Actionscript 3 :: FLV Container - Add Mp3 As Audio Track?
Apr 2, 2010So I have an mp3 file. I have some frames inserted. Now I Need to insert this track as flv sound. How to du such thing (for frames insert I use this class [URL]
View 1 RepliesSo I have an mp3 file. I have some frames inserted. Now I Need to insert this track as flv sound. How to du such thing (for frames insert I use this class [URL]
View 1 RepliesI have a single audio file, I'd like to avoid cutting it up.
I know I can use the sound class, mySound.play(150), to start at 150ms but haven't come across a way to stop the audio say after 500ms or at 650ms.
The buttons on the page cause a jump to the individual movies (the web pages) which are on one layer concurrently. What I have right now works and now I want to add audio. The intent is to have a song start when the viewer connects to the website and will have controls to stop it if they wish. I added a layer that contains the audio which works OK but clicking the Home button causes the audio to play again resulting more than one audio track. I was able to fix that by starting the Home movie one frame later than the audio but I don't really think this is the right approach. Is the method I'm using for the audio correct (see screenshot) or is there a better way to do it? I need to control the audio independently with affecting the other layers. The music track will be in the Sound layer. I had to remove it because the song hasn't been released yet.The attached FLA is saved in CS3 but I am working in CS4.
View 2 RepliesI would like to continuously loop an audio track which is being played, meaning I would like to click the button once have the track continue to play over and over again. This is the code I have so far which allows me to click the button and for the track to play only once.
var mysound:Sound = new Sound();
var mychannel:SoundChannel;
var myrequest:URLRequest=new URLRequest("drums.mp3");
mysound.load(myrequest);
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We are creating a 30-track mixing desk to demonstrate our percussion instruments. Take a look at www.bellpercmixer.com. As you can probably hear, the audio is not properly syncing up.
The files should be exactly the same length (8 seconds) but they are mp3s so I don't know if the compression messes the length up as I know it adds the gap between the loop? More than likely, it is my lack of action script skill that has caused this problem... e.g. does each track need to be on a separate layer with a sync-track type thing? Here is an example of the script:
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How would I pause the audio track in flash?I am creating a little movie and would like to pause the commentary (soundtrack) so I can show more pictures.
View 1 RepliesI had to create a flash file which has animations, an audio track and at the end a set of html links.
The flash file to have stop and play buttons. Correct me if I'm wrong but to do this I would have to render the flash file as an mov, convert that to an flv and import the flv into a new flash file and use THAT swf which will contain the playback component of my choice.
If so Now, the problem is how can I get the links at the end of the file to work as when I convert to mov the actionscript is no longer working.
I'm working on the development of a tool that plays two audio files and one video file simutaneously.All the files need to play together at the exact same time, so that the audio syncs with the video.
Our situation right now is that each one of the files start playing at different times depending on how fast they are loading. The problem is, my programmer is telling me that there is no way to track the buffer of the audio, so for example, the video only starts playing when at least 30% of the audio is loaded. Is it possible to do this?
The video player would then display something like:
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I was curious as to how I can make an audio player with a track bar, play, pause, stop, and volume slider. Most of the tutorials or free download files I find don't have all of these features.
View 0 Replieshow to switch audio track in real time? For example, show the audio tracks and choose one of them.
View 18 Repliesmaking a simple game with video stills matching a running audio track.my audio is an MP3 i built in GarageBand. all works well in flash, but when rendered to QT, the audio and video go out of sync, and some video drops out too.have put all audios on their own layer and streamed them all too, set settings in Publish to 64, but still have same problem
View 1 RepliesIf I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?
View 1 RepliesIn a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.
If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.
Anyway so, at the top of my itemRenderer I tried specifying:
<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" width="100%" height="100%">
And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.
<s:VGroup id="main_container" horizontalAlign="left" paddingBottom="10" paddingTop="10"
verticalAlign="top" width="100%">
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I am facing a issue in Flash container. I am having a project which has main container which call different SWFs into it. Now I call this main container file into another container, and their problem starts. Many option doesn't work properly which generally have _root, _parent etc...
If I want to run project (main container SWF and child SWFs) into another container file which place on a website. I want to show whole project from this container file so what I need to do?
I have a loop that goes through data from a book and displays it. The book is not consistent in it's layout so I am trying to display it in two different ways. First way(works fine) is to load the text from that section in to a panel and display it. The second way is to create a new panel (panel creates fine) and then add collapsable panels(nested) to that panel. Here is the code from the else loop.
else if (newPanel == false){
// simpleData is just for the title bar of the new panel
// otherwise the panel has no content
[Code]....
The error I get is: ReferenceError: Error #1069: Property panel4.4 not found on components.readTest and there is no default value.
I have tried setting the "name" property instead of the "id" property.
I have a viewstack container w/ 3 views: red, black, and blue. How can I completely hide the black & not include it?
