s from an xml file. Has controls for play, pause, previous track, next track. The next thing I need it to do is display a dynamic text field with the current mp3 track length counting down to zero as the song plays. This countdown needs to stop and start as and when the pause/play is pressed.
Here's the code - ActionScript Code: var my_songs:XMLList; var my_total:Number; var my_sound:Sound; var my_channel:SoundChannel; var current_song:Number=0; [Code] .....
On the first page, my player begins to play like a radio show. i have different sections which are all individual tracks. the player works and plays each track when i manually press next or previous...but it doesn't automatically play through all the tracks. instead it pauses after the first track and i have to manually press next.
here is what i used...can you find the problem:
stop(); playlist = new XML(); playlist.ignoreWhite=true;
I am just toying around making an mp3 player and came to a problem. I've got everything to work just fine... but I don't know how to get the player to recognize that the current track is finished and get it to get the next track... how can this be done?
I'm working on an mp3 player. I want to trigger an event when the track finishes playing. I've created a function that will just trace a statement so that I know the event listener is working, but I can't seem to get it to trigger. Here is the playSong function in which the code is used:
Code: function playSong(mySong:Number):void { var myURL = my_songs[mySong].@URL; playingTra = mySong; current_song = mySong; my_sound = new Sound(); [Code] .....
I tried to add in the following lines, but that instead institutes some playback issues: Code: if (my_channel){ my_channel.stop(); my_channel.removeEventListener(Event.SOUND_COMPLETE, stuff); }
I will inlcude here to code i used and a zipped folder containing all the files of my mp3 player. What i would like to do, (i am not an actionscript expert and did this following a tutorial) is to include a download button for the track which is being listened, be able to insert the playlist 'track buttons' inside the scrollpane on the stage, and sort an annoying bug which makes the music form the player continue even when i leave the section of the site where its in, keeping the music in the background running and starting a new track ontop every time i renter the section where the player is placed.