ActionScript 3.0 :: Track Timer For Mp3 Player?
Mar 9, 2009
I have made an mp3 player in flash CS3 using AS3. I have added two dynamic text boxes that I would like to register:
1 time the track has played
2 total track time, that also counts down as the track is played
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Similar Posts:
Dec 17, 2011
If I understand this correctly, most timer examples I've seen in AS3 are limited by a certain number of occurrences. Such as:
var timer:Timer = new Timer(1000, 2);
timer.addEventListener(TimerEvent.TIMER, blah);
timer.start();
[Code]....
Where it would fire twice (again, if I interpreted this correctly)
So if what I assumed is true, is there a way to make a timer where it would continuously keep track of time?
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Aug 10, 2004
ive done a little media player for my mates website.means i didnt understand the xml and loading audio that way i decided to try another way,which was to load external .swf which contained audio.so ive done this everything working.the problem is i tried to add a timer, so that when the 30 sec sample was done it would go to the next frame which loads a different track.i found a piece of timer code which is
[Code]...
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Apr 10, 2006
I'm trying to build a music player that has multiple songs it can play. It should be fairly simple with next and previous buttons. I'm trying to get it to load a song based on an array I have created. Everything works fine with only one track but I'm unsure how to add more tracks. This is what I've done so far:
Code:
stop();
// --------------------------<load and loop sound>-------------------------- \
this.createTextField("status_txt", this.getNextHighestDepth(), 72,630,100,22);
[code]....
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Apr 29, 2006
[URL]
I've been fiddling around with the above player and find it simple to use and personalise.
The only problem is that I can't seem to find a way for the next track to play automatically. And I guess to start at the beginning again after the last track.
I'm sure it's just a play/stop or true/false that I've over looked
Here's the code on the MC that contains the player's buttons:
Code:
onClipEvent(enterFrame) {
//trace(_root.s.position / 1000);
secondsPlayed=int(_root.s.position / 1000);
[Code].....
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Oct 15, 2009
I was curious as to how I can make an audio player with a track bar, play, pause, stop, and volume slider. Most of the tutorials or free download files I find don't have all of these features.
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Jul 5, 2010
I am developing a lite mp3 player and the track bar has a circular shape. How to interact on mouse click so I can jump to any position of the track (I know how to draw a progressive circle or to interact with a horizontal track bar).
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Feb 19, 2010
Setup: an online tv channel with "youtube" like clips and categories our own flash video player which can be embeded into other remote sites as2 flash player Goal: To track who's embeding my videos, at least with basic statistics per domain.
Since it's AS2, it's harder to do this. My ideea is that I can create a php page which should be opened each time the player loads on any website; than the flash player can do a "geturl" of the php file which has Google Analytics code or some other decent tracker.
The geturl command could contain a variable like the Video Title which already is included in the player; and this title would pass on with GET to the php file and setup a dynamic page title which can be tracked very well. Problem: how to i use the GETURL function without have user's browser open a new tab or window. Is there any hidden way to do it?
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Dec 2, 2009
I have a XML music player that so far - Gets mp3s from an xml file. Has controls for play, pause, previous track, next track. The next thing I need it to do is display a dynamic text field with the current mp3 track length counting down to zero as the song plays. This countdown needs to stop and start as and when the pause/play is pressed.
Here's the code -
ActionScript Code:
var my_songs:XMLList;
var my_total:Number;
var my_sound:Sound;
var my_channel:SoundChannel;
var current_song:Number=0;
[Code] .....
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Mar 10, 2006
[URL]
On the first page, my player begins to play like a radio show. i have different sections which are all individual tracks. the player works and plays each track when i manually press next or previous...but it doesn't automatically play through all the tracks. instead it pauses after the first track and i have to manually press next.
here is what i used...can you find the problem:
stop();
playlist = new XML();
playlist.ignoreWhite=true;
[Code].....
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Jan 6, 2005
I am just toying around making an mp3 player and came to a problem. I've got everything to work just fine... but I don't know how to get the player to recognize that the current track is finished and get it to get the next track... how can this be done?
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Feb 2, 2010
I'm working on an mp3 player. I want to trigger an event when the track finishes playing. I've created a function that will just trace a statement so that I know the event listener is working, but I can't seem to get it to trigger. Here is the playSong function in which the code is used:
Code:
function playSong(mySong:Number):void {
var myURL = my_songs[mySong].@URL;
playingTra = mySong;
current_song = mySong;
my_sound = new Sound();
[Code] .....