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I am creating an flex Air project,so mxml file will run. I have circles in one Big circle at one side and will be same on other side.
Now how to drag any circle from any Big circle to other side. Or it could be like any two container having circles, then how to drag and drop circle?
For one circle i am able to do drag and drop.But I want one Big circle on left hand side and one big circle on right hand side .And small circles with class names will be in these big circles.Now i want to drag and drop those small circles in big circles.Big cicles should not move. Even i have tried this code in actionscript
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
[Code].....
But in this i want big circles should not move and small circles should only be dragged.
I need to place an image into a container. The problem is that I will not know the size of the image or the container beforehand, so it all has to be dynamic.this is how I started (have not gotten to stage(or container) changing size yet. No matter what I try, either all the images are the same width, or they are all the same height. If some images are portrait and other landscape, I don't want all the images to be X pixels high. In this variation of the code, all the images turn out the same height, regardless of portrait or landscape.
ActionScript Code:
var ratio:Number = container.width/container.height;//get the ratio, if width is bigger than height then ratio is greater than 1, else ratio is smaller than 1
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I'm currently working on a custom component which extends Canvas (let's call it SuperCanvas) ; it's basically a container that let you zoom & pan its contents. It would be too long to explain why, but I can't use scrollRect, so I was forced to declare a Canvas object (called innerCanvas)... inside my SuperCanvas (I know, not very nice =/) I would like to know if there's a proper way to "redirect" the creation of my component's children in this canvas.
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I ran a simple live video streaming application for the first time with actual users and ran into a couple of serious performance issues that had not turned up during testing. In this instance there was one video stream from a live web cam and used FMLE at 150 kbps using VP6 and MP3 @22k. There were 16 clients and everything worked pretty good for about 30 minutes. (although some clients said their audio and video were out of sync by up to 3 seconds)
Then individual clients would have either the video freeze or the video would continue and the audio would stop. These clints had to "disconnect" and then "connect" again to the application. This happened to all of the clients at one time or another for several minutes. I stopped and restarted the FMLE with progessively lower bandwidth settings down to 75 kbps but still clients were having the same issue.
I eventually stopped the FMLE and used the applications built in publisher at 45 kbps and that seemed to eliminate the freeze/dropping issue. But of course the video quality was very poor and some clients still reported that the audio was out of sync with the video. The server hosting the FMS application is a quad processor dell with lots of memory and network connectivity. The Flash Media Admin Console performance graph showed the total Bandwidth as 3 Mbps at maximum.
Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?
A player that can be customized to use a 'speaker' icon instead of a 'play' icon. When the speaker is clicked, the volume can be adjusted or turned off. The option of being able to autoplay and set the default volume level.
I am converting from .FLV's to .F4V. Video outputs fine but the audio sound stops after a few seconds from the beginning.I have tried many different settings for the audio with no luck. Also, tried on a colleague's machine who is running CS3, which works fine, so something is buggy in CS4...
View 1 RepliesBecause the player optimizes framerate, antialiasing etc dependent on the performance capabilities of the platform upon which it is running, it was nearly impossible to ensure animation syncronization w/ audio. If the audio were on the timeline you could set sync params to stream, but if the audio is loaded programically forget it .. well until AS3 ..The following code throttles the player framerate to lock step the animation to the audio .. not perfect but the principal works ..
View 1 RepliesLet me first establish what I want to do:My user is able to record voicenotes on my website, add tags to said notes for indexing as well as a title. When the note is saved I save the path of the note along with the other info in my DB.Now, I have 2 choices to do the recording, both involve a .swf embedded in my site:
1) I could use Red5 server to stream the audio to my server and save the file and return the path to said file to my app to do the DB saving, seems rather complicated since I would have to convert the audio and move it to the appropriate folder that belongs to the user in a server side Red5 app, which I'm not very aware of how to build.
2) I could simply record the audio and grab its byte array, do a Base64 encoding on it and send it to PHP along with the rest of the data that is necessary (be it by a simple POST or an AJAX call), decode it on the server and make the file with the appropriate extension, audio conversion would also occur here using ffmpeg, this option seems simpler but I do not know how viable it is.
Is there a way to stream and audio line level feed rather than the audio from a computer's microphone?
View 1 RepliesI have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
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The images for animation load okay. The sound loads okay. But the animation images need to be inserted in coordination with the sounds, which is difficult using only the ears There is a visual graph of audio levels in the library window, which I have seen appear in the timeline also but only momentarily. I do not know how to keep the audio graph on the timeline so as to know where to put the images. I can keep the graph open on the little library window when it is open but not on the timeline. how to keep the graph open on the audio track while I work on the image tracks.
View 1 RepliesMy server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
View 7 RepliesI am new in action script 3.0. i am trying to build an audio player which will stream audio(mp3 etc.) from wowza media server. the player needs to have a play button, stop/pause button, a play progressbar and a volume scroll bar. i am using NetStream object to paly the audio
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