I tried to add in the following lines, but that instead institutes some playback issues:
Code:
if (my_channel){
my_channel.stop();
my_channel.removeEventListener(Event.SOUND_COMPLETE, stuff);
}
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Jul 3, 2009
I will inlcude here to code i used and a zipped folder containing all the files of my mp3 player. What i would like to do, (i am not an actionscript expert and did this following a tutorial) is to include a download button for the track which is being listened, be able to insert the playlist 'track buttons' inside the scrollpane on the stage, and sort an annoying bug which makes the music form the player continue even when i leave the section of the site where its in, keeping the music in the background running and starting a new track ontop every time i renter the section where the player is placed.
[Code]...
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May 12, 2008
the player needs to have a play, pause, stop, volume and also needs to show the track I'm currently listening to (play list).
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Aug 10, 2009
I've got an audio skin that's playing one .mp3 song, and I'd like there to be a total running timer so that the user knows how long they've got to go to the end. Everything is working but the timer--it just stays at "0:00". It's at the bottom of this script.I'm new to this, so nothing seems logical to me. I think it's in the last two lines. I'm just not hooking things up right.[code]...
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Oct 26, 2004
I want to start a timer when the game begins that counts up, but doesnt actually display the time during gameplay, but stops when a player has won and the screen goes to the player wins screen. From there I want that time to display in a text variable along with all the other statistics I have generated. The timer will also need a reset function when starting up the game again.
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Jan 11, 2011
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
Code below.
start_time = getTimer();
countdown = 7200000;[code].....
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
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Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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Apr 9, 2010
The buttons on the page cause a jump to the individual movies (the web pages) which are on one layer concurrently. What I have right now works and now I want to add audio. The intent is to have a song start when the viewer connects to the website and will have controls to stop it if they wish. I added a layer that contains the audio which works OK but clicking the Home button causes the audio to play again resulting more than one audio track. I was able to fix that by starting the Home movie one frame later than the audio but I don't really think this is the right approach. Is the method I'm using for the audio correct (see screenshot) or is there a better way to do it? I need to control the audio independently with affecting the other layers. The music track will be in the Sound layer. I had to remove it because the song hasn't been released yet.The attached FLA is saved in CS3 but I am working in CS4.
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Jan 5, 2011
Does anyone know of a way to track the load time of an XML document? I have an xml document that has over 150,000 lines and it takes a little time to load. I am ok with the load time in general however I would like to create a preloader to tack its process.
I have tried putting the xml load/onLoad code in a movie clip and use getBytesTotal and getBytesLoaded to track the mc progress but it seems as though when that mc is loaded the application freezes until the xml is fully loaded.
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Apr 29, 2011
How can I created an advertisement in flash where the server can track the number of clicks from the web user ?
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Apr 13, 2011
I"m using Flex 4 and an AdvancedDataGrid. I need to keep track of the previously selected item. I can't think of where to capture this though. In an itemClickHandler method, the grid's selectedItem value is already the current selected item.
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Mar 19, 2009
I know that manipulate sound with as2 is limited. I wondered is it possible to manipulate a sound/track is possible with AS3?
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Apr 25, 2009
I'm trying to make a "next track" button. "T" is meant to be track number, and every time they click this button, I wanted "T" to increase by one until T>4 where I need it to go back to T=1 (I've only got 4 tracks). Then, I want, depending on what "T" equals, for it to start playing Track"T" and stop playing previous track. I also want the track playing to be looping continuously. At the moment, everything is muted, until I press the button; where it then plays all four tracks at once. I also have a problem with the mute button, but I've got a strong feeling both are of the same reason. I think my problem is that it does not know what "T" equals to begin with so it accepts all if statements; playing all tracks. But I'm new to Flash (my second project) so I'm not sure.
on (release){
stopAllSounds();
T =T+1
if (T>4){
T=1
} if (T = 1){
_root.snd1.start(0, 100);
[Code] .....
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May 21, 2009
has anyone seen a handy component or code to monitor playback of your flv to see if flash is dropping frames.It would be nice to see total frames dropped, and maybe average frames dropped per second.In a perfect world it would be a graph over time.
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Nov 12, 2009
I am trying track to see if mouse is between 0 and 200 pix in the Y coordinate, then do an if statement.
stage.addEventListener(MouseEvent.MOUSE_MOVE, mousePosition);
// I use this to track readings.
function mousePosition(event:MouseEvent) {
[code].....
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